Deadside is a hardcore multiplayer shooter with survival elements. Post-Apocalypse, big open world, real weapons, transport, craft, construction. The game is developing using Unreal Engine 4 technology. Planned release on Steam for early access at late 2019.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Deadside is a slightly ambitious project for our team, and the work on it towards release may take as long as a few years. We, as the developers, are interested to ensure that players form our community can enjoy the game as early as possible, and we can receive some feedback on it. This may greatly improve the quality of the final product because it will be created in collaboration with the players, and it will also speed up the process of searching and fixing bugs in the early builds”

Approximately how long will this game be in Early Access?

“We expect that the game will be in Early Access state from 12 to 18 months. This will be enough time to complete the development of the minimal set of gameplay features as planned. Of course, the actual state of things will depend on many factors that are difficult to predict”

How is the full version planned to differ from the Early Access version?

“his feature lists will make clear how will the game be different during early access period and after the release of the full version

And the features planned to be released in early access

- A part of game world available to players, approx. 50 sq. km
- About 15 types of firearms
- Some missions
- One or two land transport vehicles
- Basic crafting functionality with some recipes available

Short list of features that will be released in the full version of the product

- Full 225 sq. km map available to players
- Tons of guns, cold steel arms
- Land and water transport vehicles
- More complex crafting system
- Advanced NPC AI with autonomous goal-driven behaviour
- Missions
- Base building”

What is the current state of the Early Access version?

“At the moment the project is between pre-alpha and alpha development stages. In the current internal build the basic features - crafting, search for loot, realistic ballistics for small arms are implemented, and a significant part of the game world is already set up”

Will the game be priced differently during and after Early Access?

“We plan that the price of the game will slowly increase as we getting closer to the release of the final version. In the early development stages, the price will be slighly lower, reflecting a kind of "thank you" to our community for participation and assistance in development process.”

How are you planning on involving the Community in your development process?

“As we mentioned above, we welcome any feedback, be it comments, ideas, feature requests or bug reports. To achieve that, we will use a maximum of possible communication channels with our players, from Steam discussion forums to social networks and even comments on videos at our official YouTube channel.

Everything that players say about our project has a significant value to us and we will constantly analyze the feedback during the development to make the final product to look the way the players want it to be”
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Available: 2019


Recent updates View all (5)

March 15

Construction system

And here are some new screenshots from the fields of development of the construction system!

This is not the final version, but the logic of the system is ready, works and allows you to make quite complex configuration objects. The system does not imply the possibility of building walls into each other and at different angles - the density of the partitions inside the base depends on the frames, which are the main construction system and on which the walls are installed.

For more information about the rules of construction and other new game mechanics, we will tell you on our stream, which will take place in 1-2 months.

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March 11

Weapon content in development

Meanwhile, we are working on various tactical "body kits" for weapons.

From traders you can buy optical sights in their "pure" form, and in conjunction with the already attached collimators.
If your rifle will be installed optics, which has in its composition collimator, while aiming, you can quickly switch to the view from the optical sight or collimator.

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About This Game


Deadside is a hardcore multiplayer shooter with large open world and wide gameplay possibilities. Deadside gets you into realistic game environment full of hopelessness and despair. It tries to keep balance between the dynamics of the shooter game and the hardcoreness of “survival” gameplay. The world of the game does not imply the existence of fantastic elements like zombies or anomalies, concentrating the player's attention on realistic aspects of life on the ruins of the dead civilization.


The world of Deadside is vast open spaces full of bushy forests and abandoned settlements. Players will have an area of ​​about 225, entangled by a network of roads and rivers. To explore such a vast space, both land and water transport are useful - and Deadside offers you to drive them. It also will need to be fueled and repaired. In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to live. Or death.


Among endless vast wastelands a wanderer will find places where they can buy bullets, food and chit-chat to the damned victims about life, the universe and everything. Maybe swap a story or two about hunting cannibals. Also, there are private lockers for players in Green Zones where they can keep a limited number of things they use for surviving. Green Zones will be places of trade and communication between players and friendly NPC traders.


To protect their interests or piss off the other players, about 15 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).

Deadside introduces you the realistic ballistics system for small arms, including penetration of various material. When bullet penetrates, for example, the wall of a wooden shed, it will deviate from the original trajectory and will loss its speed as well. The length of the path of the bullet through the material also matter - the bullet entered obstacle with acute angle will lose much more of its energy and may even be stuck within the obstacle. When damaging human or animal, the actual amount of damage will depend on the body part hit and the keenetic energy of the bullet at the moment of hit. Also, shotgun fans will appreciate that every pellet shot out of the barrel will move along an individual trajectory, providing more realistic shotgun shooting.


It's a big world and in order to avoid getting lost and to keep them busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remains loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the hostile NPC are killed and the opponents represented by real life players are neutralized.


In the course of our game development we are planning to create a system of shelters which players will be able to build on their own using a well developed craft system. It is, however, a subject for later discussion.

We also want to offer players the chance to make small stashes in almost any place of the world to keep a few handy things at the ready. The number of such stashes for one player will be limited.

Mature Content Description

The developers describe the content like this:

This game contains mature content like frequent violence or gore, blood and death

System Requirements

    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Core i3 / AMD FX
    • Memory: 4 GB RAM
    • Graphics: GTX 1030 / RX 550
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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