Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Recent Reviews:
Very Positive (69) - 88% of the 69 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (876) - 94% of the 876 user reviews for this game are positive.
Release Date:
Feb 11, 2022
Developer:
Publisher:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With a game with so many interlocking systems and mechanics, we plan to use early access to engage our players in the fine-tuning of these mechanics to make sure they offer both challenging and entertaining gameplay. Our growing community has been active on our Discord since the start and has helped shape the game since well before the start of Early Access, and we plan to continue this with an even larger audience as we evolve the game towards full release.”

Approximately how long will this game be in Early Access?

“We expect this game to be in early access for up to two years while we build out its full feature set.”

How is the full version planned to differ from the Early Access version?

“In the final release, you can expect the following features:
  • A more developed version of the existing "Skirmish" real-time tactical fleet-vs-fleet battles.
  • Multiple variations on the skirmish mode to produce unique and interesting variety.
  • A high-level strategy mode involving the maneuvering of multiple fleets to achieve control of a solar system via multiple of the above skirmishes.
  • Additional hulls for up to 3 factions.
  • Additional weapons, modules, and compartments to expand fleet variety even more.
  • Carriers and fightercraft.
  • Story-driven campaign missions.
  • Modding support via Steam Workshop.

What is the current state of the Early Access version?

“The current game revolves solely around one-off skirmish matches where players face off with their respective fleets. Build your fleet from four ship classes and configure their hardpoints, systems, and interior compartments to provide different capabilities and tailor the fleet to your play style. The current build features a positional damage system, individual component damage, damage control mechanics, and a complex radar simulation with electronic warfare baked in.”

Will the game be priced differently during and after Early Access?

“Our current plan is to slightly increase the price of the game on full release, though no decisions have been made on an exact final price.”

How are you planning on involving the Community in your development process?

“Our community is already active on our Discord and we'd be thrilled to have you come join us and help shape the future of the game!”
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WISHLIST MORE HOODED HORSE STRATEGY GAMES

https://store.steampowered.com/app/1727760/Mars_Tactics/

About This Game

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and carefully plan your moves. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts. Victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.

Control In-Depth


Band-boxing your units and right clicking the enemy doesn't fly here. With small, intimate battles, we offer you unparalleled control of every unit right down to their individual mounts.


Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.

Radar And E-War Simulation


Intelligence is key to victory and your situational awareness is never a given. Use asteroids and gas clouds to obscure your ships from enemy sensor systems while illuminators and fire control radars mark targets and the enemy attempts to blind you with jammers. Occlusion, passive signal detection, and balancing radar signature size makes fighting for intel as vicious as firing missiles.

Plan To Win


All fleets are unique in Nebulous, and you won't know what the enemy is bringing to the field until your first radar contact. A point value system keeps fleet strength in balance, but you may spend half the battle (or more) trying to determine your adversary's capabilities.


The built-in fleet editor allows players to build their fleet from a set of hulls, each with their own niche, and configure these hulls to vary their capabilities. Each new ship is a blank canvas waiting for you to express your tactical identity.

Detailed Damage Model


There are no healthbars; every ship is held together by its armor and its components. All armor damage is positional, meaning hits to undamaged areas will face the full weight of the armor plating. The armor protects the soft, critical interior components and the ship's crew who will fight frantically to keep the ship operational. Damage control teams will move from compartment to compartment, repairing damage where they can according to a module's criticality and the player's priorities.

System Requirements

    Minimum:
    • OS: Windows 10
    • Memory: 6 GB RAM
    • Graphics: GTX1050 or Equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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