This July marks the one year anniversary of Steam Labs, which launched with three experiments and big ambitions to improve Steam through public experimentation and iteration. Today we’re celebrating with the official release of Community Recommendations, introduced to Steam via Labs.
Steam Labs is a space to explore the potential for new and improved versions of Steam through inquiry, exploration, and conversation with you. The most pivotal part of our design process is the moment where you come in, and with Labs we’re able to include you much earlier. To assess what works and what doesn’t, we’ve been listening to your feedback, gathering evidence to learn how people use our experiments, and conducting A/B tests to measure relative success among potential designs.
Below is some background on what we have learned in the Labs during the past year, and how it led us to ship four experiments, shelve two, and continue to design and refine others on the way. Each has reinforced the value we derive from a participatory design process. So thanks, and cheers, to another great year of experimentation together!
Shipped Experiments
With your help, the following experiments graduated from the Labs to Steam, where they’re helping people discover and find a wider range of games.
Community Recommendations
Today’s launch out of Steam Labs, Community Recommendations showcases your reviews by featuring them right on our home page for everyone to see. The result brings community energy to the store, enabling users to keep abreast of the titles players are currently enjoying, and why. This new feature also allows us to get out of the way as platform holders, connecting and empowering players so they can recommend games to one another directly.
Interactive Recommendations
The Interactive Recommender began as an experiment to determine whether machine learning could be used to generate compelling personalized recommendations for players. The result is a system that trains itself to recognize gameplay patterns among the millions of players on Steam.
During experimentation, we learned that players wanted to be able to exclude games that they considered outliers or mistakes in their play history, so we added this. Additional feedback led us to include the ability to eliminate a played game from influencing recommendation results, and to ignore recommendations that you already own on another platform. We also added the ability to save your preferences and view your recommendations directly on the home page of the Steam Store.
Play Next Suggestions
After gaining confidence in machine learning through Labs experimentation, we decided to build Play Next, which leverages the same tech as the Interactive Recommender to suggest games you already own but have yet to play. After testing this version of the recommender with players in Labs, the feature moved to its current home directly in the Steam Library. There, users can add a Play Next shelf to their collection and use it to view Steam’s suggestions from their own library. These suggestions are based upon their gameplay history as it compares to millions of other players.
Powerful Search Tools
Steam Labs became the perfect place to try out some often-suggested (and much-needed) upgrades to Steam search, without altering the store during this exploratory process. A number of new tools requested by players were added, such as ways to filter results by price, view only items that are on sale, and exclude items already owned, wished-for, or ignored.
During experimentation, we tried replacing the typical paging mechanism with a format that continuously loads results as you scroll, but we learned that many players preferred the old way, and so that was turned into an option. We also learned players wanted a way to exclude results associated with tags, so variations were built and tested to make that happen. Using Search, it’s now possible to bookmark powerful, specific searches like this one, which offers direct access to the community’s top-rated non-violent side-scrolling platformers with support Remote Play Together with up to four friends.
Shelved Experiments
Steam Labs is a great place to quickly try new ideas, providing us with insight about player preferences and usage. Inevitably, not every experiment we choose to pursue will resonate with you, and so today we've shelved a couple of them to make way for new experimentation.
The Automated Show
The Automated Show was an ambitious project, with the goal of creating an entertaining production about games, built in a fully automated fashion. Formats ranged from 2 to 30 minutes and experimented with features such as typographic and motion design effects, announcer voice-overs, theme-driven automated curation, and simultaneous streams to deliver maximum information in minimal time.
User reaction quickly revealed that the longer format just wasn’t working, as viewers typically bailed within the first few minutes of those shows. We also found that each time we wanted to feature a specific selection of games, such as in the Steam Awards, we ultimately chose to hand craft it, rather than automate its creation, to achieve our communication goals.
While we remain optimistic that an automated show could one day make for a compelling way to learn about games, today is not that day. And so with film editing job security intact for the near term, we say TTFN to the Automated Show.
Deep Dive
This experiment offered a way to browse the Steam store using a favorite game as an entry point for discovering similar titles. While it was fun to discover how many degrees of separation could be found between Battle Brothers and Strikey Sisters, or to discover little known but well-loved Gems somewhat similar to a favorite popular game, we found similarity-based browsing to be a tough sell as a destination.
Perhaps the most valuable takeaway from our Deep Dive experimentation has been the idea behind its Similar Tags matching algorithm. This allows us to organize the hundreds of Steam tags into a handful of meaningful categories that can be leveraged to help gauge similarity along interesting axes like genre and mechanics.
This tag categorization work led us to identify relationships between tags, features, and other kinds of metadata associated with Steam games, resulting in our Query Expansion experiment and the Tag Wizard, a tool we built to help devs associate their games with a broad range of tags for improved discovery. It also inspired the creation of internal tools we use to identify and organize games associated with big events, and has led us to consider new navigational systems we’re excited to experiment with in Labs.
Experiments in Progress
Meanwhile, here’s a look at some promising experiments currently underway in Steam Labs. Each of these are progressing and expected to graduate to full release on Steam in the coming months.
News & Events Hub
The Steam News Hub experiment allows players to explore a personalized feed of news, events, live-streams, and updates from games they play, follow, or wishlist. This feed can be customized to include or exclude certain types of events or sources of news. Most importantly, the experiment includes a look at what’s ahead with a reminder system that helps players keep tabs on in-game events, live-streams, and other scheduled activities.
Query Expansion
We’ve begun some important yet fairly behind-the-scenes work in this Steam Search experiment, where we’re leveraging a custom thesaurus to define relationships between tags and related metadata for more accurate, consistent results. We’re using Steam Labs to help us gauge whether our thesaurus is working as you’d expect. You can opt into the experiment now via Labs, which then updates Search with the new logic used to derive tag-based search results.
Before calling this experiment complete, our goal is to bring this logic to more views throughout Steam, such that a search for both Real-Time and Strategy, for example, will always produce the same results as when searching for RTS. Many of our store’s browse views stand to benefit from this work.
Micro Trailers
Micro Trailers offer video snapshots of games, in just a few quick seconds. People only take a short amount of time to make judgements about what’s interesting while scrolling content, so micro trailers aim to help viewers learn enough about a game in as little time as possible. In Steam Labs, we’ve experimented with different formats, lengths, and strategies for deriving automatically-generated micro trailers from the standard game trailers our partners provide. We’ve also explored various ways of auto-assembling and aggregating these short videos, some of which admittedly made our eyes spin. 🍭🍭
Today, Micro Trailers can be found on the Steam store, where they are featured when hovering on items on the home page, in our sales events, and in the Interactive Recommender. We’re still tinkering with their optimal format, duration, and presentation, and look forward to bringing them to more places throughout Steam.
The Future
We continue to find that our work only improves with iteration based on your feedback. Steam Labs has opened the possibility of sharing more nascent ideas, receiving earlier feedback, and improving Steam with help from millions of people, like you.
News Hub Update
In a coming update, we’ll soon be adding the ability to include news from Steam Curators you follow, enabling posts from some of your favorite press outlets to appear right in your personalized view of Steam News.
New Ways to Browse
To date, we’ve invested quite a bit of energy into recommendations and search. Browsing is of course another key way people discover content on Steam, and we’re excited to explore this space. New points of entry, more compelling ways to browse, and more tools to filter while browsing are all among our list of future pursuits for Steam Labs.
Your Ideas
We of course also have our eyes on the Steam Labs Discussions, and hope you’ll continue to share your ideas for potential experiments you’d like to see from us.
The shop features dozens of new animated stickers and chat effects, profile backgrounds, mini-profile backgrounds, avatars, avatar frames, and more! Plus, discover hundreds of profile backgrounds and emoticons associated with your favorite games, now available in exchange for Steam Points.
In celebration of Summer, claim your free animated stickers at our road trip destinations over the course of the next two weeks. Plus, save an additional $5 when you spend $30 during the sale, or the equivalent in your country.
That's right, Summer is finally here! Unless it's winter in your country. Hi, Australia!
We're continuing our Top Release series with a look at games released in the month of May. While the month brought dozens of exciting new games to Steam, these are the Top 20 titles that stood above the rest. As always, we gather the Top 20 by looking at revenue generated by each product during the first two weeks after its release. We're also showcasing the Top 5 free-to-play games released in May, measured by total unique players.
We're always interested in looking at the huge variety of countries where these games are being developed. It's awesome to see players being able to enjoy products from all over the world. With developers hailing from 11 different countries this month, chances are one of these games is being worked on in a neighborhood near you. Check the lists below for the full details.
Month of the free-to-plays
Three games this month appear in both the list of Top 20 revenue generating games, as well as the list of Top 5 free-to-play games: Crucible, GWENT: The Witcher Card Game and Shop Titans. We've seen that happen in past top release lists, but never with multiple games in the same month. Not only did these products build up a big following of excited players, they also added extra content that their communities found to be a worthwhile enhancement to the base experience. We're looking forward to watching these communities grow even further with future updates.
May's DLC releases
Speaking of extra content, May included several big DLC releases that really resonated with players. We don't normally include DLC in our monthly Top Release lists, but with the amount of new content they add, players can often get just as much out of DLC as they would a new game. So for this month, we thought it would be fun to look at the top 5 DLC releases of May, based on the revenue they generated during launch. Check the list below for the Top 5.
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May's Top Releases
Here's the list of May's top releases ordered by release date (we've organized this list on a sale page too):
From June 16 at 10am PDT to June 22 at 10am PDT, the Steam Game Festival will showcase the newest games across every genre from developers in 65 countries. Fans will have a chance to try out new projects from first-time devs and veteran developers alike, including the opportunity to be among the first to demo some of the most highly anticipated games of the coming year. The event will also feature unique content throughout the week, including:
Developer demos and livestreams
Developer Spotlight: Original interviews
Playthroughs with the devs themselves
This is the third Steam Games Festival, and the largest yet. What began as a collaboration with Geoff Keighley and the Game Awards featuring a dozen titles soon branched off as a Valve-run event, with over 40 demos featured this spring- and now over 900 titles in the summer edition. See more details and join the festival here: https://store.steampowered.com/sale/gamefestival
Follow the event on social media and join the conversation: #SteamGameFestival
Returning to our monthly series of Top Releases on Steam, April brought a whole new batch of products and developers from around the world. As always, this month's charts look at the Top 20 products released in April (measured by revenue generated during the first two weeks after launch) and the Top 5 free to play products released in April (measured by unique accounts that played the game).
As we build these charts every month, it's easy to notice the consistent representation from titles utilizing Early Access. April was no exception, with 10 tiles either entering or exiting Early Access.
So, for this month's post, we thought it would be exciting to celebrate a few products coming out of Early Access, while hearing a bit about the journey from their developers. We asked 1939 Games (Kards - The WWII Card Game) & Unfrozen (Iratus: Lord of the Dead) about their experiences and takeaways from Early Access, what their players enjoyed most, and what they'd recommend to other teams who may be considering this model of development.
1939 Games
After forming in Reykjavik, Iceland five years ago, 1939 Games began working exclusively on their World War II themed card game - KARDS. Looking back on the game's run through Steam Early Access last year, Ingó Aevarsson from 1939 reflected on the experience, "Early Access was an invaluable part of our journey, especially due to the PvP focus of the game. We treated Early Access like our dress rehearsal. You don't get the same exposure as a fully released game, but there are just enough players to gather a lot of valuable data and feedback."
Ingó also emphasized how the team was careful not to rush into Early Access, sharing some advice for developers thinking of jumping in right away, "It was critically important to enter Early Access with a polished product, to create a positive atmosphere from the start. You should not regard it as a public QA for buggy, alpha code."
As 1939 moved through Early Access, Ingó says data gathering became central to the game's evolution and resulting success. As he put it, "The Early Access community is very passionate and willing to help you out, so you can use that to the game's advantage. The feedback loop with the community helped us shape many strategic development decisions."
Anyone following KARDS updates over the past year has seen how seriously 1939 treated this feedback loop. Nearly every week, the team released game updates, devlogs and bug fixes, all of which, Ingó says, were shaped by player behaviors, PvP stats and direct feedback from the Early Access community.
In addition, one of the big highlights for 1939's Early Access experience was the KARDS World Championship they hosted last December. Beyond the excitement of getting to watch players compete in the game they created, the team said they benefited from learning about all the ins and outs of hosting a tournament within the confines of Early Access, "It enabled us to create support structures and standard procedures ahead of the official launch," said Ingó.
April's release was good enough to put the game on this month's list of Top Releases, but it was also a validation of the relationship 1939 built with the entire KARDS community - something that the team knows they can count on, well beyond Early Access. Ingó sums it up by saying, "KARDS Early Access paid off in big ways, and the community is now a strong advocate for the game and a constant source of support and engagement."
Unfrozen
Another studio that took the path from Early Access to April's Top Release list is Unfrozen. From their HQ in Saint-Petersburg, Russia, the team at Unfrozen launched Iratus: Lord of the Dead into Steam Early Access in July of 2019. Once the team had a compelling playable version of its tactical, turn-based RPG, Unfrozen saw Steam Early Access as the right opportunity to start building a dedicated community, as they fine tuned several aspects of the game.
Denis Fedorov from the Unfrozen team explained, "It was super important that players could directly affect our decisions. We had pros and cons concerning some existing mechanics and systems, and it was feedback from the community that helped us make final decisions."
Denis also pointed out how important it is for developers to be transparent and set the right expectations with their players. From the moment the Iratus store page went live, players could find comprehensive Early Access information, outlining a development timeline, Unfrozen's motivations for using Early Access, and specifics detailing available features in the game.
"We shared our plans and vision with the community from the very beginning of this project." said Denis. "The most important thing about it – being open with the community."
He said this relationship grew even further as the game progressed through Early Access.
In describing how players fit in, Denis says, "Our players were able to be part of the Unfrozen Team!"
If that sounds like an exaggeration, look no further than Unfrozen's Discord channel, their update history, or the game's Steam Discussions over the past year. There are numerous examples of players and Unfrozen devs going back and forth discussing mechanics and identifying bugs to address.
"The most active and devoted part of our community appreciated that we trusted them so much," said Denis.
A simple look at the game's review graph over the course of Early Access illustrates growth on that trust, as the game steadily climbed from a 71% review score when it first launched to the 86% positive rating that it has today.
A big thank you to both 1939 Games and the team at Unfrozen for sharing their experiences with Early Access.
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April's Top Releases
Here's the list of April's top releases ordered by release date (we've organized this list on a handy sale page too):
Has the time ever felt more right to take stock and enjoy what’s sitting right on your shelf?
The Spring Cleaning Event is designed to help! DEWEY Decimal, the Smart Home Librarian, is here to suggest fun new ways to dust off and dig into your Steam Library collection of games.
Alongside DEWEY, this year’s clean sweep includes new challenges like Play Next (recommendations from your Library based on your play history), and Remote Play Together (recommendations from your Library you can share online with your friends).
For players who’ve yet to build a Library of their own, DEWEY even recommends free titles to help you make the most of Steam, now through May 28th at 10am PDT.
So get to work, Spring Cleaners – Let’s dust off those unplayed games!
Earlier this year, Experiment 008: Play Next entered the Steam Labs for testing. Using machine learning to make informed suggestions, the feature is designed to help users with extensive libraries decide which of their games to play next.
Based on positive feedback from customers, Play Next has proved successful enough to graduate from the Lab. With today's Steam Client update, that functionality is now integrated into the Steam Library.
Users who have unplayed (or very low playtime) games in their library, will now have a Play Next shelf available in the library view.
In this experiment, Query Expansion, we improve Steam Search by treating tags more like a human would: using logic! Take the three tags RTS, Real-Time, and Strategy, for instance. If a game is tagged RTS but not Real-Time and Strategy, a search for Real-Time + Strategy won’t find that game using Steam's existing Search tech. Query Expansion fixes that.
You can experience our new Search Results - including those surfaced thanks to Query Expansion - when you visit Steam Labs Experiment 004.1: Search Query Expansion. Here, many searches which leverage tags will now cast a wider net and display more titles. As always, we’d love your feedback; You can let us know what you think of your new Search Results in the discussions.
Read on to learn about how Query Expansion gives better search results.
Improving Search Results with Query Expansion
The core of Query Expansion is that we don't just consider the tags on a game, but also the tags that these logically imply.
Let’s say you're hankering to play a 3D Platformer, so you select the 3D and Platformer tags in Steam Search. As a result, you see something like this:
However we also have a 3D Platformer tag. If you searched for that instead, you'd get more results, but this is also missing some items from your first search:
Now, when you opt into Steam Labs’ improved Search with Query Expansion you get all of these results, plus more, regardless which set of tags you use to perform the search. Here we can see that this set of results is broader than even the sum of the previous two methods':
In either of our initial cases, results were missed because the existing version of Search treats all tags as unrelated pieces of information. A human can of course discern that 3D Platformer is composed of the elements 3D and Platformer. Search ought to be smart enough to recognize this sort of relationship, too.
Search shouldn’t be too smart, however, because it’s not a recommender—it should return what the user asked for; no more, no less. But before we go too deeply into our solution, let’s get a better look at the problem.
Gaps in Tagging
Some games are tagged more thoroughly than others. We have some longer-term plans to help address that, and Query Expansion is a simple first step.
For example, games tagged RTS might not always have the tags Real-Time + Strategy, and vice versa. Likewise, a game tagged Action-Adventure + JRPG might lack the tags Action, Adventure, and RPG. Unfortunately this will return Search results that vary considerably based on which particular tags the user happens to choose. (See below for details.)
Developers who don’t know about this issue might, for example, tag their game RTS and not realize that it could fail to return in a search for the simpler tag Strategy. And who could fault them?
On the flip side, developers who do know about this issue might load their game up with every possible permutation of their chief tags—indicating RTS in addition to Real-Time + Strategy, RTS, and so on. The downside to this approach is that it fills the game’s tag profile with lots of redundant tags, when we instead need more meaningful tags which help describe or surface the game to users in the Steam store.
Query Expansion fills these gaps without requiring taggers to add synonymous tags to every game on Steam, or requiring players to form complex search queries.
How It Works
Let's look more directly at what Query Expansion does, and just as importantly, what it doesn’t do, so that we can become confident in the quality of the Search Results surfaced by these changes with respect to tags.
First and foremost, we intend for our Query Expansion to err toward being cautionary. For instance, we've told it that:
However we've not taken a leap to suggest synonymous relationships between merely similar or corollary tags. For example:
Dark does not imply Lovecraftian Fantasy does not imply Magic Shooter does not imply Action and Strategy does not imply Turn-Based
Sure, Dark and Lovecraftian often appear together in association with the same games, but this correlation is not equivalence, and therefore these two tags aren't appropriate to associate with one another when implementing Query Expansion.
With that established, we went through our entire list of tags and mapped out relationships that everyone could agree made sense. This includes tags that break down into other tags (FPS → First Person + Shooter) as well as tags that are constructed from other tags (Strategy + RPG → Strategy RPG). Most of these relationships work in both directions, but not all of them.
For instance, a game tagged Looter Shooter clearly deserves the tags Loot and Shooter. However, Looter Shooter is a specific sub-genre with its own conventions. And although it’s not Steam’s place to define those conventions, it does seem prudent to recognize that not every game tagged with Loot and Shooter is necessarily a Looter Shooter. For now, relationships between tags like this require human consideration.
Expanding Tag Queries, Step by Step
Here’s a somewhat simplified example of what goes on under the hood.
Search queries start with the user’s list of tags: Action + Adventure + 2D Platformer + Puzzle
We identify complex tags and break them down into simple tags: 2D Platformer → 2D + Platformer
We see if any simple tags combine to form complex tags: Action + Adventure → Action Adventure Puzzle + Platformer → Puzzle Platformer
We add these as synonyms for each of our original tags using OR: (Action OR Action Adventure) + (Adventure OR Action Adventure) + (2D OR 2D Platformer) + (Platformer OR 2D Platformer) + (Puzzle OR Puzzle Platformer)
Next, for each tag, we look for complex tags that fully incorporate it: Action → (Action Adventure OR Action RPG OR Action Roguelike) Adventure → (Action Adventure) 2D → (2D Platformer OR 2D Fighter) Platformer → (2D Platformer OR 3D Platformer OR Precision Platformer OR Puzzle Platformer) Puzzle → (Puzzle Platformer)
We add these as synonyms for each of our original tags, using OR (provided we haven’t added them already in an earlier step:) (Action OR Action Adventure OR Action RPG OR Action Roguelike) + (Adventure OR Action Adventure) + (2D OR 2D Platformer OR 2D Fighter) + (Platformer OR 2D Platformer OR 3D Platformer OR Precision Platformer OR Puzzle Platformer) + (Puzzle OR Puzzle Platformer)
Now some of you might be thinking, “Action RPG? 2D Fighter? I thought we were looking for Action+Adventure+2D+Platformer+Puzzle, what’s this other stuff doing in here? Surely this will pollute our Search Results!”
Good question! But don’t worry, those extra terms don’t ruin the results—quite the opposite. The OR logic makes sure the fancier tags are only there to contribute the bit that overlaps with the user’s request—the Action in Action RPG in this example. And keep in mind there are tons of genre hybrids on Steam; so the fancier terms ensure that when you ask for peanut-butter flavored snacks, we don’t forget to include peanut-butter-and-chocolate cookies (but rest assured, we won’t return any chocolate snacks that don’t also have peanut-butter).
This approach allows us to locate more titles than were served by even the sum of results when searching for 3D, Platformer, and 3D Platformer, as in our first example. Now, additional results such as Biped, are served front and center. This title has the tags 3D and Puzzle Platformer associated with it. So you see, now searches for complex tags like 3D Platformer catch titles with alternate though still relevant combinations of tags.
Applications
Query Expansion isn’t the final word in improving our tags system, but it’s a good place to start. For now we’re just leveraging Query Expansion as applied to tags in this Search experiment. We’ll be closely monitoring the results before we decide whether and how to use Query Expansion in other applications such as across more forms of metadata in Search, or in additional Browse views, Recommendations algorithms, Dynamic Collections in the Library, and other areas of Steam.
Try Searching with Expanded Queries Today
You’ll need to opt in to the Steam Labs Search experiment to see the new Search results leveraging Expanded Queries as applied to tags. You can do this by visiting Steam Labs Experiment 4.1: Search with Expanded Tags.
Steam Labs
Today's changes to Search were made as part of Steam Labs, an experimental environment where we try out potential changes and additions to Steam, and gather feedback on their usefulness.
By developing new features in Labs we're able to experiment without impacting everyone who uses and sells games on Steam. At the same time, we can try things out publicly and receive feedback early in the development process. If you would like to help us further design and refine Search or other Steam features, head over to Steam Labs and try out the experiments that catch your interest. We look forward to your feedback!
With this post, we’re unveiling our monthly Top Release list for March. As a reminder, we showcase the top 20 titles released for the month, measured by the revenue generated during the first two weeks after release. Since free to play products don’t always generate revenue, we also list the top 5 free to play games, based on total unique players accumulated during their two week launch windows.
March continued to demonstrate some of the themes that we’re always excited to see. They are worth summarizing this month as well:
Games this month were developed in 14 different countries – check the entire list below for specifics.
8 games either entering into or graduating from Early Access.
13 games this month feature support for controllers or other input devices.
Standalone Soundtracks
We recently overhauled the way that soundtracks are delivered on Steam, making it easier for players to listen to their favorite songs while not in-game. You can read more about those changes here. With this month’s top release list, it was great to see that six of these games are taking advantage of the new soundtrack system – DJMAX RESPECT V, Ori and the Will of the Wisps, Avorion, Yes, Your Grace, One Step From Eden & State of Decay 2.
Beyond checking the storepage of your favorite game for an available soundtrack, you can also browse Steam's Soundtrack Hub for a look at all of the newly released and top selling soundtracks.
Decades of Classic Franchises
March was a historic month for highly anticipated sequels. About half of the top releases this month are follow-ups to popular franchises, with some getting their start more than 20 years ago. We've come a long way from the days of playing DOOM from floppy disks or registering product keys from Half-Life boxes.
We know a lot of you (like us here at Valve) are stuck at home right now trying to work or attend school remotely. Or maybe you're just playing a bunch of great games on Steam. Whatever the case may be, we know that with so many people at home trying to get things done at the same time, it can put a stress on your home’s internet bandwidth.
With that in mind, we thought it was a good time to remind everyone of some of the features the Steam client offers relating to downloads, so that you can manage your home bandwidth and help everyone in your house handle this unique situation we all find ourselves in.
Changes to Auto-Updating to Spread Out Peak Load
For games that haven’t been played recently, Steam has already been scheduling updates for the next off-peak local time period. Beginning this week, we are now spreading these updates out over several more days. Only games played within the last 3 days will be updated immediately. As always, the game will begin updating immediately if you request to play it, and you can always initiate an update (or pause it indefinitely) through the Download Manager. We’re also looking into additional solutions to help on our side.
Options You Can Control
In addition to changes Steam is making to auto-updating, we wanted to remind you that there are also a number of options you can control. We believe that the best solution for most users is to take advantage of Steam’s existing throttling and scheduling features to set their own optimal behavior. So here are some suggestions – follow this link for more details on how-to:
Schedule auto-update windows! This will ensure that Steam doesn’t start updating a game while you’re in the middle of your work day.
If you don’t play a game in your library often, you can keep it installed but choose to no longer download automatic updates.
You can self-throttle your own connection to Steam. This might ease the load on your network connection, and may help ease bandwidth loads if network traffic in your area needs to be reduced.
Take advantage of Library Folders settings, so you can move infrequently-played games from an SSD to a storage HDD. This is usually better for you (and your bandwidth) rather than uninstalling the game and needing to re-download it later.