After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Recent Reviews:
Mostly Positive (14) - 78% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (206) - 83% of the 206 user reviews for this game are positive.
Release Date:
Nov 29, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are creating a game we always wanted to play.
Being both game developers and players, we know that strategy gamers are an active and dedicated but also very demanding community. The game we are working on is based on fresh ideas and unique game mechanics. We believe that making Driftland: The Magic Revival available at this stage of production will allow us to gather feedback from enthusiasts of the genre and achieve the expected quality. Players’ support and participation in the development process is an invaluable help, especially to a small studio like ours.

Join us to dive into the world of Driftland, test innovative game mechanics and help to create a truly unique strategy game!”

Approximately how long will this game be in Early Access?

“We estimate the duration of Early Access at 6 to 12 months. 6 months is the time that we have planned to complete the game development, but as we want players and their feedback to have an important impact on the decision to move to the final version of the game, the time may be reasonably longer.

During the entire Early Access, we will keep you informed and provide you with regular updates, so you will always know at what stage of our development plan we currently are.”

How is the full version planned to differ from the Early Access version?

“Two playable races and procedurally generated maps versus AI (including hostile Barbarians) will be available from the very launch of Early Access.
For months to come, the game will undergo many changes. We are going to continue working on features that will be available from the beginning and add new ones. In addition to many minor features, the main elements to be added are:
  • one more race - dwarves (there are three available in the game: humans, dark elves, and recently added wild elves)
  • multiplayer mode
  • four intertwining campaigns (one for each race)

What is the current state of the Early Access version?

“The game is currently a playable alpha version. Our Early Access players will have a choice of two races with their buildings and upgrades, procedurally generated single player maps to exlore, hostile barbarians, and wild beasts to fight and tame.
The current version of this mode is ready for playtesting, should be pleasant but challenging. Bugs should not be excessive nuisance, but of course can happen. Additional features, tweaks, bug fixes and game modes will follow soon.”

Will the game be priced differently during and after Early Access?

“Yes. One of the advantages of participating in Driftland’s Early Access is getting the game at a significantly lowered price.”

How are you planning on involving the Community in your development process?

“It’s important for us to have as close contact with our players as possible. We will be at the players’ disposal on social media (like Facebook or Instagram) and want to regularly talk with our community on Reddit and Steam forums.”
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Recent updates View all (9)

April 6

Update Notes: 0.5.37

Watch your heads, because in this Update we got down to all Range Units! We also continued the process of AI improving, adding a bunch of tweaks that will make the game more challenging and fun. Check out the list of all the changes:

Improved Range Units:
  • Better animations
  • New projectiles
AI Improvements:
  • Enemy Empires can now fortify their Castles and upgrade them to higher Tiers
  • Enemy Empires can now upgrade their Watchtowers
  • Cancelling an Attack Flag on your island will now prevent Units from continuing the fight (previously, it worked only on enemy islands)
Other Improvements:
  • We inverted the way shift works (you can now build or cast spells continuously with mouse alone and adding shift allows for a single placement or cast)
  • We also worked on even better optimisation and added various tweak to the game
As always, we are looking forward to your feedback, so let us know what you think about the Update and don’t hesitate to share your ideas with our team!

May your lands remain unshattered,
- Luke
20 comments Read more

March 28

Update Notes: 0.5.31



Small step for a game, one giant leap for the Players! Sometimes one change can make a really huge difference and, speaking about steps and leaps, this is the case - your Units will now be able to run, basing the decission to move their feet faster on their profession and current situation. Now, the game’s even more enjoyable, with better pace and Heroes that simply feel more alive! Also, we added epic new music for the Wild Elves to make the overall experience more… epic! Here’s a list of all the changes:

Running / Walking Units:
  • All Units can now choose between walking and running, better adapting to various situations. If your Castle is under siege, there’s no time for laziness!
New Music:
  • We changed sountrack for the Wild Elves - it’s more atmosperic, detailed and adapts to the situation in the game (like in all other races)! It’s sung in Elvish, too.
Other Improvements:
  • Improved AI (including already mentioned running or avoiding enemy turrets)
  • Bug Fixes (for example, you can now save the game after winning)
We are also approaching final stages of Dwarves’ developement process - we can’t wait to share the neat new biome type, new Units, spells and gameplay possibilities with all of you! Fortunatelly, they are just around the corner!

May your lands remain unshattered,
- Luke
14 comments Read more
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About This Game



After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.



Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaign**, and multiplayer**

** Will be added during Early Access development

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i3 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 3 Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
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