Volcanoids is a first-person, base building survival game set in the steampunk era where humans and technology meet. Explore a volcanic island, operating giant drills and enduring eruptions triggered by mechanical beings.
All Reviews:
Very Positive (248) - 81% of the 248 user reviews for this game are positive.
Release Date:
Jan 29, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie studio formed from professional game developers that decided to get together and make a game we believe players will enjoy. The game is designed to solve issues that current survival games have and were not addressed until this day. To ensure we can deliver the original idea of the game, we run with a private budget to make sure only player community has an impact on the direction of development. The game was available for free, 6 months in pre-alpha state where we did our best to prepare the game for a good start of Early Access. We hope all the work and improvements on the game done till this point will prove we are serious about Volcanoids game and want to finish it till the Full version.”

Approximately how long will this game be in Early Access?

“2 years, we have a roadmap that is available to the public and we follow it ever since the project development started.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version is single player only, with basic NPCs and short storyline. The full version will include Cooperative and PVP multiplayer. The storyline and NPC behavior will be improved to be more about discovering what happened on the island and gradually progressing through the story.”

What is the current state of the Early Access version?

“The game has singleplayer with a story and questline that player follows to achieve the final goal, silencing the volcano. In order to do that, the player has to upgrade the drillship, fight enemies and progress through the map until reaching the Volcano's core.”

Will the game be priced differently during and after Early Access?

“Current price is for single player. We plan to gradually raise the price as cooperative and PVP multiplayer will be added.”

How are you planning on involving the Community in your development process?

“The community has been involved in the development from the first release of free Pre-Alpha. Based on players suggestions and feedback, we adjusted Drillship systems and GUI. After that, tutorial quests were implemented to ensure anybody can easily play the game without watching videos. The main communication is Volcanoids Discord server, where everyone can share their opinion, suggestion or ask anything about the game. The community also gets constant updates about the development in the form of videos, pictures and new releases. Everything is available on Volcanoids social media as well.”
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Recent updates View all (18)

February 14

Developer Update 8

The work on 1.17 is progressing and we will soon start testing a functional build with the Volcanoids closed-testing group. Almost all parts of the game reflect the new progression and research system. There were a lot of changes and adjustments to improve the gameplay. It should bring more unique moments and wider decision making based on available options at specific moments.


First implementation of difficulty levels has been done, and the hard settings brings especially interesting challenges. Players will have to advance on their own and hunt down the first drillship by themselves. This may take some time since the drillship has to be tracked down and the crew must be defeated, all before the eruption happens. So it's possible that the submarine becomes your home base for a little longer than just a few minutes at the start of the game.

While playing on hard, there's no “island safe zone” (area 1) anymore and COG units (colored cones) can welcome you right when you step foot on the island.


Each area has now randomly selected COG drillships that are specialized in a certain field. You can distinguish the types based on logo markers and COG units running in the area. Each type has its items and technology players can get to upgrade their own drillship.

Player's progression will often depend on what kind of enemy drillship spawns nearby and how much exploration the player does to get the needed tech.

Every new game and after each eruption, a variety of COG drillships surface on different landing sites. The picture below shows the same area once occupied by Research, Military and Refinery units, while next time it is mainly populated by Production units. The cones with different colors mark positions of COG units, while the cylinder marks a surfaced drillship.


To give you a better idea of how the tech tree progress, see the following concept showing progression from the beginning to the late game.

There are now multiple ways of how to obtain upgrades and intel components. You can either search scraps on the island surface, attack patrolling COG units or directly attack a COG drillship. Some strategies can get you forward faster than others. We are still working with a lot of placeholder items and visuals tho. Right now it is all about setting the technical part of the game.

The same concept applies to all the Island areas, and each COG drillship carries new items and units. Players will have to seek and attack drillships that contain items that they need to move further on the map. Especially the movement upgrades now play an important role, as they can be produced only after obtaining damaged parts from COG drillships.


From now on, players will have to hunt down and completely destroy COG drillships to get the essential upgrade parts. These parts are crucial for upgrading the player drillship and advance towards new island areas. It is important to note, that only some drillships have the required upgrades. Players will have to inspect the drillship first, before taking the time and destroying it completely.


We will keep testing, bug fixing and balancing the current build. We still need to do the art assets, and also the whole tutorial quest line needs to be updated. Once the build is stable, we will make the test build available for further testing in the “preview” branch, available to anyone that owns the game.

If you are interested and want to be notified once the preview branch is ready, join our Discord and join testers in the #role-assignment channel. You will get access to change logs and other info about the build. Please keep in mind that it can still contain bugs and placeholder objects, so please join only if you want to help us find bugs and polish the build before it goes public.

Thanks for reading! As always if you have any questions, suggestions or ideas drop them on our social media or in the comments below.
11 comments Read more

February 7

Developer Update 7

Hey everyone, welcome to another Developer Update! As always here's what we've been working on for the past week.

Game design for the upcoming update is completed, and we've started with implementations. Majority of things you will see is a work in progress and there are a lot of placeholders. Every time a new feature is being added, we do multiple iteration rounds to make sure everything works well, and only then we do the final visuals and polishing.


A lot of players asked for more weapons and improved combat. Gatling gun and revolver with multiple ammunition types are being implemented, but they're still waiting for their final models. Testing is a lot of fun, especially when attacking a COG drillship with the Gatling Gun, shredding the entire crew and modules to pieces.



Apart from new guns, NPCs will also get an upgrade in form of new COG variations for each type. Until now colors defined the difficulty level, but in the upcoming update, each color will suggest a specialization.

Each COG will have its attributes such as speed, damage but also specialized abilities such as spotting player at longer distances. This ability makes the green research COG a priority target to make sure other units don’t notice the player too early.

Each specialization will have tiers, that will be deployed all over the island. The shown pictures are raw concepts to find shapes and visual differences. Once we test them in game, proper texturing and modeling will be added.


COG drillships will also get a lot of new features and will play a more important role in player's progress. Drillships will be specialized for a certain task, such as mining, refinement, research or simply guarding an area.

Each ship type will have its loot, crew, and symbol so that players can easily tell what type of drillship just surfaced in front of them. Together with that, some item recipes will be adjusted, and players will have to destroy COG drillships to get the necessary components for upgrading their own drillship.

On the pictures below you can see icons for damaged movement upgrade components you'll be able to loot from destroyed enemy drillships.


And to mention some of the smaller features, drillship movement upgrades will have an actual effect on the drillship attributes. Hull upgrades will grant bonus armor to all modules, while tracks upgrades will make the drillship faster both underground and on the surface.

More features are being implemented, but there is not much to show yet. Will keep you updated about the development in upcoming developer updates and on our social media.

Twitter: https://twitter.com/volcanoids
Discord: https://discord.gg/volcanoids
Facebook: https://www.facebook.com/Volcanoids/

Thanks for reading and if you have any questions, feel free to ask in the comments below.
28 comments Read more
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Community Discord Server

If you'd like to participate in giveaways, get all the latest news and sneak peeks or talk directly to the dev team, consider joining our official Discord at: https://discord.gg/volcanoids



  • Cooperative Multiplayer
  • PVP Multiplayer
  • Refactored Quest System
  • Volcano Core - Final Boss


  • New Research System
  • New Enemy NPC Unit System
  • Improved Quest Localization
  • Improved Eruption Effect
  • Item Rebalance
  • Artillery Module
  • New Weapons
  • Mining Drone Module
  • Drillship Customization
  • Special Loadout Suits
  • Drill Torpedoes

For more planned features check out the full roadmap here: https://trello.com/b/xsj3vAs1/volcanoids-feature-roadmap

About This Game

Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.


Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is a one of a kind base that serves as a factory and armored mobile base.


Experience the tension and thrill of surviving volcanic eruptions that turn the island into an apocalyptic wasteland. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.


Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.


Take control over your drillship with many different stations and gadgets. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit (Service Pack 1)
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require more hard drive space.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require more hard drive space.
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04 or equivalent distribution
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850, OpenGL 4.5 driver
    • Storage: 3 GB available space
    • Additional Notes: Optional Vulkan support
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04 or higher
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580, OpenGL 4.5 driver
    • Storage: 3 GB available space
    • Additional Notes: Optional Vulkan support

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