Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
All Reviews:
Mostly Positive (28) - 75% of the 28 user reviews for this game are positive.
Release Date:
Sep 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love getting feedback from our fans. Over the years we have made tons of changes to all of our games based on gamer feedback and it has made them much better games. We even try to credit our gamers for their contributions in our patch notes. Note: this will be our 4th game to do Early Access (the first 2 were before Steam itself had Early Access).”

Approximately how long will this game be in Early Access?

“We always strive to release our games when we feel they are done, not on a set timeline. In our past games, Early Access has usually lasted 2 or 3 months. The longest lasted 10 months. Since we are starting this one in alpha (earlier than our usual beta) and the holidays are coming up fast, our best estimate is 6 months.”

How is the full version planned to differ from the Early Access version?

“Making games is a very iterative process. What we are planning on adding might be added, cut, or drastically changed based on what works or doesn't based on your feedback and our own playtesting.

Having said that we are planning on adding many more skins for the player's armor, more models/skins for mutations, more icons for skills, Steam achievements, and tons of little things. There is a huge list of possible gameplay changes and additions that are publicly maintained on our forums at http://www.soldak.com/forums/forumdisplay.php?f=41”

What is the current state of the Early Access version?

“Din's Legacy is currently in alpha. This basically means that all of the main features are already implemented (including everything mentioned in the "About This Game" section), but there is still more artwork and smaller features to be implemented. Also, lots of balance and polish type of work needs to be done.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we get closer and closer to the full release.”

How are you planning on involving the Community in your development process?

“We greatly value community feedback. We don't always comment on feedback, but we try to read every single comment that we can on the Steam forums, our own forums, social media, and any other place that we notice them.

We are going to do our best to keep everyone in the loop of how development is going and how feedback is being handled. Our intention is for this to happen in 3 ways. As usual when a patch is released, we plan on posting a list of changes for the patch and mentioning the contributors by name for the relevant changes. Second we will try to keep our full potential todo list posted on our forums (top of http://www.soldak.com/forums/forumdisplay.php?f=41). We also plan on keeping a running public done list so you can see what changes are coming in the next patch.”
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Recent updates View all (38)

June 6

Din's Legacy patch 0.839

This patch adds the final male armor skins, adds another Patreon item, and fixes a bunch of smaller issues.

0.839 change list:

  • added a few more safeguards to prevent corrupting character
  • no longer get xp for exploring the starting level (only a few cases where you used to able to)
  • no longer get cleared bonus from first level (usually couldn't before)
  • hooked up 2 new male plate skins
  • turned r_detailModelShadows off by default (no shadows on things like grass)
  • added cursed resistance item modifiers
  • added Mandark's Direia Tribute Britches (Patreon item) (Mandark)
  • now NPCs can set off fireworks after town attack or siege quests are solved
  • now giant on player or monsters gets 20% defense penalty and 20% crushing blow/defending crushing blow bonuses (Bluddy)
  • decreased lightning blade damage and passive bonuses to be more in line with other similar skills
  • looting a gravestone can no longer lock a win condition (since there aren't multiple)
  • looting a gravestone can now start a curse
  • crystals now stick around longer when destroyed (invisible though) so that their destroyed effects work correctly
  • now won't choose a bunch of scenarios if low stress option is choosen (Boink)
  • increased BaseTornadoChance from 0.03 to 0.05
  • zombie infections status effects are always public now (people now recognize the signs of infection)
  • now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
  • fixed highlighting entity blips with quests available or solved and blip is a priority
  • made blue and purple gates the correct color on minimap
  • fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
  • fixed getting a large stack of gates in some towns (Varkon/Bluddy)
  • Block skill text now includes effect when you block an attack (mothbones)
  • Energizing Block skill text now includes effect when you block an attack (mothbones)
  • fixed a bunch of skill mutations not having their full description
  • added a Simplify Hotkey Text UI option (treborx555)
  • fixed the scenario selection description (Westwind)
  • removed some Zombasite specific stuff from ZombieInfectionTip text (Bluddy)
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May 31

Din's Legacy patch 0.838

This patch improves many quests, adds scenario selection, adds new mutation icons, improves NPCs, and fixes a bunch of smaller issues.

0.838 change list:

  • added breaking ancient tomb seal leads to curse quest (Dragonface)
  • now if player dies chance of adding a new level modifier to that level (Haunted, Undead, etc)
  • now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)
  • fixed some scenarios not starting with any quests
  • hooked up 1 new male plate skin
  • hooked up 8 new mutation icons
  • minimap now shows blips farther out especially in town where you have full map (Destro*)
  • added a button/menu to see event history better (Bluddy/Snuggy Serian)
  • can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
  • fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
  • now when a town NPC creates or obtains an item, they will give it to a random player in the game (Dragonface)
  • now NPCs in town with the correct skills can make crafting cheaper (Dragonface)
  • NPC Diplomat skill now works correctly
  • fixed Therapist job helping random townspeople
  • fixed Enchanter job helping random townspeople
  • vendors in town can now decide to stay
  • fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
  • demon gate quest can now spawn new demon types
  • now demon gates are limited to spawning demons
  • now zombie gates are limited to spawning zombies
  • now orc gates are limited to spawning orcs
  • wisps now get bigger as they get buffed from other wisps (Bluddy)
  • decreased monster Fleet of Foot bonuses by 20% (Bluddy)
  • decreased monster Power Burn enhancement by 20% (Bluddy)
  • Torva Shaman fire aura now only buffs friends (Bluddy)
  • totem status effects are now less powerful but they are per inflictor now, so there can be more than one (Bluddy)
  • fixed it so don't get 2 quests to kill a newly zombified NPC
  • fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
  • increased RespawnTimeMultActivePlayerAndQuest from 2.0 to 3.0 (Castruccio)
  • Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
  • fixed restore house quest (Sarah)
  • now automatically increase MaxLevelFailures when generating a level when it is the only one (Varkon)
  • invasion and demon invasion now start with another uprising
  • now can gate to allied clans on gate map
  • made UI gargoyles a little brighter (hella)
  • added buy stack tip
  • pressing ctrl no longer cancels player actions except attacking and moving
  • now precache crafting and experience orb sounds (Dragonface)
  • updated female Brigandine skin
  • updated male plate, steel, and turtle scale skins
  • fixed male Crusader chest plate skin
  • no longer spawn Warmaster, Steward, and Apothecary in scenarios where they aren't needed (Bluddy)
  • moved world setup options around a little to fit better
  • removed out of food icons from main menu
  • fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
  • fixed gates to unknown destinations showing the destination name
  • now quests in tower are marked with ^ instead of v (Excellion)
  • NPCs now start with random XP within their current level
  • localized imp NPC Spin Attack (Orc Schism)
  • added cheat_lockClasses console command
  • fixed duplicate scout word in scout killed message
  • added OnePerInflicterKeepOldResetTime option to status effects
  • changed PROTOCOL_VERSION to 84
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About This Game

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • OS: OS X 10.4 (Tiger) to 10.14 (Mojave)
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • Additional Notes: OS must support 32 bit applications!
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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