ONE BUTTON turns your ship and fires your guns at the same time. A score-based arcade shoot-em-up with a special twist!
All Reviews:
Positive (27) - 96% of the 27 user reviews for this game are positive.
Release Date:
Oct 17, 2016
Developer:
Publisher:

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Buy Switch 'N' Shoot

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Includes 2 items: Switch 'N' Shoot, Dungeon Deathball

 

Recent updates View all (13)

June 19

Version 1.1 is here!

This update is a COMPLETE rewrite of the game's code.

It's ridiculous.



In the last year and a half I've been learning how to script in C Sharp. During that time, I've rewritten the entire code-base of Switch 'N' Shoot, so it now uses 100% C Sharp instead of a third-party visual scripting tool. This means I'm able to get a lot closer to the nitty-gritty logic and optimise things more effectively.

I hope you'll notice the huge upgrade in how smoothly the game runs, as well as a bunch of improvements and additions.

If you like it, please remember to leave a review and tell a friend -- as a solo indie developer I rely entirely on word of mouth. Thank you!!



Arcade version

Switch 'N' Shoot has also been hitting barcades in the U.S. recently, courtesy of awesome indie game cabinet creator DSM Arcade. Check them out!

I overhauled the code for this special arcade version, and it made sense to carry it over to the PC and mobile versions too.

Changes in v1.1 from v1.0

Here's a complete rundown of everything that's changed. Huge thanks to everyone who helped test the beta!

Changes & Improvements:
  • Rewrote like... 95% of the code.
  • All objects now move much more smoothly.
  • Spawning/despawning of aliens and bullets heavily optimised (using an object pooling system).
  • After a Boss is killed, the next wave begins a little later (to give you a moment to readjust).
  • Automatic TATE mode (full screen portrait) if your resolution is taller than it is wide, for the authentic arcade feel at home!
  • You can now skip the 'high score table reveal' sequence to get back to playing quicker.
  • The background colour changes to a dimmed version of the alien colour when you die, instead of always being red.
  • Many more possibilities and improvements for random name generator.
  • Smart text box fitting for sentences that didn't quite fit.
  • 'Aliens Missed' stat is increased when alien self destructs, not when it starts self destruct sequence (because you could still kill them with a Shield in this state).
  • Boss attack pattern is a little more balanced (not truly random any more, uses a pooled attack list instead).
  • Shield Dropper alien is now rendered in front of the Boss so it's easier to see.
  • Moved weapon power bar to the top of the screen for better visibility.
  • Sharper fonts.
  • Added new Boss music.
  • Added new Plus menu music.
  • All music volume balanced to be slightly quieter.
  • Added pitch randomisation to all SFX and speech.
  • Music fades in and out when it changes between screens.

Bug fixes:
  • Fixed bug where the first alien would always spawn in same position.
  • Fixed sprite render order on Boss.
  • Fixed Boss' vomit beam not animating.
  • Fixed Boss' eye not flashing when hit.

New game coming soon!

And finally, while I've got your attention...

I have a new game coming to Steam very soon, so please add DUNGEON DEATHBALL to your wishlist:



Thanks!

Matt
@crowbarska
4 comments Read more

June 12

Version 1.1.6 beta available for all platforms

The latest beta testing version is available for Windows, Mac and Linux!

If you are a Mac or Linux user in particular, I would hugely appreciate an extra pair of eyes and some feedback on the state of the new build. This is a big update and I am just one solo developer with a limited capacity to test on a wide range of hardware.

For details on how to access the beta version in your Steam client, see the previous post.

Changes in 1.1.6:
  • Automatic TATE mode (full screen portrait) if your resolution is taller than it is wide, for the authentic arcade feel at home!
  • You can now skip the 'high score table reveal' sequence to get back to playing quicker.
  • The background colour changes to a dimmed version of the alien colour when you die, instead of always being red.
  • Fixed bug where beating the top score didn't put your score in first place.
  • Fixed Quit button not being changed when you remap it.
0 comments Read more

Reviews

“The brilliantly simple gameplay packs a hilarious level of challenge.”
"DESTROY ALL FANBOYS!"

“Switch 'N' Shoot's simple premise is reason enough to give it a try, and chasing that elusive high score while climbing up the online leaderboards offers enough long-time motivation to keep you enthralled for a while.”
IndieGames

“The game’s a true test of snappy reflexes, enemy and movement anticipation, and making quick decisions about when to take risks and when to play it safe.”
VGBlogger

About This Game

Switch 'N' Shoot is a score-based arcade shoot-em-up with a twist...

ONE BUTTON turns your ship and fires your guns at the same time.



This simple rule forces you to think on your feet and time your shots carefully. One misplaced shot and you're space-toast.

Switch 'N' Shoot is small and simple... fast and challenging... and annoyingly addictive. Your run can be over in mere seconds, but you can instantly jump straight back in for another go. Work your way up the leaderboards, learn to Hyperdrive, and take the fight to the invading Incubators!

How many alien badbutts can you take out before you become stardust?


  • Save the world with just one button.
  • Fail instantly. Retry even instantly-er.
  • Upgrade your lasers and hyperdrive into oblivion.
  • 8-bit pixel art & beautiful border illustration by Paul Duffield.
  • Crunchy sounds and music.
  • Palette swap to please your eyeballs.
  • Silly random name generator.
  • Steam Leaderboards, Achievements and Stats.
  • Steam Trading Cards.

  • Press any button to SHOOT.
  • Press any button to SWITCH direction.
  • (yes, they are both tied to the same any button...)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: A reasonably modern graphics card
    • DirectX: Version 9.0c
    • Storage: 99 MB available space
    • Additional Notes: Supports most input devices
    Minimum:
    • OS: Mac OS X 10.8 or later
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: A reasonably modern graphics card
    • Storage: 114 MB available space
    • Additional Notes: Supports most input devices
    Minimum:
    • OS: Ubuntu 12.04 or later / SteamOS
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: A reasonably modern graphics card
    • Storage: 148 MB available space
    • Additional Notes: Supports most input devices
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