Product Update - Valve
Nov 25, 2015
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2015 community medals
  • Fixed a client crash when playing some maps with low quality models
  • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
  • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
  • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
  • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
  • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
  • Updated the model/material for The Au Courant Assassin
  • Updated pl_upward
    • Fixed a teleporter-trap exploit inside the tunnel after the first control point
  • Updated PASS Time mode
    • Each class now has slightly different throwing power and arc
    • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
    • All available enemy goals will show a reticle on the HUD while carrying the jack
    • Added max pass range parameter to passtime_logic
    • Jack won't automatically respawn unless it's been picked up at least once
    • New map: pass_pinewood

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