Outer Wilds는 끝없는 시간 루프에 갇힌 태양계를 배경으로 하는 오픈 월드 미스터리 게임입니다.
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2018
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이용 가능: 2018

 

최신 업데이트 모두 보기 (2)

2018년 8월 6일

Brittle Hollow...Rocks!!!

(this is a crosspost)

Hello everyone!

We’re making our way to Brittle Hollow in this week’s developer update.

Meaningful Play

Our writer Kelsey Beachum will be presenting a talk at Meaningful Play this year, October 11 - 13th. This talk will address the challenges of writing for an open-world game and in telling a linear story through a nonlinear delivery. This would be an excellent talk to listen to for those who are interested in writing for video games!

Details about the event can be found here.

Brittle Hollow

Brittle Hollow is one of the most alien locations in Outer Wilds. From the outside, it appears to be a rocky planet with glacial poles, orbited by a volcanic moon known as Hollow’s Lantern.


The fragile geode, Brittle Hollow.

As time passes, however, it is revealed to be a planet-sized geode that crumbles to pieces as it is bombarded by meteors ejected from its moon. When a chunk of the planet’s crust takes enough damage, it falls into a black hole at the planet’s core. The interior of the crust is covered in striking crystal formations and a variety of Nomai structures.


Most of Brittle Hollow’s fragments destroyed.

Brittle Hollow’s geode crust is made almost entirely from an extensive rock kit. The rock kit is composed of seven different sets, each defined by its size, and within each set there are around eight variations of the rocks, totaling over 50 pieces. All of these pieces add up to a highly adaptable kit that works to support the hand crafted level design.


Top and bottom of one of Brittle Hollow’s fragments.

The crystalline portion of the crust uses the same custom BRDF shader we talked about in our previous update, which allows us to give it a unique lighting model that appears to refract and scatter light in unusual ways.


​Under the crust of Brittle Hollow.

Other than the modular rock kit that is unique to Brittle Hollow, this planet’s poles are capped with snow. The glacial poles also contain many modular ice chunks, combined with a lot of custom work to carve out their interiors. Using Brittle Hollow’s unique rock and ice kits the team was able to support the complex nature of the planet’s level design.

PAX West 2018

Just another reminder that Outer Wilds will be at PAX West! More details in the coming weeks!

PAX West is August 31st through till September 3rd 2018 in Seattle, WA.

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
댓글 10 개 더 읽어보기

2018년 6월 22일

E3 + VFX Development Update

(this is a crosspost from the Mobius website)

Hello everyone!

Before we get into our development update, we’d like to recap our E3 experience.

E3 Recap

We won one of the Rock Paper Shotgun’s Editors Choice Award 2018 and received two nominations from Game Informer for Best in Show 2018 and PC Gamer for Best of E3 2018.

Thank you to all of you who made it out to E3 and for all the enthusiastic responses to everything we show!


Before our Twitch segment at E3.

For those curious, here are links the various articles that mention Outer Wilds from E3:

Outer Wilds Gameplay Demo - E3 Live 2018
Top Ten of E3: Rock Paper Shotgun
Outer Wilds: Rock Paper Shotgun Article
The Best Indie Games of E3: Game Informer
10 Best Games of E3: Paste
Top Ten Games of E3: Arstechnica

What is the Actual Release Date?

While we haven’t announced a specific day or month yet, we will definitely be releasing Outer Wilds in 2018. The crazy date listed on the Xbox One store was the result of placeholder shenanigans. Let us reassure you that you won’t need to employ the services of a cryostasis lab to get your hands on a copy of Outer Wilds.

Giant’s Deep: Visual Effects (VFX)

From the outset we knew Giant’s Deep would be our most visual effects (VFX) heavy planet. As a gas giant with an ocean that is dotted with tornadoes that send islands flying, Giant’s Deep was our testing ground for developing and refining many of the VFX techniques that we use throughout the game.

The first and largest feature of Giant’s Deep is its various layers of atmosphere. At its outermost layer, Giant’s Deep uses the same atmosphere shader as Timber Hearth, with different settings to reflect its non-breathable atmosphere. Below that is a thick swirling layer of clouds, created with multiple overlapping textures to create the churning effect, with special rotating spiral caps on the poles. To add to the stormy nature of the planet, we created a dynamic heat lightning generator that spawns randomized chains of lights inside the cloud layer. This was made translucent so that the lightning shows up brighter in the areas where the clouds are thinnest.


Lightning arcs through the clouds of Giant’s Deep.

Dotted across the surface of the ocean are the wandering tornadoes that form Giant’s Deeps’ complex physics system. As the tornadoes wander, they will toss islands (or the player) into orbit, where they will float in Zero G before plummeting back down through the clouds. It was important for us that these tornadoes all look unique, so we created a system of joints for each tornado that each move in randomized circular patterns, much like a sand pendulum. We also created volumes at the base of each tornado that modify the height map of the ocean so that the water is pulled visually into the cyclones.


A field of wandering tornadoes.

In addition to the massive structural elements like the clouds, ocean and cyclones, there are a number of other effects that help to sell the physical nature of the stormy surface. There is a rain system that dots the player’s helmet visor with refractive water droplets and streams that respond differently based on whether you look up at the sky, drop your head down, or dunk under water. There are leaves fluttering on the wind that intensify when a tornado is near. Finally, we created massive, complex splash meshes so that when an island crashes from space we have an appropriately large scale effect to signal the impact.


An island dropped into the sea of Giant’s Deep.

The underwater layer of Giant’s Deep also contains a variety of challenging visual effects problems, but those secrets must remain hidden until you explore them for yourself!

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
댓글 6 개 더 읽어보기

게임에 대해

Outer Wilds는 끝없는 시간 루프에 갇힌 태양계를 배경으로 하는 오픈 월드 미스터리 게임입니다.

우주 프로그램에 오신 것을 환영합니다!
플레이어는 멈추지 않고 진화하는 기이한 태양계의 진실을 찾고 있는 신생 우주 프로그램인 아우터 와일즈 벤처스에 새로 영입된 일원입니다.

태양계의 신비...
불길한 Dark Bramble 의 중심에는 무엇이 숨어있을까요? 달에 외계인 폐허를 세웠던 자들은 누구일까요? 끝없는 시간 루프는 멈출 수 있을까요? 우주의 가장 위험한 구석을 탐사하며 해답을 찾아보세요.

시간이 지나면서 변하는 세계
Outer Wilds의 행성은 시간의 흐름에 따라 변하는 숨겨진 위치로 가득합니다. 모래에 삼켜지기 전에 지하 도시를 방문하고, 발 아래에서 부서지는 행성의 표면을 탐험하세요. 위험한 환경과 자연 재해가 모든 비밀을 숨기고 있습니다.

은하계를 누비기 위한 하이킹 장비를 준비하세요!
하이킹 부츠를 신고, 산소 레벨을 확인하고, 우주로 향하세요. 독특한 장비로 주변을 탐사하고, 신비한 신호를 추적하고, 고대 외계인의 문자를 해독하고, 완벽한 마시맬로를 구워 보세요.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 10
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다

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