Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Very Positive (780) - 94% of the 780 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,334) - 93% of the 8,334 user reviews for this game are positive.
Release Date:
Feb 28, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, and to do that we wanted to get the game into the hand of players as soon as possible. This type of game would be extremely difficult to develop in a vacuum, and our players are an invaluable part of our process. Simply by playing the game and taking part in the development discussion, they will provide us with assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback”

Approximately how long will this game be in Early Access?

“When we launched in Early Access in February 2018, we estimated that we would stay in early access somewhere between 1 to 2 years. We feel like the game is shaping up nicely, thanks to the feedback and support from our community, and we’re aiming at having the 1.0 version of the game released during 2019.”

How is the full version planned to differ from the Early Access version?

“Since we launched in Early Access, we’ve added a TON of features and content based on player feedback, including

  • New and redesigned game modes
  • New and improved biomes and environmental hazards
  • Weapon and upgrade redesign including 8 all-new weapons, and an overhaul of weapon models and animations
  • Added a campaign and promotions system
  • Added 4 all-new enemies
  • Added a perk system, mission mutators, and a temperature system
  • Added LOTS of quality-of-life features based on community feedback
  • Opened a bar and introduced beers
  • PLUS: new voice lines, tweaks, buffs, animations and fixes

We still want to add more enemies, a system of daily adventures, customization of Bosco, more levels of difficulty, exploration mode, the lore terminal, a redesign our Space Rig and more before the game is ready for 1.0.”

What is the current state of the Early Access version?

“Most of the game’s systems have been fleshed out around the core of Deep Rock Galactic experience: teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. Some systems, like exploration mode and the lore terminal, are still missing, but even without those, the current version is a rich experience.

By purchasing the Early Access version, you will have access to
  • Multiplayer co-op for 2-4 players
  • 4 highly unique dwarf character classes with individual play styles and weapon builds
  • Single-player with the aid of the drone Bosco
  • Procedurally generated cave systems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset, it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback

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Recent updates View all (74)

March 8

Community Update - Fan Art and Upcoming Content

Greetings Miners!

It’s been a week since we had our 1 year anniversary, and we would like to extend our gratitude towards our entire community. We have received tremendous positive feedback from both old and new players, and while we were confident we were doing something right, any shadow of a doubt we may have had, has been eliminated.

With this first community update, we would like to share some of the love we have received from our community in the form of fan art, screenshots etc. We’d also like to share some of the teasers of upcoming content that we’ve shared across our channels over the last few weeks.

The first piece of fan art comes from @Caedo_Genesis on Twitter. We couldn’t help but laugh from the pun.

We jokingly said he needed to add Karl too. So he did.

From Sinnerman on Discord, we got this awesome pixel animation of a dwarven drop squad.

Some great poetry courtesy of hatzyle on Discord.

BuckWild on Discord has created something magical with this little masterpiece.

Reddit user Galazy1 made this very relatable comic.

Feel free to submit your own artwork to us on Discord, Reddit or other channels.

Content Teasers

Since we launched Update 22 we’ve been teasing some of the upcoming content. Keep in mind; we can’t guarantee that any of these small sneak peeks make it into the next updates, but we’re not letting that keep us from sharing them.

Upcoming armor changes

"It's like Jaws, but in sand"

"It's like Jaws, but in sand and you're there"


Jelly factory

New 1st person arms

Things that glow in the deep

A little prototype of something big

And what is this little thing?

Update 23 is still on track for the end of March!

We'll see you soon on Hoxxes IV. Rock and stone! ⛏️⛏️⛏️

Join us on Discord
/r/DeepRockGalactic on Reddit
@JoinDeepRock on Twitter
Deep Rock Galactic on Facebook
114 comments Read more

February 28


Hello, Miners!

It’s exciting times here at Ghost Ship Games! We’ve just hit yet another massive milestone - our One Year Anniversary since releasing into Early Access - and are in proper celebration mode here at the office. A simply fantastic year - and a simply fantastic community. We think we’re on to something pretty special with DRG, and the overwhelming response from you guys tells us we’re far from the only ones feeling that way.

Now, announcements!

The price of the game will be increasing to $29.99/€27.99€/£24.99! As the community and awareness of the game have grown, so has our scope for it. In short, we want to keep expanding on DRG for longer than we initially planned - and with that in mind, we feel perfectly confident in raising the price a bit to help fuel development. Current owners obviously won’t be impacted by this at all, apart from getting more game than you originally paid for - and the price increase won’t hit until some time late in March, so there’s still plenty of time for potential new players to grab the game at the current price.

It’s Free Weekend time! We felt the anniversary was the perfect occasion for this, and with all the latest updates there’s never been a better moment to get into DRG. We expect a surge of new players to appear during this event, so to all our regulars: Keep being as awesome and welcoming as we’ve come to expect from you....and hey, invite your friends. :>

For the game itself, we are looking ahead once again. We’ve got a lot of decisions to make and a lot of design to nail, but the headline of our deliberations is probably this: For several updates we’ve focused on stuff like upgrades for Bosco, weapon mods, backend improvements, overhauls of how we do Difficulty, and so forth - critical additions that make the game a better game - but we really wanna get back to making the caves themselves cooler now!

As the updated Roadmap will reflect, we kick this off with Update 23. We’ll be rolling out several all-new enemy types, as well as a buttload of new variations on familiar faces. We’re quite excited about this - getting ever closer to that critical mass of enemy variation where we can start pushing for more clever encounters, as well as more biome-specific stuff.

We’ve been lucky enough to squeeze some more tracks out of our lovely sound boys, so the game’s soundtrack will be getting a healthy injection of brand new tracks soon! These tracks will, of course, be added to the soundtrack available on Steam as well.

And finally, the long overdue overhaul of our key art is here. It’s been a long time coming - the old piece has served valiantly since pretty much the inception of the project - but now it’s time for the new hotness. We hope you enjoy it as much as we do. :D

That’s pretty much it for now - we just want to thank you all once more for your fantastic participation and love, and to wish you a very happy party. The First Anniversary of Deep Rock Galactic - here’s to much more of that!

Rock and Stone!

The Ghost Ship Crew
180 comments Read more
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“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”

“Deep Rock Galactic Is A Cooperative Blast”
Game Informer

Living Roadmap

About This Game

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.


Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!


Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!


Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.


The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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