A slice-of-life interactive story about choosing your path and living in a community. Help three protagonists make the most important choices of their lives. A unique fantasy Visual Novel blending coziness and melancholy.
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3 user reviews - Need more user reviews to generate a score
Release Date:
20 Dec, 2018

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Recent updates View all (4)

1 March

"Tales From Windy Meadow" is preparing for spring

Greetings!

Our fantasy slice-of-life Visual Novel is now 15% off - though only for a limited time!

We have a good reason to do so - Exilian, a website focused on fantasy and history, just published an interview with the game’s writer and developer, Maciej Aureus Gajzlerowicz. You can find this article here!



Thank you for your support and please remember that you can help us by sharing the review of the game on Steam!
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23 January

Updates, translations and patch notes - Tales From Windy Meadow

Greetings!
We’re ready to share with you what we’ve been working on since the release of Tales From Windy Meadow.

New language support.
Our Visual Novel is now available in German and Polish. The localisation involves all of the game’s elements - interface, images and dialogues. To access these translations, please select the preferred language here:



Unfortunately, these translations are not completely compatible with each other. If you started playing in English and would like to finish your playthrough in another language, it is recommended to play the game from the beginning instead. Otherwise, you can create a bilingual hybrid that’s going to devour our world.

If everything will go according to plan, there is a chance that the game will also be available in Ukrainian, Indonesian and Simplified Chinese. If you’d like to create a fan translation for any language, feel free to contact us!

English version updated.

While translating, we found some minor spelling issues that are now fixed. These changes are rather small - missing periods, an unnecessary question mark, a misspelled word... The essence of the dialogues was left unchanged.

Also, some images were slightly modified. In general, we hope that playing the game will be even smoother and it will be easier for you to stay immersed in our fantasy village.

What’s to come.

Developing Tales From Windy Meadow was an amazing adventure, but we’re getting ready to close this chapter of our lives. We may try to bring the game for mobile devices, however it looks like a difficult task to take upon ourselves. A little break is definitely very needed.

You can be sure that if a new localisation will be available, we’re going to let you know about it. We’ll also be happy to fix any of the game's imperfections, so if you find anything that you’d like to see improved, let us know about it!

In the nearby future we’re also going to share with you the game’s soundtrack, though we won’t release any commercial DLCs.

Thank you for supporting our project!

- Aureus
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Reviews

“It’s meant for the gamer who enjoys casual or narrative driven game play. With its pixel art style, it sets itself apart from other visual novels. With all of these aspects taken into account, I would say it’s more than worth your time.”
Game Luster

“It’s a unique and in many ways innovative game, especially for its genre. It reminds me the the good old days during which almost every PC game was a breath of fresh air, treating us with new gameplay ideas. It successfully plays with its inspirations, its dialogues feel natural and the developer made a great job portraying people with disabilities.”
Kocham Gry Otome (Polish)

“(...) the villagers in Windy Meadow are realistically unremarkable. We’re not overwhelmed with stories about their quirks, difficult past or curses they have to struggle with for generations. There’s a good chance that the majority of them are decent people who spend their lives working, not even for praise or status, but rather because they don’t have another option. The banality of their existence may sometimes be painful, but also makes us sympathetic. We just accept their difficult (and occasionally unpleasant) personalities.”
4/5 – Polygamia

About This Game

 
A small village known as Windy Meadow may not be rich or famous, yet it offers something even more valuable: harmony. Gorgeous views, serenity of the forest, gentle rivers and fertile land... Even beasts and dragons seem to usually keep their distance.

Nevertheless, not everyone can find peace here. The time has come for three young people to decide what are they going to do with their future. And it’s happening much sooner than they would wish for.

Will Vena, the best huntress in the village, stay with her family? Is it better to take the lucrative job offered by distant merchant guild?

Fabel wants to become a famous bard, but his rough past complicates so many things. Should he follow his dream, or is it finally time to wake up?

And is Iudicia, the local outsider and talented herbalist, going to marry a man she doesn’t love? Is spending her future alone and lonely the only alternative?

 
  • Three intertwined stories. For 2,5 hours you get to play as three protagonists with their own problems to solve. Each route offers different moods, topics and perspectives and all of them share the dramatic, final chapter.
  • A multitude of side characters. Their varying personalities and complex relationships make this community feel alive and relatable.
  • An immersive, detailed village. You get to visit multiple buildings and outdoors and see how they change over the course of the game. The carefully thought-out fantasy setting reflects through both the dialogues and visuals.
  • Choices matter. Choice-shaped endings significantly shift the game's atmosphere, while even smaller decisions influence dialogues, events and how your protagonists are perceived by other characters.
  • Heart-warming scenes. A unique mix of coziness and melancholy supported by colorful pixel art and emotional music.
  • Animated visuals. Unlike most Visual Novels, Tales From Windy Meadow replaces the majority of narration with animated character sprites. More than 99% of the in-game text represents dialogues.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel® Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTS 450
    • DirectX: Version 11
    • Storage: 700 MB available space
    • Sound Card: Basic (stereo sound)
    • Additional Notes: Mouse & optional keyboard.

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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