Turn-based, tactical bloodsport with random elements. Free the slaves and survive the horrors of Dungeon Deathball!
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Release Date:
Jul 6, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo indie developer, so Early Access allows me get feedback from a wide range of players who can help me shape the design of the game.

Dungeon Deathball is a perfect fit for Early Access too; because of the Rogue-like elements, it's designed to be replayed and to be different each time. It lends itself well to incremental changes that feed into the melting pot and change the way the game plays.

Please share your thoughts on the discussion boards or Discord!”

Approximately how long will this game be in Early Access?

“I'm aiming for about a month but it'll more likely be closer to 2-3 months because... you know... game development.”

How is the full version planned to differ from the Early Access version?

“I'm layering in more complexity and more variation, which builds on the strong foundation already in place. This means adding different enemies, different types of challenges and rewards. I don't intend to make significant changes to the core design or add major new features unless there is a large demand for it.”

What is the current state of the Early Access version?

  • The game already has a solid foundation and it's fully playable start to finish (as in, you can start a new game, play through all stages and get a score at the end). This has been polished and heavily refined based on player feedback.
  • The known bugs are only minor issues (I try to squash them as I find them).
  • There's not much in the way of narrative or tutorials, but I intend to add these towards the end of development.
  • The game is missing some variety in enemy types, which is what I'm working on now.

Will the game be priced differently during and after Early Access?

“The current price is my intended final price, but this is subject to feedback.
  • I don't intend to have two different prices for Early Access and full release.
  • Part of the reason for entering Early Access is to figure out a reasonable price, so I'm using my actual intended price as a starting point and gauging reactions from that. This means the final price may be higher or lower, but not by a significant margin.
  • It may also fluctuate during Early Access while I try to settle on a good price.
What do you think of the current price? Please feel free to share your thoughts!”

How are you planning on involving the Community in your development process?

“I thrive on feedback, and it's my primary reason for bringing Dungeon Deathball to Early Access. I'm looking to gauge reactions to the changes I make in frequent updates, and to hear suggestions from players about what they'd like to see in the game.

I'm very open with development, I'm active on Twitter and Discord and I'm receptive to new ideas.

Please let me know what you think!”
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Buy Dungeon Deathball

Buy The Egg Carton BUNDLE (?)

Includes 2 items: Switch 'N' Shoot, Dungeon Deathball

 

Recent updates View all (13)

December 23, 2018

Seasons Greetings! ~ Winter Sale

2018 has been a wild ride! Thank you so much to everyone who has supported me this year. I truly can't express how grateful I am for the privilege of making indie games full-time.

I'm excited about what 2019 will bring. You can expect to see Switch 'N' Shoot on more platforms, a full release of Dungeon Deathball, and more projects bubbling to the surface.



Both of my games are on sale for a little while.

Please consider supporting my solo game development, sharing my games with a friend and please remember to leave a review on Steam!

https://store.steampowered.com/app/498470/Switch_N_Shoot/

https://store.steampowered.com/app/861330/Dungeon_Deathball/

Extra savings if you buy them together in the Egg Carton bundle:
https://store.steampowered.com/bundle/7332/The_Egg_Carton/

Have an awesome Winter break! I will see you on the other side!

- Matt
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November 27, 2018

Patreon

I'm very excited to announce the launch of my new Patreon!

https://www.patreon.com/mattglanville




If you like my work, please consider chipping in a little each month to help me keep doing what I do.

In return, you'll get exclusive access to early versions of my games, development blogs, Unity tutorials and access to the private Discord.

Thank you!
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Reviews

“The concept may seem simple, but the game definitely isn’t, and that results in a tight but rewarding gameplay loop.”
Big Boss Battle (B3)

About This Game

Dungeon Deathball is a compact, turn-based, tactical ball sport with random elements and 'permadeath'.

Guide a team of slaves in a deadly game to win their freedom, and face off against savage monsters who inhabit the dungeon.

The game is quick to pick up and play, simple enough for players who aren't hardcore fans of tactical games, but gives a decent challenge so that you're always one step away from becoming floor wax.

Story


In the cruellest corners of the dankest dungeon, the fearsome Mad Lads gather their slaves. And in their raucous rampage, they challenge the weak to a bloodsport most brutal...

The game? Deathball.

The reason? Barbaric entertainment.

The prize, should the slaves survive? Their freedom!

Features

  • Simple turn-based tactics on a grid.
  • Pick up & play rounds that can be finished in a few minutes.
  • 'Rogue-like' elements: randomised challenges with every game, and when your players die they're gone forever.
  • Learn the rules: not everything is random. Some things are entirely predictable once you've learned the patterns, allowing you to make well-informed tactical decisions.
  • Recruit unique, random characters and unlock their special skills. Then lead them to their doom.
  • Variety of fearsome enemies posing unique tactical threats.

Can you survive until the grisly end?

Links

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista SP1+
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
    • DirectX: Version 10
    • Storage: 80 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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