Cuisine Royale is an all-kitchen-warfare Battle Royale game with the most honest system for Loot Boxes ever. It's made by developers of squad based MMO shooter Enlisted.
Recent Reviews:
Very Positive (276) - 81% of the 276 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (12,827) - 76% of the 12,827 user reviews for this game are positive.
Release Date:
Jun 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still a work-in-progress, but we want players to participate in open testing and hear player’s feedback. This will help us greatly to improve all aspects of Cuisine Royale.

Also, since Cuisine Royale is a spin-off of our another game in development, WWII squad-based multiplayer shooter Enlisted, and uses the same engine, network infrastructure and some assets, this testing will help us to improve Enlisted as well.”

Approximately how long will this game be in Early Access?

“It will depend on the amount of feedback and bugs found, but we plan to fully release the game before the end of 2018.”

How is the full version planned to differ from the Early Access version?

“We plan to add additional locations, weapons, power-ups and vehicles, and introduce new culinary seasons dedicated to cuisine of different countries - with appropriate new costumes, cosmetic items etc.”

What is the current state of the Early Access version?

“We have all the basics covered - the map, the weapons, vehicles, equipment and power-up system. Recently we also introduced crafting and character customization. However, there is still a great deal of work required to be done on the UI, network code, stability etc.”

Will the game be priced differently during and after Early Access?

“The game will stay free, with regular Season updates along with optional "Kitchen Pass" for each new one. It allows to get more rewards from each battle and unlocks additional cooking (crafting) recipes.”

How are you planning on involving the Community in your development process?

“Community feedback is the main reason we're doing Early Access, so we're open to all suggestions and will study them thoroughly.”
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Recent updates View all (87)

May 15


Hello gourmets!
We have reworked the controls, added a new weapon, improved the game’s graphics, interface, animation, and that’s not all we have on our plate today!


Specific stamina parameters have been changed:
  • Previous to this update, stamina wasn’t being restored in the air. This has now been fixed - stamina will be restored now in the air half as fast as the normal state of the character.
  • Stamina will be restored under water in the same way and at the same speed as the normal state of the character.


Following control issues have been fixed:

  • added ability to bind more than one key to same action (third column in control settings)
  • W+W and Shift are both now working as sprint (in default settings)
  • 'X' / 'Z' are both now working as crawl (in default settings)
  • added ability to bind some actions ("axis"), such as "look-left"


New weapons
  • M1 Bazooka rocket launcher
New graphical settings
  • Added blood on screen effect when a player has been damaged.
  • Added red tint to screen on low hitpoints.
  • Added water droplets on screen after getting out of the water.
  • Added new eating progress indicator
  • Added eating animation.
  • Eating is now interrupted when you sprint or shoot.
  • Painting sprays now have a cooldown of 1 second.
  • New icons for perks and food.
  • Added pie menu with options to control boombox, use gestures and sprays.
  • Reworked kill log.
Controls and weaponry
  • Reworked all controls, for both gamepads and keyboard/mouse.
  • Increased damage of M1. Carbine bullet.
  • Reworked recoil on all guns.
  • Improved animation and handling of guns in crawling position.
  • Stamina is now not recovering when jumping in aim and climbing.
  • Added ability to move with an opened inventory.
  • Fixed a bug when shell in rocket launcher was drawn inside launcher even after it has been shot.
  • Fixed inability to shoot after switching firing modes while firing.
  • Fixed a bug when sprint canceled grenade throw animation after which grenade was attached to the thrower and killed him.
  • Fixed grenade trajectory. It’s now predictable and shows correctly where you’ll throw a grenade.
  • Fixed smoke grenades being able to work while under water.
  • Fixed a bug when MG.42 could be too loud.
Other changes and improvements
  • Fixed a bug when the game could freeze for several seconds after taking a screenshot.
  • Fixed a bug when items from fridge could be spawned inside walls.
  • Fixed small regeneration on low hitpoints.
  • Fixed stamina regeneration in vehicles. Now it correctly regenerates there.
  • Fixed disappearance of trees on large and medium distances after graphics driver reset.
  • Fixed a lot of client crashes.
  • Improved game client performance.
Attention! Controls setting format has been changed, because of that controls preset has been reset. We apologize for the inconvenience.
20 comments Read more

April 18

Cuisine Royale: Q&A

Check out the video here!

— Are you planning to rework the damage mechanics?

Some types of weapons have two indicators (stopping power and penetration), and others do not. For example, AR rifles, all PP and M1 models are currently ineffective.

Yes, we plan to rebalance all the damage mechanics as soon as we get to the new damage model for the player model. Then we can get normal indicators for stopping and damaging force of projectiles, as well as the indicators of armor penetration and other things.

— What inspired you when you created such a cool map like Mexico (especially the jungle part)?

We were inspired mainly by the local Mexican Lacandon Jungle. But still it is a collective image of several tropical zones (like The Amazon rainforest)

— Is it possible to add vehicles like motorcycles or armored vehicles?

Possibly armored vehicles and way less possible for motorcycles, as we don’t want to spend our time on development of theirs physics.

— A long time ago, Alexander talked about the system of replays, which can be used in CR. Will it be possible to add a similar system for ordinary players to create good videos and screenshots?

It is difficult to say, because in this case, we will not only have to significantly expand the interface in the replay system, but also to support it. In any case, this will not happen before the final release.

— When will the 3rd season begin?

Not yet, we’re working on fixing stuff, so season 3 will be closer/with the release of the game.

— Are there plans to improve the “movement” of the players?

We plan to improve player movement in terms of animations: adding jumping/falling animations, adding more natural movement animations. But we also going to work on more vaulting techniques, like vaulting through small windows (attic windows for instance) and some improvements for crawling too.

— Will there be a separate mode with a first person view?

It isn’t planned yet.

— Will there be a separate custom shooting range released in the game? For example before battle where you can test all the weapons movements etc.

We are considering such as an opportunity but there are no concrete plans to implement such feature at the moment.

— Will it be any possibility to send the bug reports from the in-game interface?

Not planned yet.

— Will the vehicles cause any damage to the players?

We have plans to implement this feature in one of the upcoming updates.

— Will it be possible to run private server?

At the moment we do not currently have plans for this.

— Will be new modules (like speed kneecaps, bouncing slippers, Cuban cigars, etc.) added to the game?

We will add new “perks” for sure to the game just in case to diversify the gameplay. Follow the news on our main page and on our social media sources.

— Which weapons do you plan to add to the game?

In one of the closest updates we plan to add a bazooka. Then we plan to add the Lee Enfield and will explore the possibility of implementing other types of weapons in the game: such as flamethrowers, mortars.

— Will jetpack return into the game? Used in the april fools event.

Probably, yes, but a little bit reworked.

— Will there be changes to the bags so that they do not override the view (for example in sniper view)?

First of all, we want to fix the bug when, for example, bags or spoons were unwound and interfered with the view whilst moving quickly.

— Will weapons ever be modified (not just sights, such as silencers)?

The weapons of WWII were never largely modified, but we want to give the possibility to do some changes in the future as soon as we are done with more pressing problems.

— Can you talk more about the new location “Mexico”?

Mexico is twice the size of Normandy in its playable area, it has a little more loot due to this and it is a different kind of terrain: desert, jungle, ruins, city, fortress, mountains. We are planning to release Mexico on the PC together with the game's release this year, so let's hope we can do it this summer. Please notice that the map "Mexico" was available to xbox players only for a limited time.

— Is it possible to introduce different weather conditions?

Yes, we want to add rain and fog to the game.

— Is the rebalance of the frying pan expected?

Yes, we are going to change the behavior a little bit so its doesn't have to be such an unambiguous factor in winning.

— Will there be an opportunity to resurrect the teammate?

So far, we plan to allow this only with the use of special items.

— Will the possibility to view the replays be implemented?

At the moment we didn't plan to release such feature, at least not before the game's release.

— Will the shooting (recoil, scatter, damage) be improved in the future?

Yes, it will be for sure. We are working on it.

Thank you for your questions!
11 comments Read more
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The Wild West Season

The ”Wild West” season has begun!
Cowboys, bandits, sheriffs, native americans and other heroes of the prairie will fight each other to see who is celebrating their victory over the fallen.
There is the first female character in Cuisine Royale - Annie “Pin-up” Ashley, a menace to all careless cowboys. Will she fight side by side with Clyde “Dozen” Mullican or will she try to conquer the Wild West on her own?
Read more here.

About This Game

Cuisine Royale is an all-kitchen-warfare Battle Royale game with the most honest system for Loot Boxes ever. It's made by developers of squad based MMO shooter Enlisted and is completely free. In battles, you get ingredients that are used for "cooking" new suites, masks, gestures and other cosmetic items that don't influence your combat effectiveness.

  • Dinnerware will finally be able to show off its true potential: Use a colander as head protection, equip a wok as a formidable breastplate, or strap on a massive waffle maker to be protected even against the largest calibers of weapons.
  • Improve your characteristics in the battle significantly: Strapping on a medical dropper will provide you with accelerated health regeneration, a set of glasses will increase weapon accuracy and chewing on a cigar will turn you into a real Tough Guy!
  • Stand out from the crowd! In battles, you get ingredients that are used for "cooking" new suites, masks, gestures, tombstones and other cosmetic items that don't influence your combat effectiveness. You can also purchase optional "kitchen pass" that increases rewards per battle and unlocks additional recipes.
  • The most honest system for Loot Boxes: Those are scattered around the battlefield, and are free to open, their content is well labelled, and the drop chance of what is said to be inside is a 100% guarantee.
  • Fair play: you can play Cuisine Royale in first and third person view. In order to mitigate advantage of the latter, every player has a minion with a camera that can uncover the position of a player who is peeking around a corner. So if you see a butterfly or a drone - you should know that you are being watched.
  • Massive and intense battles: 36 players per session in total will head out from different parts of the map, starting only in their underwear and making their way to the center of a battlefield that is constantly shrinking in size.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit /8 64bit /10 64bit
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 560 or better, AMD Radeon 77XX or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Please note, that for Nvidia GPUs second digit matters a lot, so 640 or 730 are much slower than 560!
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit /8 64bit /10 64bit
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 1060 or better, AMD Radeon RX480 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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