Fight 10,000+ enemies at once in the challenging highscore-shooter Swarmlake.
Recent Reviews:
Very Positive (12) - 91% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (697) - 95% of the 697 user reviews for this game are positive.
Release Date:
Mar 12, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Check out the entire Dominique Grieshofer franchise on Steam

Buy Swarmlake

Buy Dominique Grieshofer Collection BUNDLE (?)

Includes 2 items: Refunct, Swarmlake

 

Recent updates View all (23)

January 23

Swarmlake Update 21: About Player Feedback



Hi all,

this update is all about player feedback:

Swarmlake Update 21 aims to improve jumping, difficulty, deaths and much more. Also keep reading regarding the legacy version.

Jumping
The maximum jump height limit has been increased greatly and while the initial jump height is unchanged you can now reach much higher altitude by repeatedly jumping off of enemies mid-air. This allows to have many more enemies in the arena before running out of playable space, adds more freedom for different strategies and hopefully makes the game overall more fun to play.

Difficulty
I think Swarmlake is well balanced and fun at the highest level however the difficulty curve was very steep. Therefore the gun fire-rate now increases at certain score milestones alongside a more gradual enemy spawn amount which should in addition to the higher maximum reachable jump height limit improve the sense of progression, pacing and engagement.

Deaths
Everything dies in one hit including you. To make a game with 10,000+ enemies at once still fun to play the player hitbox is just a tiny point in space. Your eye (camera) literally needs to be inside an enemy for you to die.

While the projectile collision size has now been decreased it is still big enough to protect the player from enemies (even from behind) as long as projectiles are spawning fast enough. Therefore the gun fire-rate is directly linked to the survivability and the new fire-rate scaling in addition to the decreased projectile collision size should improve the perceived death fairness as it was previously easy to survive unlikely scenarios especially at the beginning.

Changelog
  • Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
  • Added audio-visual effects for gun fire-rate upgrades
  • Added visual-only score display freeze on gun upgrade
  • Increased max jump and enemy move height limit by 40%
  • Increased score-based enemy spawn amount by 20%
  • Decreased base enemy spawn amount by 20%
  • Decreased projectile collision size by 25%
  • Decreased max possible simultaneous bomb enemies at the start
  • Improved max shadow distance
  • Improved gamepad movement and aiming
  • Fixed one frame jump input delay
  • Fixed unintended restarts when jump button is still held shortly after death
  • Fixed incorrect leaderboard input focus for one frame after death
  • Fixed displaying missing leaderboard entries around player for top 4 ranked players
  • Fixed shard visible state on collect in rare cases
  • Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit
  • Fixed updating last leaderboard entry username
  • Fixed simultaneous gamepad and keyboard movement input
  • Fixed gamepad rotation speed during slow motion effect
  • Fixed gradual footstep interval based on gamepad analog input
  • Tweaked enemy spawn sound location to prioritize bomb enemies
  • Tweaked initial enemy spawns
  • Tweaked enemy death highlight wireframe models
  • Tweaked death slow motion speed
  • Tweaked gun jump and land bob animation
  • Tweaked projectile enemy hit camera shake
  • Tweaked credits text
  • Removed music volume ducking when hitting close enemies with projectiles

Due to those balance changes the leaderboard needs to be reset and I am sorry for any inconveniences this may cause.

Legacy version
Due to player demand you can now play the old version of Swarmlake with the now replaced burst jumping mechanic by opting into the '2018' beta in Steam. For more details please read:
https://steamcommunity.com/games/793350/announcements/detail/1692689571331002554

Thank you
Finally if you enjoyed Swarmlake please leave a brief Steam review for it if you can, as this helps small developers like me a lot.

Thank you for your continued understanding, feedback and support
- Dominique
20 comments Read more

January 16

Swarmlake Update 20



Hey all,
Swarmlake Update 20 is out:
  • Added in-game friends leaderboard
  • Added audio-visual effect for reaching the final achievement score
  • Improved leaderboard display of long usernames
  • Improved leaderboard buttons by indicating navigation limits and loading
  • Fixed reticle being clipped off in some resolutions
  • Fixed high-pitched shard collect sound artifact during audio speed change
  • Fixed locking mouse to window only during gameplay
  • Fixed setting mouse over resume button only when pausing the game
  • Tweaked enemy jump cooldown marginally

Thank you,
Dominique
6 comments Read more

About This Game



Fight 10,000+ enemies at once in the challenging highscore-shooter Swarmlake.

  • Vertical: Reach massive altitude by repeatedly jumping off of enemies
  • Explosive: Collide with pink bombs to trigger huge explosions
  • Simple: Collect shards from the infinitely growing swarm to score
  • Handcrafted: Ultra optimized, innovative engine and original music
  • Intense: 10,000+ enemies in a music-synced, infinite arena
  • Fun: Addictive score-chasing with extremely responsive controls

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Core i3 / AMD A6 @ 2.4GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
    • Storage: 18 MB available space
    • Additional Notes: OpenGL 3.3+
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 / AMD FX @ 2.4GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
    • Storage: 18 MB available space
    • Additional Notes: OpenGL 3.3+

More from Dominique Grieshofer

What Curators Say

30 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...