The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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August 9

Dev Blog 09/08/18



Greetings warriors of Calradia!

When it comes to strategy, information is key to success. It is important to know as much as possible about the current state of affairs in the game world to make the most of any opportunities that arise or prepare yourself for any impending threats. In this week’s blog, we take a look at one of the ways that we present information to players in Bannerlord: the encyclopaedia.

In Warband, the encyclopaedia is a useful source of information which players can use to learn more about the game as a whole, and, perhaps more importantly, the current state of the game during that specific playthrough. Functionally, it is perfectly sound and it contains a lot of valuable information for players to pore over. Players can use it to learn about game concepts, search for details about settlements and review information pertaining to characters in the game. However, these screens aren’t really as user-friendly as they could be and at times they can be a little difficult to navigate.


Warband's Faction Screen

With Bannerlord, we knew that we needed to work on making these screens more streamlined and enjoyable for players to interact with. One of the first improvements we made in this regard was the addition of a search function. In Warband, searching through a list of character names can be a tedious affair, but it is certainly doable. However, in Bannerlord, scrolling through a list of characters to find a specific person would be rather frustrating due to the sheer number of characters that are in the game. Likewise, there are hundreds of settlements in Bannerlord (over twice as many as Warband) and scrolling through to find a specific one would be mind-numbing. To help with this, if you aren’t entirely sure of the spelling of the entry you are searching for, then the search function also includes suggestions to auto-complete your search.



In keeping with the idea of making the pages easier to navigate, we added filters so players could narrow down their search criteria. When it comes to things like settlements, this will help you to separate villages out from castles and towns, which can be quite useful in itself, but when we look at this function with some of the other screens, then the ability to filter the encyclopaedia entries really starts to make sense. For example, if you were to open the Kingdoms screen, you could quickly see who you are currently allied with or who you are enemies with. The Characters screen takes this one step further by allowing you to filter the entries based on gender, culture, occupation and your current standing with each character.

But we didn’t stop at just overhauling the look, feel and overall user-friendliness of the encyclopaedia. We wanted to expand upon the types of information that players could access and make use of as well. And this is where the Troops screen come into play. The Troops screen allows players to see the full troop tree of every unit in the game, allowing players to plan out their perfect army composition without needing to resort to wikis or other sources of information outside of the game. The trees show the branches which each unit can take during a promotion as well as the skill levels of each individual unit.



Another new addition to the encyclopaedia is the Clans screen, which shows players detailed information about each clan in the game. This information includes information about clan members, settlements that the clan controls, and the details of any wars that the clan is currently involved in. It also contains the clan banner, which is something you might become rather familiar with over time as you develop friendships and feuds with the different clans of Calradia during your adventures.

Finally, the encyclopaedia wouldn’t be complete without the Concepts page. The Concepts page introduces players to and explains the various different concepts and mechanics of Bannerlord. If you don’t fully understand how something in the game works, or are confused by the outcome of one of your actions, then there is a good chance that the Concepts page holds the answer to your question.

Overall, we feel that Bannerlord’s revamped encyclopaedia is a huge improvement over Warband’s. Essentially, it contains all of the useful information that players of the series will be familiar with while introducing new information to help you on your journey. And all of this is done in a much more approachable and user-friendly interface which is simple to use and easy to navigate.



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August 2

Dev Blog 02/08/18



Greetings warriors of Calradia!

Today we reach a landmark: it’s been one year since we started this weekly dev blog. We wanted to be more available, open, and transparent, and as part of that new approach to our communication, we started these weekly updates to give you a sneak peek of what we are currently doing in the development of Mount & Blade II: Bannerlord, introduce you to the team that is making the game and tell you about our future plans and intentions…

Today we want to look at the path we’ve taken and sum up what has been a really exciting and intense year. To put it in a nutshell: we are incredibly grateful for your continued support all these months. Of course, we know isn’t possible to please everyone. Sometimes people said we were spoiling things and revealing too much, while at the same time others argued that we were playing smoke and mirrors and not telling enough about the game. For some people, a certain topic was boring, or repetitive, while at the same time others were super excited to read about it.

But even though we can't please everyone and we couldn’t talk about what all of you know want the most (and still can’t – yeah, sorry, there won’t be a release date in this post either!), thousands of people have read, commented, discussed, and shared every post, every week. We feel humbled: this is the best source of energy for a team of games developers -- to have a constant reminder of how much you care about Mount & Blade keeps us riding forward to develop the best game we possibly can.

In these months, we have published 50 posts that we could divide roughly into 4 categories: technical & development updates, lore, Q&As, and community announcements (such as this one or our posts about Gamescom). The whole series of posts explaining parts of the Mount & Blade II: Bannerlord lore were one of the most celebrated. We explained how the Calradian Empire split into several parts and introduced the Khuzait, Vlandians, Sturgians, Aserai, and Battanians. Our writer had a blast diving deeper into Calradia to introduce you to the different factions of the game.

There is another type of content that always stirs a lot of excitement: everything related to how modding will be in Bannerlord. We are aware that it is a really important part of the Mount & Blade experience, and we feel lucky to have such a talented and committed modding scene. Our Q&A with our modding community was one of the most commented and shared of all the posts, and every small piece of information about modding has been widely celebrated. We're happy to see that you like how we're approaching modding!

We've also talked with 19 people in our Q&As, all of them being directly related to the development of the game, from art to coding, through to AI, game design, level design and some more. Except for administrative roles, PR, and the janitor (who is a really nice guy, mind you), representatives from every department have come to share some details about their job and what they were doing for Bannerlord at the time. We know that some people thought this category of posts to be the less interesting, but there were always tasty snippets of information for those attentive enough to look for them -- and most of you did realise and read these Q&As very carefully.

There were other posts, with more technical stuff or describing a feature in particular of the game, that were usually very well received, like the one about inverse kinematics or siege engines. The post that got the most upvotes on Steam was one of these: the one about castle map design. And how could we forget our dear friend, Humphrey the Camel! Camels are not exactly good-humoured by nature, but Humphrey's one of a kind and enjoyed all of the memes. Keep'em coming!

As you can see, all in all, it's been a really intense year. We're happy to have opened this door to talk with you. Thanks a lot for reading, upvoting, commenting, and sharing all of these posts -- and thanks to those who helped us to improve with their opinions and constructive criticism. Great things are coming, and we're looking forward to walking this path with you. May fortune favour your blade, warriors.

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As a side note: as you have possibly already seen by now, we just announced a new online tournament for Mount & Blade: Warband, brought to you by Bladecast_TV. After the success of the Battle of Bucharest last year, we wanted to do more to promote and grow the competitive scene of Mount & Blade. Right now, these efforts will be focused on Mount & Blade: Warband, but obviously we are also laying the foundations for the future competitive scene of Bannerlord. If you want to learn more, follow our new dedicated social media channels -- and of course, sign up for the tournament and test your prowess in battle against the best warriors in Europe!

Mount & Blade Esports Facebook
Mount & Blade Esports Twitter
Mount & Blade Esports Instagram



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About This Game

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

System Requirements

    Minimum:
    • Processor: Intel i3-2100 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • Storage: 40 GB available space
    • Additional Notes: These estimates may change during final release

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