Outer Wildsは、恒星系最後の20分間を繰り返すタイムループの謎に迫る、終末的な宇宙探索アドベンチャー。
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リリース日:
2018
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配信予定日: 2018

 

最新の更新 全て表示(2)

8月6日

Brittle Hollow...Rocks!!!

(this is a crosspost)

Hello everyone!

We’re making our way to Brittle Hollow in this week’s developer update.

Meaningful Play

Our writer Kelsey Beachum will be presenting a talk at Meaningful Play this year, October 11 - 13th. This talk will address the challenges of writing for an open-world game and in telling a linear story through a nonlinear delivery. This would be an excellent talk to listen to for those who are interested in writing for video games!

Details about the event can be found here.

Brittle Hollow

Brittle Hollow is one of the most alien locations in Outer Wilds. From the outside, it appears to be a rocky planet with glacial poles, orbited by a volcanic moon known as Hollow’s Lantern.


The fragile geode, Brittle Hollow.

As time passes, however, it is revealed to be a planet-sized geode that crumbles to pieces as it is bombarded by meteors ejected from its moon. When a chunk of the planet’s crust takes enough damage, it falls into a black hole at the planet’s core. The interior of the crust is covered in striking crystal formations and a variety of Nomai structures.


Most of Brittle Hollow’s fragments destroyed.

Brittle Hollow’s geode crust is made almost entirely from an extensive rock kit. The rock kit is composed of seven different sets, each defined by its size, and within each set there are around eight variations of the rocks, totaling over 50 pieces. All of these pieces add up to a highly adaptable kit that works to support the hand crafted level design.


Top and bottom of one of Brittle Hollow’s fragments.

The crystalline portion of the crust uses the same custom BRDF shader we talked about in our previous update, which allows us to give it a unique lighting model that appears to refract and scatter light in unusual ways.


​Under the crust of Brittle Hollow.

Other than the modular rock kit that is unique to Brittle Hollow, this planet’s poles are capped with snow. The glacial poles also contain many modular ice chunks, combined with a lot of custom work to carve out their interiors. Using Brittle Hollow’s unique rock and ice kits the team was able to support the complex nature of the planet’s level design.

PAX West 2018

Just another reminder that Outer Wilds will be at PAX West! More details in the coming weeks!

PAX West is August 31st through till September 3rd 2018 in Seattle, WA.

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
9 件のコメント 詳細を見る

6月22日

E3 + VFX Development Update

(this is a crosspost from the Mobius website)

Hello everyone!

Before we get into our development update, we’d like to recap our E3 experience.

E3 Recap

We won one of the Rock Paper Shotgun’s Editors Choice Award 2018 and received two nominations from Game Informer for Best in Show 2018 and PC Gamer for Best of E3 2018.

Thank you to all of you who made it out to E3 and for all the enthusiastic responses to everything we show!


Before our Twitch segment at E3.

For those curious, here are links the various articles that mention Outer Wilds from E3:

Outer Wilds Gameplay Demo - E3 Live 2018
Top Ten of E3: Rock Paper Shotgun
Outer Wilds: Rock Paper Shotgun Article
The Best Indie Games of E3: Game Informer
10 Best Games of E3: Paste
Top Ten Games of E3: Arstechnica

What is the Actual Release Date?

While we haven’t announced a specific day or month yet, we will definitely be releasing Outer Wilds in 2018. The crazy date listed on the Xbox One store was the result of placeholder shenanigans. Let us reassure you that you won’t need to employ the services of a cryostasis lab to get your hands on a copy of Outer Wilds.

Giant’s Deep: Visual Effects (VFX)

From the outset we knew Giant’s Deep would be our most visual effects (VFX) heavy planet. As a gas giant with an ocean that is dotted with tornadoes that send islands flying, Giant’s Deep was our testing ground for developing and refining many of the VFX techniques that we use throughout the game.

The first and largest feature of Giant’s Deep is its various layers of atmosphere. At its outermost layer, Giant’s Deep uses the same atmosphere shader as Timber Hearth, with different settings to reflect its non-breathable atmosphere. Below that is a thick swirling layer of clouds, created with multiple overlapping textures to create the churning effect, with special rotating spiral caps on the poles. To add to the stormy nature of the planet, we created a dynamic heat lightning generator that spawns randomized chains of lights inside the cloud layer. This was made translucent so that the lightning shows up brighter in the areas where the clouds are thinnest.


Lightning arcs through the clouds of Giant’s Deep.

Dotted across the surface of the ocean are the wandering tornadoes that form Giant’s Deeps’ complex physics system. As the tornadoes wander, they will toss islands (or the player) into orbit, where they will float in Zero G before plummeting back down through the clouds. It was important for us that these tornadoes all look unique, so we created a system of joints for each tornado that each move in randomized circular patterns, much like a sand pendulum. We also created volumes at the base of each tornado that modify the height map of the ocean so that the water is pulled visually into the cyclones.


A field of wandering tornadoes.

In addition to the massive structural elements like the clouds, ocean and cyclones, there are a number of other effects that help to sell the physical nature of the stormy surface. There is a rain system that dots the player’s helmet visor with refractive water droplets and streams that respond differently based on whether you look up at the sky, drop your head down, or dunk under water. There are leaves fluttering on the wind that intensify when a tornado is near. Finally, we created massive, complex splash meshes so that when an island crashes from space we have an appropriately large scale effect to signal the impact.


An island dropped into the sea of Giant’s Deep.

The underwater layer of Giant’s Deep also contains a variety of challenging visual effects problems, but those secrets must remain hidden until you explore them for yourself!

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
5 件のコメント 詳細を見る

このゲームについて

Outer Wildsは、恒星系最後の20分間を繰り返すタイムループの謎に迫る、終末的な宇宙探索アドベンチャー。

スペースプログラムへようこそ!
始まったばかりのOuter Wilds ベンチャーが、繰り返し宇宙に旅立ち、宇宙の神秘に触れながら、調査する任務にキミを採用する。

謎に満ちた恒星系...
不吉なDark Brambleの中心には何が潜んでいるのか? 月にエイリアンの遺跡を建てたのは誰なのか? 無限のタイムループは止めることはできるのか? 広大な宇宙の先に何があるのか、キミの目で確かめよう。

時間とともに変化する宇宙
Outer Wildsの惑星は、隠された時空にあり、時間の経過と共に変化している。砂に埋まる前に地下都市を訪問したり、破壊される前に惑星を探査しよう。謎の解明を阻むかのように、危険な環境と自然災害が繰り返し迫ってくる。

インターギャラクティックハイキングギアを身につけろ!
ハイキングブーツをストラップ、酸素レベルをチェック、さぁ宇宙冒険の準備をしよう。さまざまなユニークなガジェットを使って、惑星を探検したり、謎の信号を追跡したり、古代エイリアンが残した暗号を解読したり、完全なマシュマロを焚火で焼こう。

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です

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