KARDS is an exciting free to play collectible card game set in WWII, full of strategy, tactics, action and fun! Play as any of the major powers of WWII and participate in epic battles against other players, or as a single player against the cunning AI. Battles are won by cunning, tactics, experience and strategy.
Recent Reviews:
Very Positive (175) - 80% of the 175 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (781) - 80% of the 781 user reviews for this game are positive.
Release Date:
Apr 12, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KARDS is a WWII-themed digital collectible card game. Being in Early Access allows us to collect feedback and react to the community in time. This makes it easier to deliver a high-quality release that is fun to play, well-balanced, and provides long-term engagement.”

Approximately how long will this game be in Early Access?

“We plan to end Early Access in Q2 2019.”

How is the full version planned to differ from the Early Access version?

“For the release version we are working on a Draft Mode and Gold Cards. We will polish existing features and fine-tune the gameplay balance. Additionally, we will further improve the artwork, visual effects, audio, and we will work on the game client performance.”

What is the current state of the Early Access version?

“The Early Access build contains relevant game mechanics (deck building, card deployment, card activation, frontline) and high-quality graphics that are close to the release version. The release card set is complete to >90%. Other basic systems, such as matchmaking, achievements, and seasons, are also implemented. Server operations and client stability are in a good shape. The Early Access build has gone through a closed-beta period, the feedback and overall user experience was proven to be already very good.”

Will the game be priced differently during and after Early Access?

“KARDS is and will be permanently free to play. During and after Early Access.”

How are you planning on involving the Community in your development process?

“We plan to monitor feedback on a daily basis and interact with engaged players. We have a Discord server (https://discord.gg/kards) as well as FB and Twitter presence (https://www.facebook.com/KARDSccg/ and https://twitter.com/KARDSccg) where we also collect and discuss ideas and suggestions.”
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Play KARDS

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Recent updates View all (17)

June 13

Early Access Build 0.9.19

This patch is all about bug fixing and card balances!

Card changes
For more in-depth details of the recent card changes, please read the latest dev blog Mind the Balance: Updates on twelve card.
  • OVERWHELMING FORCE: Cost has been changed from 1 to 0.
  • FOR FREEDOM: Cost has been lowered from 3 to 2.
  • B-26 MARAUDER: When attacking enemy HQ, enemy units are +2 more expensive to operate instead of +1.
  • HUDSON Mk III: Operation costs have been lowered from 3 to 2.
  • 10.5 cm leFH: The on-deployment damage dealt to the enemy HQ has been lowered from 3 to 2.
  • BLACKOUT: Reduction to pin only a targeted air unit (enemy needs to have an air unit on the board) from pinning all air units.
  • 33rd RECON REGIMENT: Defense has been lowered to 2 (from 3).
  • AICHI D3A-2: Defense has been lowered to 2 (from 3).
  • B5N KATE: Defense has been lowered to 2 (from 3).
  • 88 mm FLAK: Defense has been increased from 3 to 4.
  • B-17 FLYING FORTRESS: Attack and Defense have been lowered to 5 each (from 6)
  • PANZER 35(t): Operation costs is set now on deployment to -1 if you control an infantry unit (was 0 op cost any time as long as you control an infantry unit).

Bug Fixes
  • If 8th CAVALRY REGIMENT was added (for example by URAL FACTORIES, RED BANNER, or SEABORNE INVASION), your HQ was not immune on your turn. Fixed.
  • 10th ENGINEERS BATTALION was sometimes getting its bonus multiple times (for example if it was added with SEABORNE INVASION and another card was played from hand in the same turn). Fixed.
  • PANZER IV F2 removed your own HQ under certain conditions. Fixed.
  • In some rare cases the m36 JACKSON got stuck on the screen when discarded. Fixed.
  • Hovering over the same card as the enemy at the same time did not show the "pop-up" version of the card. Fixed.
  • You could "re-grab" a recently played order when it was being played and drag it around the screen. Fixed.
  • Clicking on a unit, releasing it and clicking quickly on another unit in the same front with minimal delay would not create the target arrow. Fixed.
  • Deck builder
    • Clicking the next button in collection while card info was open (even though the button was invisible) made you change pages and get stuck in card info view. Fixed
    • When adding a standard card to your deck and when you had exactly two of those cards already in your library, the counter beneath the library card was incorrect. Fixed.
    • After finishing editing a deck, mouse scroll in the deck editor results in graphic glitches. Fixed.
  • AI was not paying Kredits when playing CLOSE AIR SUPPORT. Fixed.
  • The AI would play M36 JACKSON if it was discarded by DIVINE WIND. Fixed.
  • When the AI bounced 85 PIONEER COMPANY then it did not change the cost of orders back. Fixed.
  • The AI did get only 1 Kredit when using WAR BONDS. Fixed
  • Several typos on various cards have been fixed.

Graphic and Cosmetics
  • The following cards received a graphical overhaul
    • 45 mm ANTI-TANK GUN
    • ENIGMA
    • KUMAMOTO REGIMENT
  • The British battlefield decoration "Sten Gun" has been updated.
6 comments Read more

June 13

Mind the Balance: Update on twelve cards

We are working with full force on finishing Draft mode (expect more news in the next couple weeks), but we still have steam for a small balance update!

Let’s have a look at the twelve newly updated cards and see what has been changed.



Cards with improvements
  • Overwhelming Force introduces interesting tactical options which we want to promote a bit more. The cost has been changed from 1 to 0.
  • For Freedom was a bit too expensive. The cost has been lowered from 3 to 2.
  • B-26 Marauder is a bit underwhelming and has been improved so that enemy units now are +2 more expensive to operate instead of +1 when attacking the enemy HQ.
  • Hudson Mk III could use some improvements. The operation costs have been lowered from 3 to 2.
  • 88 mm Flak needed some improvement (especially due to its Ambush ability). Defense has been increased from 3 to 4.


Card with nerfs
  • Blackout was a bit too efficient for its cost and rarity. Reduction to pin only a targeted air unit (enemy needs to have an air unit on the board) from pinning all air units.
  • 33rd Recon Regiment was a bit too strong. Defense has been lowered from 3 to 2.
  • Aichi D3A-2 and B5N Kate were too strong and have their defense lowered from 3 to 2.
  • B-17 Flying Fortress is still too strong. Attack and Defense have been lowered from 6 to 5 each.
  • 10.5 cm leFH was a bit too effective as burn unit. The damage to the enemy HQ on deployment has been lowered from 3 to 2.

Cards with neutral changes
  • Panzer 35(t) effect has been changed from an ongoing dynamic effect to a static, on-deployment effect. Now, the operation cost is reduced by 1 if you control an infantry unit at deployment. Previously, the operation cost was calculated at every change on the board which was not very clear and caused confusion.

Please let us know in the comments below what you think and how you like these changes. Your feedback helps us tremendously!
9 comments Read more
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Reviews

“Kards turns the darkest and bloodiest chapter of human history into a delightful free-to-play strategy lark, with booster packs and neat animations and everything.”
Rock Paper Shotgun

“Look out world – KARDS is coming to conquer you!”
Armchair General

About This Game

CCG meets WWII

KARDS is an exciting, free to play collectible card game set in WWII, full of strategy, tactics, action and fun.

Key features

  • Play as any of the major powers of WWII and participate in epic battles against other players, or against the cunning AI.
  • Collect cards and build up your armies of iconic tanks, aircraft, infantry, artillery and more from all theaters and periods of the war.
  • Give orders, use naval support, espionage, sabotage or focus on the most advanced technology.
  • Use Blitzkrieg tactics, strategic bombing or dig in for bitter defensive warfare until you outproduce and outgun your enemies.
  • Kards is completely free to play with all gameplay features already accessible from the start on. No paywall lockout!

Beautiful artwork

All the cards are beautifully illustrated to match the unique WWII-style. Weapons and units behave as you would expect based on documentation, specifications and operational history.

Enticing strategy

Kards is easy to learn, but hard to master. Battles are won by cunning, tactics, experience and strategy. Do you have what it takes? The best

Regular updates

With a vibrant player community and active developers, Kards is regularly getting exciting new gameplay features and improvements.

About 1939 Games

1939 Games is a creative indie studio located in Iceland. Founded by ex-CCP veterans famous for creating EVE Online, 1939 Games is out to boost the market with Kards, the unique and highly exciting WWII CCG.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP 1
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Not recommended for Intel integrated graphics
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

12 Curators have reviewed this product. Click here to see them.

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