Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
All Reviews:
Mostly Positive (32) - 78% of the 32 user reviews for this game are positive.
Release Date:
Sep 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love getting feedback from our fans. Over the years we have made tons of changes to all of our games based on gamer feedback and it has made them much better games. We even try to credit our gamers for their contributions in our patch notes. Note: this will be our 4th game to do Early Access (the first 2 were before Steam itself had Early Access).”

Approximately how long will this game be in Early Access?

“Din's Legacy is going to move from Early Access to full release on August 28th!”

How is the full version planned to differ from the Early Access version?

“Making games is a very iterative process. What we are planning on adding might be added, cut, or drastically changed based on what works or doesn't based on your feedback and our own playtesting.

Having said that we are planning on adding many more skins for the player's armor, more models/skins for mutations, more icons for skills, Steam achievements, and tons of little things. There is a huge list of possible gameplay changes and additions that are publicly maintained on our forums at http://www.soldak.com/forums/forumdisplay.php?f=41”

What is the current state of the Early Access version?

“Din's Legacy is currently in beta. This basically means all features are done and we are mostly just fixing small issues and polishing things.”

Will the game be priced differently during and after Early Access?

“We gradually raised the price during Early Access. It is now at its full release price.”

How are you planning on involving the Community in your development process?

“We greatly value community feedback. We don't always comment on feedback, but we try to read every single comment that we can on the Steam forums, our own forums, social media, and any other place that we notice them.

We are going to do our best to keep everyone in the loop of how development is going and how feedback is being handled. Our intention is for this to happen in 3 ways. As usual when a patch is released, we plan on posting a list of changes for the patch and mentioning the contributors by name for the relevant changes. Second we will try to keep our full potential todo list posted on our forums (top of http://www.soldak.com/forums/forumdisplay.php?f=41). We also plan on keeping a running public done list so you can see what changes are coming in the next patch.”
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Recent updates View all (46)

August 16

Din's Legacy patch 0.905

This patch adds more textures & models for mutations and fixes a few smaller issues.

0.905 change list:

  • added textures for Dragon mutation
  • added textures for Lycanthrope mutation
  • added model/textures for Stalker Feet mutation
  • fixed Claws mutation drawing temporary model
  • made light fov for shadow mapping in dungeons extend a little more
  • fixed normal maps on 4 of 5 naga/naga priest variants
  • fixed some text in NPCs chatting makes them happier tip
  • fixed Zombie Scorpion levels
  • added semi-permanent and slow mutation to options key on select character screen
  • fixed getting orc guard items
  • fixed test_stressMonsters spawning monsters that have no init or spawn chance
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August 11

Din's Legacy patch 0.904

This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues.

0.904 change list:

  • fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
  • added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
  • added Semi-permanent character option (skill points used to get rid of mutations are permanently used)
  • fixed a few issues keeping NPCs from chatting with the player
  • fixed dungeons sometimes appearing in the wrong level (Varkon)
  • now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
  • made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)
  • fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect
  • fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)
  • fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
  • hooked up textures for Stoneskin mutation
  • hooked up textures for Vampire mutation
  • hooked up textures for Photosynthesis mutation
  • hooked up model/textures for Horns mutation
  • now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient
  • fixed secrets being easy to see on maps
  • fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
  • fixed non left/right mouse click not working correctly when moving
  • clans will no longer setup in villages (no walls)
  • now Commander's Retreat skill increases movement speed instead of stamina
  • npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
  • fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)
  • now verify linked skills are set up properly when doing a full mutation (Westwind)
  • now if a monster kills your nemesis that monster will become your new nemesis
  • now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)
  • fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)
  • now correctly set up monster level and data on shared levels
  • fixed tower and totem spawn way too high when requested by quest of world modifier
  • doubled MonsterSpawnChanceMult on several quests
  • fixed main gate spawning out of bounds some times (Varkon)
  • now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
  • sconces on wall no longer have collision
  • NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
  • fixed clan door armor values
  • increased brood horde value from 0.5 to 0.6
  • decreased item identify times
  • decreased chest/object open times
  • no longer show victim shaders when player is transformed into a different model
  • decreased fairy light height from 128.0 to 64.0
  • made "only on armor" text colored consistenly like "only on weapon"
  • fixed shadows around corners of screen some
  • fixed not getting a level blip sometimes when had visited a block from the area but not the main area
  • secret and/or illusionary doors can no longer squeak
  • fixed a crash if X the entire window while in multiplayer game
  • zombies are now marked correcly to not be able to be zombified (again) (blightfang)
  • now add a green # to a level name to denote that another player is in that level (hella)
  • changed green * in front of player name to a green # to show in your level
  • no longer show symbol in front of your player name to show that you are in the same level as yourself
  • fixed player in same level not taking into account overlapping levels
  • fixed Photosynthesis status effect icon
  • fixed gate icons on minimap being too small and wrong color (Castruccio)
  • now other players names are green so a little easier to tell them apart from NPCs (hella)
  • now area name will show up on world map when first discovered
  • fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
  • added outline, name, and chat to normal npc menu
  • added chat to npc in party menu
  • no longer show yellow ! above NPCs in town
  • added sign text and fog info to unique level Patreon stuff
  • fixed getting multiple clan doors sometimes (Fulano)
  • fixed getting multiple npc needed (wait) hidden quests
  • fixed some alignment issues with multConnected menu
  • Berserker's Frenzy now uses Dark Orc frenzy effect
  • fixed an Armor of Faith description typo
  • Commander's Concentrate Fire now uses Marked for Death effect
  • added effect to Commander's Armor of Faith
  • now Commander's Retreat uses Fleet of Foot effect
  • now Commander's Battle Shout uses Champion effect
  • now Commander's Battlefield Tactics uses Infinite Stamina effect
  • added casting effect to Spellsword's Lightning Blade
  • added effect to Spellsword's Starburst
  • added effect to Spellsword's Enchanted Blades
  • fixed Barkskin effect
  • added effect to Spellsword's Hardened Armor
  • no longer show help text on fading out objects (like clan doors)
  • fixed some NPC chat text referencing clan
  • another player's recruit no longer has (Player) after their name
  • added ability to status effects to hide a surface
  • cheat_playtestFull nows wins scenario and moves onto next one for better testing coverage
  • now all cheat_playtest variants use items a little better
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About This Game

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • OS: OS X 10.4 (Tiger) to 10.14 (Mojave)
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • Additional Notes: OS must support 32 bit applications!
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space

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