Aetherglen - AwesumeOne

Hello!

I had to heal for about a month from a health thing, but I am doing better and getting some computer time in every day. Cyrus has been making some killer jams that I'll listen to on loop just because, and Pounce has settled in from her move and is working on the graphics. Things are looking good right now.

As for the game itself, I just finished the construction crafting flow (the items that you build in to the world, not to your inventory). The cutscenes and quests are working as well, though those two need a lot of polish yet. About half of the tools have their copper upgrades implemented. The combat, though still early, is feeling fluid, reactive, and fun... and not even close to balanced.

If things keep going smooth, I can see us hitting the demo-release I wanted of late Autumn, mid Winter. The biggest things right now between here and there is the first Shrine and the town map. The shrine I have already planned out on some paper, so it's just a matter of assets and getting those linked to the systems already in place. The town.. is still kind of fuzzy and vague in my mind. It's undergone a few incarnations already.

The last thing I want to mention: Ya'll are amazing and I love each of you.

-AwesumeOne (Josh)

12:21am
Frontline Logistics: Isarian Warfare Playtest - Immersive Pixels Studio
Fixed an issue where the unit reassignment tutorial played repeatedly
Fixed an issue where residual data after unit reassignment prevented executing new tasks
Fixed an issue where residual data after cancelling a transport task prevented executing new tasks
Fixed a crash issue caused by clicking on the production task UI
Added a button to copy contents in the error dialog
挂机手游模拟器 - koliking

修复一个严重bug,该bug使无限任务无法正常触发。
现在,大部分任务都是无限任务了。
玩家可以在初期就获取大量资源,大幅强化了玩家初期的成长速度。
卖号结算也不会因为无限任务没有正常触发,导致任务积分过少了。

(老存档无效,新档有效)

Rebellion GODSOUL: Awakening - 虚妄喵(Final.Unreality)

handsome Rebels, happy weekend! The EA 1.53 version of "Rebellious Godsoul" is now live!

In response to many player requests, we’ve added the following important \[Battle Features]

1. Added a quick Phantom switching feature in the Tactical Plan menu.

*This is the quick access for switching Phantoms. Feel free to leave suggestions in the comments.

2. Card damage preview is finally here! Cards now automatically calculate the final damage based on your current stats, buffs, etc., and display it with a simplified formula during battle for greater clarity.

https://discord.gg/zGfw5TcNZG

— Minor Fixes —

4. Enhanced the mechanism for scanning Phantom saves to obtain achievements.

5. Fixed the card collection display issue. Now only base cards are counted (generated/derived cards have been removed from statistics to ensure accuracy).

6. Fixed an issue where a branch CG in \[Cyber Miss] favorability story displayed incorrectly.

About the Major Update:

We plan to release the major update next week (or the week after at the latest), adding \[Kami Aposta’s Favorability Story Part 6], with over 20,000 characters—almost a full main story chapter!

We’re just finishing coloring the last two CGs~

Extra Update:

Free wallpaper pack added — Alice Dessert Dynamic Version

https://store.steampowered.com/app/3573850/_/

Development Progress:

After a month of technical breakthroughs and design, the \[Story Workshop] feature has entered stable production. To make it easier for players to create content, we are also developing a story editor in parallel. Once released, players will be able to create and upload story packs to the Workshop.

These are partial UI prototypes. A tutorial will be provided when the feature launches.

We also plan to release Workshop features related to cards and stages in the future. \[This project is more challenging than the Story Workshop.]

The Roguelike mode is also in development. Most UI prototypes are complete, but it will take several more months to finish the full mode. We’ll share real gameplay footage as soon as it’s ready to show.

Once again, thank you for playing "Rebellious Godsoul"!

If you think the game is worth it, please recommend it to your friends—your support greatly helps our development!

東1局53本場 - mickyalbert1971
* Now supports 16:10 screen sizes.
Press the A button on the title screen to switch to a 16:10 layout. Some parts may not be fully functional yet.

* This feature is currently in testing. If you find any issues, please post them in the community.

* In conjunction with the 16:10 compatibility update, we have enabled name entry using only the mouse. This is to accommodate play on the STEAM DECK.

* When 清一色, 純全帯 and 三暗刻 overlap
While such an overlap of hand roles is theoretically possible, in practice, since the 1 and 9 tiles are missing to meet the Pure All-Straight condition, we have revised the system to exclude Three Concealed Pungs in such cases.
Business Heroes: Street Grub - Xus

Hello CEOs! 🤗

This week we focused on camera and zoom polish, UI clarity, and a few balance changes.

Gameplay Improvements
  • Zoom is smoother and now follows the cursor position.

  • Viewport expand and collapse keeps the current zoom level where possible and no longer jitters.

  • National Landmark hover effects scale correctly when zoomed.

  • Customer demand tooltips resize for zoomed and expanded viewports.

  • City and locality HUD elements now scale with zoom so they do not appear oversized.

  • Ordering tutorial now highlights the plus buttons to prompt the next action.

  • Stand range textures updated for better clarity.

  • End of Day report now shows expired ingredients to reveal the cost of overordering.

  • End of Day report includes scrolling news(work in progress).

Balance Changes
  • Goal rewards increased to 3x previous values to help progression.

  • Employee salaries reduced by half to help with progression.

  • Worker speed adjusted to reward having two workers.

Bug Fixes
  • Fast Forward rapid click no longer causes the game to lock.

  • Invalid characters in company names no longer block log file creation.

In Development
  • Purchase probability effects: customers passing through a stand’s range will briefly show their chance to buy.

  • New research tracks:

    • Promotion: Online, Radio, TV, Light Magic, six customer segment filters

    • Stand and Speed: Cash Register, Wireless Freedom, Nitro Booster

    • Team and Queue: Grill Master, Ice Blower, Sun Blower, Super HD Surround, Super Nova

  • Unified layout for load and save screens across the game.

  • GDP events: missing variables after the recent localisation pass addressed for a future build.

  • Tooling: log browser updated to display currencies.

Development roadmap

We are still estimating the date of release for these updates, but this is roughly what to expect for the next 6 months.

  • Stat Snapshots – End Of Day screen will show 3 histograms for burgers sold, profit margin, and goals completed, so you can size yourself up against other players playing in the same country.

  • Game Log Tab – A running feed of every event, tweak, and surprise that hits your business and the city, all in one place.

  • Achievements - 101 different achievements

  • Swinging Ingredient Prices – Each week prices jump anywhere from −50 percent to +50 percent, with a handy pop-up showing the changes.

  • Timed Goals – Every goal set by Master Lee gets a clear deadline, bigger rewards, and story links that chain small wins into the next challenge.

  • Business Nudge – Master Lee will popup to suggest different strategies and how to improve your business, grow and navigate hard times. For example, taking a loan if you want growth instead of saving.

  • Sharper Goals and Expansion– Cleaner goal briefs, explicit fail-states, and new Large-sized business goals.

  • Two-Tier Research – Research will be Experience Points (XP) based instead of time based. Collect XP by completing goals, managing queues and stockout time, and during perfect recipe sales. We will also have Permit based research, collect Permits to unlock new districts and loan options, permits will be granted only through goals.

  • Queue & Stock Ratings – End Of Day grades your queue handling and stock-outs time, then drops bonus XP based on performance.

  • Custom Recipes – Tailor each stand’s menu for every customer segment, with one-click Perfect Recipe buttons.

  • Recipe Shake-ups – Events can now shift the perfect recipe for any segment.

  • Perfect Pays – Selling a perfect recipe can randomly grant extra XP.

  • Emergency Restocks – Order mid-day top-ups for a delivery fee.

  • Permit Rewards – Goals now pay out cash and Permits; expanding to new areas or taking loans cost Permit Points.

  • Smarter Ordering – The calculator burns XP instead of cash when you need the numbers crunched.

  • New AI Rivals – Fresh competitor archetypes to keep you on your toes.

  • Leaflet Mini-game – Drop promo leaflet distributors on strategic spots; placement is a quick chess-like tussle against the AIs

  • Avatar Uploads – Add personal photos for yourself and your staff

  • Stand Dashboard – Order ingredients for every stand from one screen.

  • Stand Pause – Mothball a stand temporarily to save on wages and upkeep.

  • Hiring – Every new stand needs a worker before it can open, and you need to select your worker from a range

  • Worker Stats – Each worker has different happiness, service speed, and service quality.

  • Skill Growth – Workers earn XP by selling burgers, boosting their chance to create XP on perfect sales.

  • Stamina Matters – Fatigue lowers workers' happiness, speed, and quality

  • Passive Perks – Workers bring unique bonuses like slower stamina drain or extra XP gain.

  • Roster Control – Up to three workers per stand, with mid-day swaps and rest scheduling.

  • Player Levelling – Career and Challenge modes now grant levels, items, and, if approved, Steam trading cards for standout performance.

That is all for this week. Thanks for playing and keep the comments coming; they drive our plans.

👉 Follow the journey
Join our community here:

https://businessheroes.m-pages.com/GwNkYz/business-heroes-website

Live long and prosper 👋
Team Visionaries

12:04am
Unknown Rules - 非想天
完善了办公室的解谜与道具生成
森林调整了时间,新增了部分购物逻辑(但依然无法购物)
Spirit of the North 2 - Julia @ Silver Lining
Hello everyone,

We’re incredibly proud to share something close to our hearts: the Save A Fox Pack is now available as DLC for Spirit of the North 2.

This pack is a tribute to Mikayla Raines, the amazing founder of Save A Fox Rescue, who dedicated her life to rescuing and caring for captive-born foxes. If you’ve ever come across one of their videos online - a fox laughing, cuddling, or being cheeky - chances are, Mikayla made that moment possible.

To honour her memory, we’ve worked closely with Save A Fox to create a special fox skins inspired by the beloved foxes: Finnegan, Fawzi & Ruby. We hope it brings a little extra magic and joy to your journey through the wild.

All proceeds from this DLC go directly to Save A Fox Rescue, continuing Mikayla’s work and helping care for the foxes she loved so dearly.

What’s in the Pack:

🦊 3 fox skins inspired by the adorable and spirited Finnegan, Fawzi & Ruby

💫 The chance to support real-world fox rescue, just by playing

Mikayla’s kindness and strength reached far beyond the animals she saved. She built a community, inspired millions, and reminded us that every life - no matter how small or wild - is worth protecting.

We hope this small tribute helps more people discover her mission and the wonderful work Save A Fox continues to do in her name.

We are truly grateful for your kindness and continued support, not only for Spirit Of The North, but now also for Save A Fox and Mikayla's legacy. Infuse Studio & Silver Lining Interactive.

https://store.steampowered.com/app/3816570/Spirit_of_the_North_2_SaveAFox_Pack/?beta=1 https://store.steampowered.com/app/1778840/Spirit_of_the_North_2/

Aug 8
Vital Shell Playtest - MarvinWizard
Couple small things
  • Adding missing localization for weapon ranges
  • Fixed a crash when hitting the Game Over screen before wave 5
  • Buff Hand of Justice to have unlimited pierce
Aug 8
Rogue Blight Playtest - CodeRad
New Weekly Challenge: Ultimate Illdrake

New Blessing
  • Endurance Heart – Increases max stamina by +7 after every fight.
Blessing Balance
  • Arcane Heart – Max mana increase reduced from +10 to +7.
  • Iron Heart – Max health increase reduced from +10 to +7.
Legendary Balance
  • Zima’s Armor Set – Max health increase reduced from +10 to +7.
NPC Fight Balance
Zima
  • Forward Fire Slash – Startup increased by 30 frames; reduced forward travel distance.
  • Wind Blast – Startup increased by 10 frames; explosion radius reduced by 20%.
  • Fire & Wind Sword Combo – Damage reduced by ~10%.
  • Health reduced from 335 → 325.
Mora
  • Spell Casting – Both spells now cast 66.7% slower.
  • Wand Attack – Damage reduced by 13.33%.
  • Health reduced from 700 → 650.
Hel
  • Dagger Attack – Damage reduced by 16%.
  • Darkness Explosion – Forward teleport wind-up increased by 10 frames; explosion size reduced by 35%.
  • Hel Dash – Cooldown increased from 1.2s → 2s.
  • Health reduced from 1000 → 900.
Bug Fixes
  • Fixed an issue where the game could freeze if saving took too long during a level transition.
  • Fixed a bug where the Choke status effect prevented the player from turning for an extended period.
  • Cursor size now scales up on resolutions above 4700px width.
...

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