Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
All Reviews:
Mostly Positive (27) - 77% of the 27 user reviews for this game are positive.
Release Date:
Sep 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love getting feedback from our fans. Over the years we have made tons of changes to all of our games based on gamer feedback and it has made them much better games. We even try to credit our gamers for their contributions in our patch notes. Note: this will be our 4th game to do Early Access (the first 2 were before Steam itself had Early Access).”

Approximately how long will this game be in Early Access?

“We always strive to release our games when we feel they are done, not on a set timeline. In our past games, Early Access has usually lasted 2 or 3 months. The longest lasted 10 months. Since we are starting this one in alpha (earlier than our usual beta) and the holidays are coming up fast, our best estimate is 6 months.”

How is the full version planned to differ from the Early Access version?

“Making games is a very iterative process. What we are planning on adding might be added, cut, or drastically changed based on what works or doesn't based on your feedback and our own playtesting.

Having said that we are planning on adding many more skins for the player's armor, more models/skins for mutations, more icons for skills, Steam achievements, and tons of little things. There is a huge list of possible gameplay changes and additions that are publicly maintained on our forums at http://www.soldak.com/forums/forumdisplay.php?f=41”

What is the current state of the Early Access version?

“Din's Legacy is currently in alpha. This basically means that all of the main features are already implemented (including everything mentioned in the "About This Game" section), but there is still more artwork and smaller features to be implemented. Also, lots of balance and polish type of work needs to be done.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we get closer and closer to the full release.”

How are you planning on involving the Community in your development process?

“We greatly value community feedback. We don't always comment on feedback, but we try to read every single comment that we can on the Steam forums, our own forums, social media, and any other place that we notice them.

We are going to do our best to keep everyone in the loop of how development is going and how feedback is being handled. Our intention is for this to happen in 3 ways. As usual when a patch is released, we plan on posting a list of changes for the patch and mentioning the contributors by name for the relevant changes. Second we will try to keep our full potential todo list posted on our forums (top of http://www.soldak.com/forums/forumdisplay.php?f=41). We also plan on keeping a running public done list so you can see what changes are coming in the next patch.”
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Recent updates View all (35)

May 17

Din's Legacy patch 0.836

This patch adds a new specialty, adds more female skins, adds more skill icons, and fixes a bunch of smaller issues.

0.836 change list:

  • added Elementalist specialty (Sarah)
  • added 7 new female mail skins
  • hooked up 10 new mutation skill icons
  • added Detail Model Shadows graphics option (Bluddy)
  • fixed rumors not working correctly (Westwind)
  • now you get credit for kills where a trap you set off kills monsters
  • now have a chance to replace a fear mutation if kill enough of that monster
  • fixed not registering ranged kills for Ranged Killer achievement (Westwind)
  • Berserk no longer decreases defense per level (Bluddy)
  • fixed retraining mode from Mystic Brotherhood (Destro*)
  • hopefully fixed problem with some scenarios sometimes winning instantly (Fulano)
  • fixed grassbush5b.mdl looking terrible
  • changed r_detailModels max in UI from 0.5 to 0.8 (Bluddy)
  • can now get rid of skills like animal control (Destro*)
  • fixed Lycanthrope mutation always transforming you instead of sometimes when you are hurt (Jack67)
  • added a sound when Lycanthrope mutation transforms you
  • fixed Ninja being hidden on Mutate from specialty screen
  • fixed NPCs trying to buff doors some times
  • improved tower (monster) graphics (Fulano/Bluddy)
  • now spellsword always starts with a shield skill so can start with and use Starburst skill (Dungeon Explorer Lan)
  • fixed a way could get a unique skill but not the modifiers
  • fixed doors not saving/loading correctly
  • decreased MaxTileHeightChange from 12.0 to 6.0 in towns and grasslands
  • decreased MaxTileHeightChange from 30.0 to 18.0 in caves
  • light generated by player no longer notifies enemies unless area is somewhat dark
  • fixed a bunch of old references to clan
  • now door label doesn't go away during combat
  • added Show NPC class option (Fulano)
  • updated new character screen - female cloth skin
  • updated new character screen - female mail skin
  • fixed Yuxi's Gloves having unnamed skill on it (Dungeon Explorer Levender)
  • fixed random specialty selecting locked specialties (Destro)
  • improved wisp effects
  • changed default max value for increaseStat to 2 billion (cap is better than rollover)
2 comments Read more

May 10

Din's Legacy patch 0.835

This patch rebalances more things, adds more male & female skins, adds a bunch of new achievements, and adds achievements to Steam.

0.835 change list:

  • decreased RequirementInflation on items from 0.02 to 0.005
  • decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
  • decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
  • cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
  • decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
  • removed Dexterity requirement from staves and added a level requirement
  • hooked up 5 male mail skins (were there just not hooked up)
  • hooked up 11 new female male skins
  • changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
  • changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
  • now Gladiator specialty unlocks after 10 scenario wins
  • now Defender specialty unlocks after 200 blocks, parries, and/or deflections
  • now Trickster specialty unlocks after finding 10 secrets
  • now Thief specialty unlocks after raiding 20 graves
  • now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
  • now Reaper specialty unlocks after killing 1000 monsters
  • now Commoner specialty unlocks after dying 10 times :)
  • now Soldier specialty unlocks after solving 100 quests
  • now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
  • now Paladin specialty unlocks after having rescuing 10 NPCs
  • marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
  • now imbued enhancements mark the monster as appropriate element type
  • now Ice Mage specialty unlocks after killing 250 ice type monsters
  • now Magician specialty unlocks after killing 250 magic type monsters
  • now Nightshade specialty unlocks after killing 250 poison type monsters
  • now Sorcerer specialty unlocks after killing 250 lightning type monsters
  • now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
  • now Scout specialty unlocks after discovering 60 areas
  • now Demonologist specialty unlocks after killing 100 demons
  • now Blackguard specialty unlocks after killing 20 NPCs
  • now Archer specialty unlocks after killing 250 monsters at range
  • now Blademaster specialty unlocks after killing 250 with a sword
  • now Ninja specialty unlocks after killing 25 without monster noticing you
  • now Warlock specialty unlocks after lifting 5 curses
  • now Warden specialty unlocks after triggering 25 traps
  • now Illusionist specialty unlocks after dispelling 25 illusions
  • now Berserker specialty unlocks after experiencing 5 near death experiences
  • now Commander specialty unlocks after recruiting 20 NPCs to town
  • now Spellsword specialty unlocks after killing 250 fire type monsters
  • now Summoner specialty unlocks after summoning 50 monsters
  • now Monk specialty unlocks after using 5 god specific altars
  • now Shaman specialty unlocks after being helped 15 times by avatars
  • now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
  • fixed all achievement icons (alpha, grey, etc)
  • fixed cheat_unlockClasses
  • added all achievements to Steam
2 comments Read more
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About This Game

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • OS: OS X 10.4 (Tiger) to 10.14 (Mojave)
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space
    • Additional Notes: OS must support 32 bit applications!
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 500 MB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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