After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Recent Reviews:
Mixed (16) - 62% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (273) - 81% of the 273 user reviews for this game are positive.
Release Date:
Nov 29, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are creating a game we always wanted to play.
Being both game developers and players, we know that strategy gamers are an active and dedicated but also very demanding community. The game we are working on is based on fresh ideas and unique game mechanics. We believe that making Driftland: The Magic Revival available at this stage of production will allow us to gather feedback from enthusiasts of the genre and achieve the expected quality. Players’ support and participation in the development process is an invaluable help, especially to a small studio like ours.

Join us to dive into the world of Driftland, test innovative game mechanics and help to create a truly unique strategy game!”

Approximately how long will this game be in Early Access?

“We estimate the duration of Early Access for about a year. It is the time that we have planned to complete the game development, but as we want players and their feedback to have an important impact on the decision to move to the final version of the game, the time may be reasonably longer.

During the entire Early Access, we will keep you informed and provide you with regular updates, so you will always know at what stage of our development plan we currently are.”

How is the full version planned to differ from the Early Access version?

“Two playable races and procedurally generated maps versus AI (including hostile Barbarians) will be available from the very launch of Early Access. (Edit: four races are already available)
For months to come, the game will undergo many changes. We are going to continue working on features that will be available from the beginning and add new ones. In addition to many minor features, the main elements to be added are:
  • grouping of warriors in the camps
  • multiplayer mode
  • four intertwining campaigns (one for each race)

What is the current state of the Early Access version?

“The game is currently a playable alpha version. Our Early Access players will have a choice of four races with their buildings and upgrades, procedurally generated single player maps to exlore, hostile barbarians, and wild beasts to fight and tame.
The current version of this mode is ready for playtesting, should be pleasant but challenging. Bugs should not be excessive nuisance, but of course can happen. Additional features, tweaks, bug fixes and game modes will follow soon.”

Will the game be priced differently during and after Early Access?

“Yes. One of the advantages of participating in Driftland’s Early Access is getting the game at a significantly lowered price.”

How are you planning on involving the Community in your development process?

“It’s important for us to have as close contact with our players as possible. We will be at the players’ disposal on social media (like Facebook or Instagram) and want to regularly talk with our community on Reddit and Steam forums.”
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Recent updates View all (16)

September 7

Driftland at PAX West

Driftland invaded PAX West! We were in Seattle from August 31 to September 2, showing you progress on the game and, as usual, you were great! Video games shows are not an easy place to present a 4X game mixed with real-time strategy, but despite the noise and hustle and bustle, many of the fans were bravely immersed in the tutorials and secrets of building their Empire on the islands hanging in the skies.

We found it interesting that more than half of the players chose to play with Dwarves. Could it be that our dwarven Geomancer lady had such a great influence?

See a few photos from our booth!

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August 31

Update Notes: 0.6.143

Mage Overlords, this Update is a great opportunity to tell you more about our work on the crucial incoming features.

We already started using our new editor in the process of building the first Campaign (that has all it’s missions already planned in detail). This is the second consecutive Update focused on fixing issues you report, because before releasing the story mode, we want to be sure the game’s stable, enjoyable and free of bugs that would be more difficult to eliminate afterwards. We also want it to be a complete experience, so there are two big features we want to share with you, before we let you shape the story of Emeryk, Urias and other characters important for the future of Driftland.

At the same time, we continue our work on additional language versions and are now exhibiting at PAX West in Seattle (come see us if you’re attending the event)! We also looked into a lot of game elements, making Driftland’s overall experience even more enjoyable! You will find the list of all the changes below:

Improvements and fixes:
  • Most of all, we fixed various crashes and other bugs, both reported by you and revealed by our tests, making the game more stable and enjoyable!
  • We refined game’s AI, improving Units’ behaviour in battle.
  • Heroes that lost their building (Berserkers Halls, Wizard Tower etc.) will now receive a Vagabond debuff (Losing home made this Hero vulnerable, decreasing Damage and Armor by 50%. We should rebuild the place.) That’s something you should be aware of, but something you can use to your advantage, too.
  • We improved UI in various ways, for example: esc button now closes buildings’ windows, Paths of Progress have a wider slider (pun uninteded) and we fixed windows’ jumping after assigning Workers.
  • Upon abandoning a ritual spell by your spellcasters, the magical ribbon around the island will now be slowly receding.
  • You can now block in-game key binding to avoid unintentional assigning shortcuts.
  • We continue the process of improving animations.
  • Dark Elven Cottage has a new model (the change will be followed by a much bigger one).
  • We slightly improved world visuals (the change will also be followed by a much bigger one).
  • We added new texts and improved existing ones (like better explanation of flag priorities).
As always, I want to thank you for your support! If you have any additional questions about this and future Updates, simply share them in the comments below!

May your lands remain unshattered,
- Luke
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About This Game

After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.

Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaign**, and multiplayer**

** Will be added during Early Access development

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: AMD Ryzen 3 or Intel Core i3 (3 Ghz)
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 7970 or NVIDIA GeForce 770 or or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: AMD Ryzen 5 or Intel Core i5 (3 Ghz)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480 or NVIDIA GeForce 1060 or or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space

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