Product Update - Valve
Jan 12, 2010
Updates to the Torchlight Editor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed unit skill panel always setting skill levels to 1 if they were 0
  • Fixed base file and resource dirs not being properly made relative when modding in the unit editors
  • Fixed the icon selector when modding
  • Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
  • Skill and Quest editors are now sortable by skill/quest name.
  • Fixed crash when editing stat watchers on units
  • Fixed deleted monsters becoming visible again.
  • Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
  • Fixed monsters' equipment not being displayed on monster objects in the editor
  • Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched
  • You can now load the current backup for a scene though the File->Load Backup menu option
  • Fixed sound bank file references not being mod friendy
  • Added "Collision Radius" control to monster, player, and prop editors
  • Added "Collision Mesh" control to monster, player, and prop editors
  • Item editor Affix control now lists affixes in mods when modifying the list of affixes

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