THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
All Reviews:
Very Positive (54) - 81% of the 54 user reviews for this game are positive.
Release Date:
Oct 11, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means that we're developing the game live. It's not finished yet, but perfectly playable. Early Access an excellent way for us to receive feedback, and for the community to steer our work through the shadows and mantraps of game creation. Also: we did this before with Sir, You Are Being Hunted - to great success! - so we're looking forward to doing so again.”

Approximately how long will this game be in Early Access?

“Early access will continue for around six months, with our target launch being around March 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will include more environments, more enemies, more biomes, more detail, more moor. We'll introduce and layer up new systems during the Early Access period, with a target of fortnightly updates.”

What is the current state of the Early Access version?

“A large, fully-playable slice of the game, including the bunker (your large, explorable base) and early outside environments in which you can take on the machines. So basically a few hours of well-developed game, with more to come.”

Will the game be priced differently during and after Early Access?

“We're not planning any discounts for the Early Access period.”

How are you planning on involving the Community in your development process?

“Our community and encouraged to provide ideas, feedback, bug reports, and all that good stuff which helps the game blossom into a rich and rewarding experience for everyone. We'll be reviewing all commentary as we go! Join us!”
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Buy The Light Keeps Us Safe

Buy Robot Systems BUNDLE (?)

Includes 4 items: AVSEQ, Sir, You Are Being Hunted, The Signal From Tölva, The Light Keeps Us Safe


Recent updates View all (17)

July 7

ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!

Hello you.

Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support!

Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year.

Here's a teaser trailer!

And the main page for plenty more info and that all-important wishlist link:


Additionally, we're speeding towards the next update for THE LIGHT KEEPS US SAFE, and now is absolutely the perfect time to try the game out if you've yet to dip in. If you enjoyed Sir. You Are Being Hunted but want something even more atmospheric and mysterious, then we suggest you take a look!

We're setting our sights on V1.0, too , and we'll have more news about the end of our Early Access period in the near future.

In the meantime, don't forget that all our games are on sale until the 9th!

Love you!
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June 2

SUNDAY TWEAKINGS: A Fixing-Things Update


Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes.

  • Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week.

  • Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dirt.

  • A few template tweaks and building alterations. These are super minor, positions of certain trap spawns etc, but have been on my list to fix.

More soon!


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“A refreshingly focused survival effort that brings new light to the fear of the dark.”
Bloody Disgusting

About This Game

The sky has flickered and gone out. The food is gone and the power can't last much longer. You can’t stay down here, cowering in the bunker. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others...

Only The Light Can Keep Us Safe.

THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which you must master light to survive. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.

Featuring these terrifying and entertainingly bleak things:
  • A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
  • Horrifying and aggressive alien-machine enemies! Run, hide, and stave off death at the hands of a nightmarish cast of evil machines. Fight your instincts as you hide from light-fearing enemies in plain sight, in spotlights, under streetlamps, or even among the failing, flickering illuminations of burned out factories and railway yards.
  • Unique light-based puzzles and challenges. Upgrade your modular flashlight to discover hidden structures, charge up light-sensitive machines, dazzle and overload enemies!
  • Fiendish traps and disturbing hostile environments! Discover a grim world of pitfalls, poison, tripwires, booby-traps and hallucinations.
  • A dark and disorentating procedurally-generated environment, different for each playthrough!
  • A grim sense of existential threat (because we're good at that sort of thing...)
  • No crafting though, because we find that a bit dull.
  • A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence, Threat.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 2.7GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 3.2 GHz +
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS

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