After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Recent Reviews:
Very Positive (24) - 83% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (257) - 83% of the 257 user reviews for this game are positive.
Release Date:
Nov 29, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are creating a game we always wanted to play.
Being both game developers and players, we know that strategy gamers are an active and dedicated but also very demanding community. The game we are working on is based on fresh ideas and unique game mechanics. We believe that making Driftland: The Magic Revival available at this stage of production will allow us to gather feedback from enthusiasts of the genre and achieve the expected quality. Players’ support and participation in the development process is an invaluable help, especially to a small studio like ours.

Join us to dive into the world of Driftland, test innovative game mechanics and help to create a truly unique strategy game!”

Approximately how long will this game be in Early Access?

“We estimate the duration of Early Access at 6 to 12 months. 6 months is the time that we have planned to complete the game development, but as we want players and their feedback to have an important impact on the decision to move to the final version of the game, the time may be reasonably longer.

During the entire Early Access, we will keep you informed and provide you with regular updates, so you will always know at what stage of our development plan we currently are.”

How is the full version planned to differ from the Early Access version?

“Two playable races and procedurally generated maps versus AI (including hostile Barbarians) will be available from the very launch of Early Access. (Currently, there are four available races.)
For months to come, the game will undergo many changes. We are going to continue working on features that will be available from the beginning and add new ones. In addition to many minor features, the main elements to be added are:
  • grouping of warriors in the camps
  • multiplayer mode
  • four intertwining campaigns (one for each race)

What is the current state of the Early Access version?

“The game is currently a playable alpha version. Our Early Access players will have a choice of four races with their buildings and upgrades, procedurally generated single player maps to exlore, hostile barbarians, and wild beasts to fight and tame.
The current version of this mode is ready for playtesting, should be pleasant but challenging. Bugs should not be excessive nuisance, but of course can happen. Additional features, tweaks, bug fixes and game modes will follow soon.”

Will the game be priced differently during and after Early Access?

“Yes. One of the advantages of participating in Driftland’s Early Access is getting the game at a significantly lowered price.”

How are you planning on involving the Community in your development process?

“It’s important for us to have as close contact with our players as possible. We will be at the players’ disposal on social media (like Facebook or Instagram) and want to regularly talk with our community on Reddit and Steam forums.”
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Recent updates View all (14)

August 10

Patch Notes: 0.6.126

With great power comes great responsibility and with great features come bugs - that’s what superheroes and players use to say. Once again, you proved to be both and amazed us with your dediaction!

After we added a ton of new content in the last Updates, you found an extremely helpful list of elements we could improve or fix - and this Patch is all about that. Well, to tell you the truth, we added few new features just to make it even better!
  • Bannermen in the Camps will now behave in much more predictable way: they will get ready for Raids as expected, won’t get stuck and follow their targets as intended!
  • Camps and Raids are much more readable and the rules behind them are easier to understand thanks to the tweaks to the UI!
  • Binding key shortcuts is significantly easier - all you have to do is click on the intended icon while holding a keybord button of your choosing!
  • You can instantly go to the map (and back) with the M button!
  • The Return to the Castle button will now take you back to the previous location upon clicking it for the second time!
  • Some high resolutions will not affect the size of your cursor anymore.
  • We fixed a list of crashes.
  • We fixed typos and added new texts.
May your lands remain unshattered,
- Luke
9 comments Read more

July 20

Update Notes: 0.6.109



This is going to be good. And big. And good. Did I wrote that already? That’s perfectly fine, because it deserves to be mentioned twice, as it’s not only one of the things you requested the most, but also one of the coolest additions and improvements to the game. Without further ado: Camps, Bannermen and Raids!

Camps
  • All the races can now pitch Camps, where Heroes gather to form Banners. This way, you can create groups of your choosing and plan coordinated attacks - battles are easier to handle and, most of all, much more entertaining! That’s not all, as each race provides it’s Bannermen with different Camp Skills!
  • Nature’s Gift (Wild Elves): All Bannermen will start Raids with the Nature’s restorative blessing!
  • Big Bretta (Dwarves): Powerful Dwarven mortar will aid Bannermen during Raids, even at a great distances!
  • Battle Brothers (Humans): Bannermen train together and share war stories, gaining experience even outside of battle!
  • Rite of the Fallen (Dark Elves): Bannermen collect skulls of their enemies and become stronger through their Blood Magic!

Reworked Flag Menu
  • We added radial shape and smooth animations to the new Flag Menu, now including Pitch Camp and Raid Flags. The new menu works anywhere on the map, and after selecting one of the Flags, you will enter a new mode allowig you for easier placement of bigger number of it in the game and clearer indication of weather you are able to place it or not (and why) - easier, faster and more convenient!

Other improvements
  • We added more available key shortcuts
  • Bug fixes

First Campaign is entering an important phase of development, but we’ll have at least one more surprise for you before it’s released!

May your lands remain unshattered,
- Luke
13 comments Read more
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About This Game



After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.



Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaign**, and multiplayer**

** Will be added during Early Access development

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: AMD Ryzen 3 or Intel Core i3 (3 Ghz)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 7970 or NVIDIA GeForce 770 or or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: AMD Ryzen 5 or Intel Core i5 (3 Ghz)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480 or NVIDIA GeForce 1060 or or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space

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