Product Update - Valve
Jan 5, 2016
* Changed creep and neutral pathfinding with Clockwerk's Cogs, Tusk's Ice Shards, Nature's Prophet Sprout, and Earthshaker's Fissure. These all now work similar to Earthshaker's Fissure, which has been changed to allow a limited amount of creep pathing around it.
* Fixed a bug where the cooldown for charges for Spin Web, Spirit Siphon, Stone Caller, Fire Remnant, and Aghanim's Scepter Demonic Purge was not properly affected by Octarine Core or Arcane Rune.
* Fixed Tiny sometimes missing parts of the model when reconnecting or spectating.
* Custom games will now use the normal pause rules.
* Adjusted the fog of war visibility volume for Earthshaker's Fissure.
* Fixed the first wave of Super Creeps in each lane and the first wave of Mega Creeps being too strong.
* Fixed Glyph not affecting effigies.
* Fixed a bug where the effects of Kinetic Gems on owned items wasn't correctly previewing in Demo Hero mode.
* Fixed a bug where Demo Hero mode wasn't previewing the correct style for equipped items.
* Broodmother's Webs are now always visible for Broodmother's team and spectators.
* Fixed the transparency on the visual effect for Elder Titan's Echo Stomp.

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