Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-view pixel world.
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Recent updates View all (9)

March 26

Moi Rai Games & Team17 Partnership Announcement!

Hey Monster Keepers,

We’re Team17 and we’re very excited to announce our partnership with Moi Rai Games on Monster Sanctuary.

To celebrate the new partnership we’ve released a trailer that you can watch below:

A couple of things!

Firstly we’d like to say that we think Monster Sanctuary is awesome, it’s great to see such a passionate community already forming around the game.

Secondly, we’d like to reassure you that we’re not here to take over the development of the game or anything like that. Team17 is here to work alongside Moi Rai Games and the community to further enhance the Monster Sanctuary experience.

That pretty much wraps up today’s news! We’re incredibly excited to be here and look forward to chatting with you all as we join in on Monster Sanctuary’s epic adventure.

Now, we must dash, there’s a debate raging in the office about which spectral familiar is the best and why…
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February 28

February Progress Update

Dear Steam Monster Keepers,

here's our monthly Progress Update for February. Apart from our game development progress, we also have two special announcements to make.

110k Stretch Goal Reached!
We've been pleased to see that beyond our Kickstarter campaign, there has been a steady flow of late backers pledging through our Paypal Store! That means that the game will feature the choice between a female and a male main character as well as character customization. We will present the exact details of those features in a future update.

1st Round of Community Monster Winners
The Monster Designer backers have voted and the first Community Monster Contest has concluded.

  • 1st place: Skorch by Pixelbit!
  • 2nd/3rd place: A two-way tie for Caraglow by Azaliate and Aazerach by Aurora - meaning that both of them will make it into the game!
  • And our Developers' Pick: For design and an outstanding amount of effort, Aurumtail by Penumbra! We like some of the new skill ideas, and we have decided to include mountable Monsters in the game. This means Aurumtail will be one of several Monsters that you will be able to ride to move faster from one area to another - so Aurumtail fit into our overall design for the game as well.
To all other Monster Designers, we hope that you don't feel discouraged! Keep in mind that this is the first of five contests, so if your design hasn't made it in yet, we encourage you to keep trying. And the next contest is just on the horizon: We plan to start the second submission period shortly after our beta launch! Remember that this is only the first of five contests with 3 winners each.

February Progress Update
Onto the regular part of our Progress Update:
  • New area: Stronghold Dungeon. This area can be entered through the Keeper's Stronghold once the player has reached the Keeper Novice rank and has progressed the story far enough. It's connected to the Ancient Woods and there's a path leading back to the Blue Caves. The entirety of the Stronghold Dungeon will feature a dynamic lighting effect with some darker areas.

  • New Monsters: Glowfly, Crackle Knight, Mad Eye, Nightwing

  • We have reconsidered our original stance on traditional evolution and we have decided to feature an evolution mechanic in the game. In the beta, two of the Monsters from the demo version will be able to evolve into a different form - one of them being Magmapillar. However, the evolved form of a Monster isn't supposed to be strictly better than their first form. The evolved form usually features very different skill trees and higher stats overall, but it might have some of its stats decreased on evolution.

  • Most of the mapping has been concluded for the two new areas for beta (Ancient Woods and Stronghold Dungeon).

  • Many of the exploration skills in the game have been revamped or changed and new types of obstacles have been added. Some of the older areas have been changed. Blue Caves have received some new rooms.

  • The new areas and rooms also feature dark rooms, which have to be illuminated by using certain Monsters.

That's it for this month's Progress Update! As we're closing in on our planned release schedule for the backer beta (late March), we hope that our backers will be enjoying all the new content we have in store for them. Also, we've got another big announcement coming end of march, stay tuned!

If you would like to back our project, you can still do so (even though the Kickstarter is over). Back with Paypal here: Paypal Shop. Please note that the upcoming beta for Monster Sanctuary will only be available to people who have backed the game at the 25€ tier or higher. The first "public" version will be the Early Access version which is planned to be released in late summer.

Also, feel free to join our Discord server if you haven't done that already. That's where we share all of our updates first usually, and you can give us feedback and suggestions there.

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About This Game

Choose your spectral familiar and follow in your ancestors’ footsteps to become a Monster keeper and save the Monster Sanctuary.

Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.

Explore a Metroidvania inspired world.

The powers of your monsters will allow you to explore and expand the world. Cut down vines, smash down walls and glide over gaps- all with the help of your monsters.

Assemble your team.

Hatch collect and train monsters from across the world and build your team. Every monster has a unique skill tree to allow you to customize and tailor your party.

Clash in tactical 3V3 combat.

Strategically order your attacks for maximum efficiency, stacking your blows to create combos.
Grind and find the best combo to earn the rarest monster eggs!

Follow the development
Monster Sanctuary is still early in development. You can follow the progress on

System Requirements

    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory

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