Enter an Epic, Bullet-Dodging, Competitive, Team-based 3rd-Person Shooter inspired from Fast-Paced Arena Shooter and modern Class-Based Shooter, using only Water as the main mechanic.
All Reviews:
Positive (39) - 97% of the 39 user reviews for this game are positive.
Release Date:
Dec 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battle Splash is my solo project from 2012, with the aim is to create a multiplayer game that is Fast, Intense and Exciting without any need of violence so that everyone, regardless of ages, can enjoy. The game is nearly completed, with almost every features intended. However, there are still many things that needed to be considered before the final version - from Game Balancing, Graphic Update, Content Update to Optimization and Bug Fixes. Since I want the game to be played in many different ways, and to be Fun, Epic and Friendly as possible, community input is very important. Therefore, Early Access is a perfect opportunity for me to get feedback from the community and to further polish/improve the game with better gameplay and cool new features.”

Approximately how long will this game be in Early Access?

“I intended to finish the game in approximately a year or less, as the game is designed to be as balanced and performance friendly as possible. There is also about Modding Supports, Content and Design Direction for this game, which will take a lot of time to develop/consider.”

How is the full version planned to differ from the Early Access version?

“The final release should be more stable and more enjoyable than the Early Access version. Furthermore, new features/content such as Maps and Modes will be featured in the Final Release. Also, modding support will be further improved, so that everyone can make use of as much Battle Splash's features as possible.”

What is the current state of the Early Access version?

“The Early Access version already contains all features in Battle Splash, including all gameplay features, 4 playable maps, 3 different playing modes, etc... The only thing missing is Full Modding supports (as only characters modding support at the moment), which will be released when the game is near completed. In short: it is considered as Stable release, although there might be unforeseen bugs/glitches during gameplay. However, I will make sure that players won't have many issues with every update.”

Will the game be priced differently during and after Early Access?

“The price for the game might change during its development stage. However, I do want to make sure that the game price will be reasonable.”

How are you planning on involving the Community in your development process?

“Battle Splash is big for me, so every feedback counts. I'm always happy to listen to any constructive feedback since it provides valuable idea that helps me further improving the game. Please understand that not all feedback will be implemented since there are a lot of constraints for me, but at the very least, I'll read them, and I'd be very appreciated.”
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Buy Trianga's Project: Battle Splash 2.0


Recent updates View all (10)

March 1

Update v1.688 - Graphics, Experience, and Performance Enhancement

Hi everyone, it's been a while!

As for us, Vietnamese, the New Year only began from the last month. Thus, I decided to make a fresh start to this Lunar New Year by reworking on various graphical features of Battle Splash in order to enhance overall experience of the game. Check it out!

Splash Distortion Update

Distortion Effect is added to Big Splashes, allow a better visual representation of the water explosion's impact. This also helpful for detecting incoming splashes.

Shell Drops

Some of you thought Battle Splash was a Squirt gun shootout. Turns out, it's more than that. Battle Splash's Guns actually shoot out bullet (in a form of spherical water balloons) instead of water, so that they can deliver their full splash power to the target. In order to reflect this, Weapons will now drop empty shell upon firing/bolting.

Character's Impact Animation

Did you notice that a Bazooka Splash can send your character flying across the map? Yes, it's that powerful, to the point that now your character will suffer from it: Brand new animations for bullets/splashes impact! And yes, it hurts...

Character's visual & Graphic Enhancement

This version of Battle Splash is HIGHLY OPTIMIZED, thus allowing your computer to apply many Visual features (given that your computer meets the Minimum System Requirement). Try turning on max settings for the FXAA and SSAO to experience the smoothest and pretties gameplay! Go and Feast your eyes:

Here are the settings:

(These settings are possible for Recommended System Requirement)

Although, "Eye Adaptation" is now removed since the incompatibility with recents NVidia Drivers. Also, DX9 will be deprecated very soon due to low performance and stability, so please update your GPU to the latest drivers for DX11 support.

Sounds and HUD

In order to adapt to the new gameplay experience, Battle Splash's sounds and HUD are updated accordingly. You can now feel the strength in each of your shoot, as well as get shaken by enemies's incoming projectile.

Breaking Changes

For quite a while now, Battle Splash's been supporting very low spec computers. However, with the game's constant growth and demanding graphics, some backward compatibility will be removed.

First is DX9, the old and glory API. It was good for a while, yet now DX11 has taken its place and prove to be more stable, performance friendly than DX9. In order to fully support high performance experience, DX9 will not receive any support in the future. Of course, you can still play the game in DX9 if you want to, yet the further game's update will now concentrate on DX11 more, meaning playing with DX9 will potentially cause crashes/glitches.

Second is 32bit Operating System. A better graphics means more RAM usage, and 32bit OS just won't allow it. A game can only allocate 2GB of RAM on 32bit OS, so it just won't work. If you are using 64bit OS, 32Bit game can allocate up to 3GB of RAM, which seems better. However, don't get me wrong just yet: the game is still 32bit, it's just that the OS should be 64bit instead. Why you asked? Why don't I just go ahead and build a 64bit version of the game? Because many of you are still using 4GB of RAM. Since 64bit version of the game will likely use more RAM than the 32bit version, it will more likely flood the computer's RAM (more testes are coming out). Therefore, for now Battle Splash will require a minimum of 64bit OS, and the Standard version will still be 32bit. (For Full Modding version, it should be 64bit)

That it for some of the major updates for the game! Happy Splashing! :lunar2019wavingpig:

....... Still wants more? Here is the detailed version of the above:

Battle Splash Update v1.688
  • Name: MemOveride
  • Version: 1.688
  • ContentID: 3609845

New & Improvement
  • Animations: New animations for being pushed around by bullets/splashes, etc...
  • Gameplay: Highly Optimized gameplay for smoother and more stable frame-rate.
  • Gameplay: Improved Aiming.
  • Gameplay: Your weapon's modules now manage their own magazine, meaning if you switch to an empty-magazine module, you'll have to reload it again.
  • Graphics: Tweaked hair shader.
  • Graphics: Custom lighting for character, so that it will react to lighting (Physic-based) while being easier to config (Art-based).
  • Graphics: Added distortion effect for splashes explosions/bullet impacts.
  • Graphics: Weapon can now drop "empty shells" when bolting/firing.
  • Graphics: More nature-looking weapon holster behaviors.
  • GUI: Improved 4k resolution.
  • HUD: Your camera will be shaken upon getting shot at.

  • Graphic: Remove Eye Adaptation due to incompatibility with modern graphic cards' drivers. (cause character's hair/eyes to disappear, as well as downgrade the overall graphics)
  • Memory: Fixed heap memory leakage. More native memory leakages are being inspected.
1 comments Read more

February 4

Grab Battle Splash for 45% off this Lunar New Year

Hi everyone!

To celebrate Lunar New Year - 2019, year of the Pig, I decided to put Battle Splash for a discount of 45%.

Although not everyone's benefit from this holiday, I hope that you'll have a Happy Lunar New Year, and a great time with friends/family, in real life as well as in Battle Splash!

Happy Splashing! :steamhappy:
0 comments Read more
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“Battle Splash sets out to be a fun and friendly shooter, and it does a great job at accomplishing it.”

“Battle Splash offers many different ways to soak the opponent, with four classes that will either help players drench their foes or keep themselves dry..”

“This is a great game for those looking for a team based shooter without having to worry about all of the violence currently seen in most if not all third and first person shooters.”

About This Game

"A mixture of inspirations from Team Fortress 2, Doom, Quake, and even Overwatch, using only Water Splashes. Every part of the game redefines the Shooter genre."

Trianga's Project: Battle Splash 2.0 (or Battle Splash 2.0 for short) is an Epic Fast-Paced, Bullet-Dodging, Competitive, Team-Based Third Person Shooter that Creatively Redefines the Shooter Genre with No Killing, No Blood, No Violence, and full Water Splashes Physics. Fight against Dozen of Enemies, Dodging thousands of Bullet while facing off Giant Robot, all At-The-Same-Time! Your Class may be your Fate, your Actions and Skills may change your Destiny, yet your Tactic will shape your Path to Victory!

Battle Splash tells a story about Trianga Polyga, who created a Virtual/Augmented Reality system that could simulate real-life experience/environment in an enclosed area, called "Brainwave Oriented Simulation System (or B.O.S.s)". She then wrote "Battle Splash", a game inside B.O.S.s that features high speed Water Balloons and Water simulation in order to create the most intense Squirt Gun Battle ever. She then invited her friend (Temiko Kangara), her cousin (Pentaga Polyga) and her sister (Quadra Polyga) to test the game out. After an unexpected journey due to a bug during the test, she then further improved the game, and made the second version of it: "Battle Splash 2.0".

The game is designed to be as Easy to Play as possible, while still keeps the best features of Classic Arena Shooter and Class-based Shooter. Battle Splash's gameplay heavily relies on Water Splash Mechanic, which changes the shape of the Splash Explosion depending on the surrounding area. In addition, the game is fully Physics-based, leading to Ballistic Bullets, Bouncing Balloons and lots of Physics features, thus feel free to perform some "Redefined" old tricks from Arena Shooter such as Bullet Dodging, Rocket Jump or Balloons Hop.

For even more diversity in gameplay, player can take control of the 4 playable Characters, which represent 4 different Classes in the game. Each character has their own Stats and Abilities that when combined with each Weapon they can further improve their performance or change their role in battle in real-time. Weapons' behavior can also change in real-time thus even more combinations can be carried out.

However, without a proper Tactic, your Victory cannot be ensured. Carefully Organize your team, Analyze necessary information, and Carry out your plan perfectly are the keys to success. There are many Paths players can take in order to achieve the Ultimate Victory. Be Flexible, or be Determined, or be Open-minded about your Approaches.

Key Features:
  • Fast, Intense, and Challenging gameplay.
  • The game is Epic even when no one dies, no one gets hurts, no violence.
  • Water Splash mechanic: water splash will bounce off the surface upon contact, changing the shape of the Area of Effect.
  • Run to Dry mechanic: The faster you move, the faster you recover/dry up.
  • Bullet Dodging mechanic: No cover, just dodging!
  • Dynamic Weapon Loadout System: Changing Weapon's behavior in real-time.
  • 3 totally different game modes.
  • Different Maps mean different Environment Mechanics.
  • Play as you like: All Basic Weapons are available for all Characters.
  • 4 Classes with different stats and distinct Special Abilities.
  • Maximize your Class's performance, or Adapting your Class's abilities according to the Tactic, or both: Your Decision.
  • Challenging AI players that can adapt to your performance and push your skills to the limit.
  • Everyone can start their own Public/Private Server and enjoy a seamless match with Drop-in/Drop-out mechanic.
  • Don't worry about Ping: some tests indicated that even 700ms Ping can play the game seamlessly.
  • Support up to 4 teams per PC/Map/Server.
  • Support up to 24 players/AIs (for minimum system requirement) and 32 players/AIs (for recommended system requirement) per PC/Server. Better rig/network connection can push the players/AIs limit beyond 32.
  • Partial Modding supports.
  • Vast and colorful Environments that take places anywhere possible.

System Requirements

    • OS: Windows 7 32bit
    • Processor: Intel Core i3 Sandy Bridge
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphic 3000 (laptop) / nVidia Geforce 210 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: It is recommended to update your graphic driver or play the game in DX9 for older rig to prevent crashes. Please note that DX9 support will end soon, so it's STRONGLY recommended that the GPU driver should be up-to-date and compatible to DX11.
    • OS: Windows 7 64Bit
    • Processor: Intel Core i5-2400S @2.5GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce GT 840m (laptop) / nVidia Geforce GT 640 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Better Network connection and Computer rig are required to play the game beyond 32 Players/AIs limit.

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