As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.
All Reviews:
Mixed (176) - 60% of the 176 user reviews for this game are positive.
Release Date:
Jul 31, 2018
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fractured Lands is an Early Access game because we want to drive development with feedback from the community. As a multiplayer shooter, the feedback derived from players regarding tuning of both our gun and vehicle combat is essential to creating a smooth experience throughout our game's lifetime. Our game is designed to continue to iterate with newly collected feedback at every step in our development of new content, and refinement of existing content.”

Approximately how long will this game be in Early Access?

“While we're prepared to pivot and reschedule, we are currently planned to exit Early Access and enter our 1.0 launch December of 2018.”

How is the full version planned to differ from the Early Access version?

“The 1.0 launch of Fractured Lands is planned with additional content within the Early Access mode, refinement of existing gameplay modes, an integration of all new gameplay modes first tested in Early Access, the addition of new vehicles and weapons throughout, and features crafted for the continuing needs of the community as they play.”

What is the current state of the Early Access version?

“The current state of the Early Access build is a single last one standing game mode, featuring vehicles, eight weapons, nearly 50 weapon attachments, about 15 vehicle attachments, on 1 64sqkm map.

This includes options for customizable vanity attachments to both character and vehicle, and the option to operate the game in custom servers.”

Will the game be priced differently during and after Early Access?

“We don't have finalized plans on our price through to 1.0 launch.”

How are you planning on involving the Community in your development process?

“We have regular interaction and feedback collection/discussion with developers through our Community Manager via the Fractured Lands Steam forums, various social media channels (Twitter, Facebook), and our support site.

We are operating a development blog we will continue to update, produce build updates and communicate those changes while asking for feedback, and have discussions with players via live stream and in forum discussions on Steam and other social sites.

Likewise we have been in regular communication with YouTube content creators, Twitch streamers, and additional community influencers in advance of our product announcement and will continue to maintain those relationships.”
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Recent updates View all (37)

November 13

Developer Play Days



Hello everyone! With Season 2 out and about, we have a couple tasks ahead of us in the immediate days and weeks left to this year.

We’re continuing to do a few feature upgrades with the content that went into Season 2, just a handful of tasks left to do that couldn’t make it in time for November 6th. A set of improvements already went in the day following launch and we’ll be putting in some more soon as well. Partly representative of your feedback and partly made up of tasks we had in mind, we’ll be refining the experience of using our map, queueing for matches, VOIP and driving physics to name a few. Of course, this also includes various bug fixes and as always new improvements to optimization and performance for a large variety of machines.

Many of you have noticed the improvements to FPS and draw distance, but we still run into off and on stutter and look to further refine playability for more machine types and configurations.

Another major task, however, involves a new community effort that our whole team is excited to help out on! We work in a small community, it’s true, but we work to support and grow the game with exciting content and opportunities to try it out, and with that our team would like to launch Developer Play Days!

Schedule:

  • Tuesday 5 PM to 7 PM Pacific Time
  • Thursday 5 PM to 7 PM Pacific Time

Most weeks (with holiday exceptions) we’ll be coordinating public Play Days with the Fractured Lands Developers on Tuesdays and Thursdays from 5 to 7 PM PT! This is also nearest Prime Time for NA players, and it’s our hope that regardless of daily activity, our STORMRIDERS and new players alike can count on a busy play schedule within that window. Likewise, we want to give players a greater “large match” experience, and with the help of the studio, we’ll provide that.

Even more important, we’ll be using this experience to better connect with our players and discuss/take note of feedback as it comes in live for the matches that we also will engage in. This will help us make the balance and new implementation decisions that shape Fractured Lands into the game YOU want to play!

So catch us today, and Thursday this week, and back again in two weeks after the US Thanksgiving Holiday for Developer Play Days!

Tribe Mode Today!
Robert
2 comments Read more

November 5

Early Access Patch Fix v.0.1.1.0 11/5/2018

Season 2 is nearly here and will launch late in the morning on 11/6! We’re making some final bug fixes before we launch the new season content, including our new TEAM BATTLE ROYALE and new vehicle the JUGGERNAUT that we’ve talked about before!



We also have some additional new fixes for lingering bugs planned for the next couple days, that we just couldn’t get in on time but we’ll continue to address issues with performance and optimization as we drop this new update.

Don’t forget we have a new FREE WEEKEND as well to look forward to on the 8th-11th so be sure to invite your friends and any of your favorite streamers and content creators to give the game a try for free then! We’ll also be dropping a discount of 30% for anyone looking to purchase the game after the weekend ends.

While you wait for the update to go live, check out the initial patch notes below to see all the cool new stuff you can expect!

Gameplay

  • Added New Game Mode
    • Added Team Battle Royale Mode
      • Players can invite friends from their Steam profile to join up into a Tribe (up to 4)
      • Players can autofill their Tribe to join a Team match
      • Players can accept Tribe invites through an envelope on the lower left of the Main Menu screen or via Steam Chat message
      • Players can be downed while in team mode, and recovered by fellow teammates
      • Players in a Tribe can view other teammates health, vehicle choice, and location on the map and minimap
    • Added Voice Chat (VOIP)
      • Players can select team chat, both voice activated and push to talk
      • Players can select global chat options and voice volume options in the Audio section of the Settings menu
      • Players can bind push to talk button and mute buttons in the Bindings section of the Settings menu
  • Adding Grave Markers
    • Players who are killed or die are given a grave marker for easy loot access, regardless of the location of their body
    • Custom grave markers can be earned as season rewards

Vehicles

  • Added vehicle: Juggernaut
    • Added Juggernaut vehicle attachments
      • Standard Wheels
      • Offroad Wheels
      • Armored Wheels
      • Rocketjump Wheels
      • Grinder Armor
      • Plow Armor
      • Basic Doors
      • Armored Doors
      • Trunk Stash
      • Extra Fuel Tank
      • Jet Booster
      • Machine Guns
      • Missile Launchers
    • Juggernaut top speed of 80kph equal to Dustrider 80kph; 0-60 acceleration, however, is much less than both Dustrider and Razorback
    • Juggernaut has a gas unit capacity of 8 and starts at 6 compared to Dustrider gas unit capacity of 6 and starts with 3
    • Juggernaut has 400 unit weight capacity, compared to Dustrider 200 unit; however, Juggernaut part attachments have a higher overall weight compared to Dustrider parts
    • While Jet Boosters on the Dustrider consume .25 additional units of gas with each use, and Razorback Jet Boosters consume no additional gas with use, the Juggernaut consumes a .5 unit of gas with each use of the Jet Boosters
    • Juggernaut Machine Guns and Missile Launchers have a droprate percentage equal to that of the Dustrider
    • Juggernaut has 2800 units of health compared to the Dustrider 700 and the Razorback 300
    • Juggernaut has higher impact damage to enemy vehicles, and reduced overall player damage taken when striking an enemy vehicle
    • Juggernaut has less overall climb compared to Dustrider and Razorback
    • Juggernaut player character capacity is 5 compared to 3 on Dustrider and 1 on Razorback
  • Revised Dustrider seating capacity to 3 from 2
  • Revised passenger function on vehicles to allow for players to fire weapons from vehicles
  • Addressed an issue where vehicles would come to a halt after an attachment is shot off
  • Addressed an issue where the “Conspiracy Theory” vehicle paint no longer glowed
  • Addressed instances where vehicles striking other vehicles would cause them to fly

Environment

  • Updated “Remnant” map location with revised layout and loot locations.
  • Revised surrounding POIs to “Remnant” map location
  • Updated “Murdercross Tracks” with new racetrack and POI layout designs
  • Updated “Warmonger Compound” and removed various foliage items
  • Added variety of new POI buildings
  • Revised landscape for improved vehicle traversal
  • Adjusted collision on interior furniture items
  • Addressed issues with various floating items and errant foliage
  • Addressed issues with various portions of terrain
  • Addressed issues with collision errors on rock geo
  • Addressed issues with collision on “Stormrider Stronghold” architecture
  • Addressed issues where players would get stuck in stair collission on “Stormrider Stronghold”
  • Addressed various environment clipping issues
  • Addressed various level streaming issues
  • Increased distance on LODs
  • Adjusted direction display for shadows
  • Adjusted shadow and lighting for props inside buildings
  • Revised storm effect for improved performance

Weapons & On-Foot Gameplay

  • Added weapon: Valhalla SMG
    • Higher rate of fire and comes with built-in silencer
    • Uses flyweight ammunition
    • Fits in Primary or Secondary weapon slot
  • Added new attachment: hammer stock
    • Attachable only to Valhalla
    • Reduces recoil
  • Added new feature: weapon stripping
    • In player inventory, weapon stripping icon now displays in weapon slots
    • Removes all attachments and ammo from equipped weapon
  • Added new consumable: HiOctane
    • Health-over-time for 120 units over 3 minutes
    • Takes 8 seconds to consume
    • Weighs 50 units
  • Adjusted Duct Tape consumable to apply to all health units (beyond the 75% marker)
  • Adjusted Duct Tape consumption time to 2 seconds down from 4 seconds
  • Adjusted Duct Tape health restoration to 5% down from 10%
  • Adjusted Staple Gun consumable to apply to all health units (beyond the 75% marker)
  • Adjusted Staple Gun weight to 35 down from 50 units
  • Adjusted Staple Gun consumption time to 3.5 seconds down from 7 seconds
  • Adjusted Staple Gun health restoration to 40% down from 75%
  • Adjusted Moonshine consumption time to 2 seconds down from 4 seconds
  • Adjusted all healing consumables to apply while walking (sprinting will cancel consumption action)
  • Adjusted look of spawned gas masks to better distinguish between them
  • Adjusted the position of ammo that spawns with weapons
  • Adjusted the distance values of the bolt action SFX on the Dragunov and Remedy
  • Adjusted Cauterizing Torch consumption SFX
  • Addressed an issue where SFX would stack when a player moved a consumable item between the ground, inventory and truck while using another consumable item
  • Addressed an issue where Moonshine timer would disappear when using a 2nd Moonshine while the current consumable timer was active
  • Addressed issues where loot was not lootable via the interact key
  • Addressed an issue where Dragunov barrel tip appears untextured
  • Addressed an issue where killed player’s body would desync and ragdoll, making the player unlootable
  • Addressed an issue where the Remedy would improperly display while spectating

UI & Menu

  • Added Character customization:
    • New vanity items
      • Hair (8 new options)
      • Face Paint (6 new options)
      • Eyewear (2 new options)
      • Tops (12 new options)
      • Pants (5 new options)
      • Gloves (2 new options)
      • Melee (4 new options)
      • Boots (2 new options)
    • New vanity category
      • Tattoo (7 options)
  • Added Vehicle customization:
    • New vanity items Dustrider
      • Paint Job (4 new options)
      • Hood (2 new options)
      • Lights (1 new option)
      • Rear (1 new option)
      • Exhaust (1 new option)
      • Plate (9 new options)
      • Horn (1 new option)
    • New vanity items Razorback
      • Paint Job (5 new options)
      • Front (2 new options)
      • Handlebars (1 new option)
      • Rear (1 new option)
      • Exhaust (1 new option)
      • Plate (9 new options)
      • Horn (1 new option)
    • New vanity items Juggernaut
      • Paint Job (9 options)
      • Hood (5 options)
      • Top (2 options)
      • Rear (3 options)
      • Exhaust (3 options)
      • Plate (17 options)
      • Horn (4 options)
  • Added Style Option
    • Added Grave Options
      • Grave (4 options)
  • Updated map and minimap for greater representation of areas
  • Updated map to display place names of major POIs
  • Added map pinning feature
    • Players can set and remove markers on the map with a mouse click (left to place, right to remove)
  • Adjusted experience SFX on the recap screen
  • Updated Localization for latest items
  • Addressed an issue where boost icons on the HUD were blocking the Report button for spectators

We have more things to address and will update players on our known issues tomorrow as well as show interested parties a look at some of the new content, like our updated map and team mode features!

Fresh from some external playtests playing with teams!
Robert
6 comments Read more
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About This Game

As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.

Set in a post-apocalyptic world. Players begin with a car a wrench and the open road. Drive to the outlying territories with the hopes of securing enough to get by or head straight into the super city for immediate loot and bloodshed.

Post Apocalyptic World


The desolate desert setting channels the use-what-you-can to survive aspect and frantic feeling of the post-apocalyptic setting. Encouraging players to “MacGyver” their way through the game with whatever they can find be it duct tape band-aids, alcohol, blow torchers and any scraps they find out on the wasteland.

Dynamic closing Playing Field


The ever-closing storm in Fractured Lands will have the players fighting to the end as the storm pushes them closer and closer together. The storm dynamically shifts and moves with the player so different strategies can be implemented whether you stay within the eye of the storm or equip a gas mask and embrace the impending doom.

Customizable Vehicles


Vehicles in Fractured Lands are the most powerful weapons in the game. Players start with a bare-to-the-bones vehicles that can be upgraded with powerful attachments such as cutting through armored defenses with a spike bumper, rigging up a nitrous boost to rocket through the battlefield or carrying a surplus inventory to help magnify gameplay strategies.

Battle Royale with Vehicle Combat


Fractured Lands breaks the mold and puts a spin on a familiar formula with an arsenal of vehicles. With every combatant starting behind the wheel of a customizable vehicle, the search for weapons, fuel and parts throughout the game make this a player’s greatest weapon.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: NVida GeForce GTX 760 2GB / AMD Radeon HD 7950 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K / AMD Ryzen 5-1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 6GB / Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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