Become the Most Successful (or Most Wanted) man in the city. Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.
Recent Reviews:
Mixed (26) - 50% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Mixed (559) - 69% of the 559 user reviews for this game are positive.
Release Date:
Aug 26, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Broke Protocol is a huge undertaking. In terms of scope, size, content - the final vision is something that is just massive in scale. And the best way to ensure cohesion in such a large game is to get feedback from the community as we make incremental progress.

Early Access provides the best opportunity for the community to have a hand in directing development. We will listen closely to player suggestions to give out users what they want. In this way, we can provide the best city life role-playing experience on the market.”

Approximately how long will this game be in Early Access?

“Approximately 2 years, with the full release planned for August 2019 along with Mac, Linux, and perhaps console versions as well.”

How is the full version planned to differ from the Early Access version?

“We have a stable game foundation in our Early Access Release, but the full version will bring a level of polish and TONS of new features for users to have fun with:
  • Much larger map with desert, farmland, forest, and military base
  • Expanded city with enter-able casinos, sports arenas, club, bar, cinema, and clothing shops.
  • Government system with elected officials, vote system, custom city laws, and emergency responder controls
  • Random city events from riots, storms, fires, races, airdrops, etc.
  • Promotions within careers paths and gangs depending on performance - DONE
  • Different levels of AI response, from Street Cops, to SWAT teams, and Army soldiers - DONE
  • World editor for building custom cities - DONE

What is the current state of the Early Access version?

“The Early Access version of the game should be fully playable with some experimental features (like Offline mode). There's already a full city map with vehicles, aircraft, voice chat, jobs, weapons, items, apartments, dynamic weather, and more.

Early Access gives users a substantial discount before the full release, allows a sneak peak at incoming features, and enables community input for steering the future development. Feature upgrades are to be expected weekly throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“The price will be raised before the full release of the game as new features and content is added.”

How are you planning on involving the Community in your development process?

“I'm making this game for the community. I have no investors, backers, or publishers - it's all for you. There is a roadmap on the official website, discussion forums, and Discord server for real-time feedback.

The userbase is the backbone of any role-playing game, and my goal is to server the players' interests in the best way possible. With your help, we can build an amazing city sandbox for the best role-playing on Steam.”
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Buy BROKE PROTOCOL: Online City RPG

 

Recent updates View all (28)

April 3

Repair and Rearm Update – Hitting Steam Today


Repair and Rearm in the new Broke Protocol update releasing today on Steam. This update brings a few big changes to vehicles, but first, let’s take a look at some new items. A pretty explosive new addition are the fixed turrets available to SpecOps at the military base. These come in Machine Gun and Grenade Launcher variants.

Hopefully these heavy hitters will allow for better base defense. But it also serves as a first test to projectile bullets instead of hitscan like other player weapons in-game. Map makers might also find them useful for setting up checkpoints, armed camps, or post-apocalyptic scenarios.

Armed vehicles including Apaches and Armored Cars will finally have limited ammunition. No more complete server dominance. The military vehicles can re-arm back at their spawn positions at the military base. Fixed turrets will slowly re-arm themselves over-time so tame that trigger finger, soldier.

Repair Your Vehicle

Entering vehicles now shows some special new information, including remaining vehicle hit points, and ammo count (if available). Vehicles can now also be repaired in special areas. Head to the Auto Shop on the Default map, or any other special areas designated by map designers. You know you’re within the repair/rearm zones because your health/ammo displays will highlight in green.

As game development progresses, more furniture and placeable items will have special functions. This update brings new usable beds in the game. These beds will recharge your energy level during use, as well as halting other stats like hunger and thirst from declining. They’re excellent options to boost your energy, or go AFK a bit without disconnecting or dying from hunger.

Tons of other fixes have made it into v0.95. You’ll see changes from UI and animations, to weapon stats and particle effects. Also note to Map makers. If you find your map isn’t loading on the server, even without errors, it’s probably due to a misplaced object. Use the new ForceGizmo rendering option to find objects accidentally place far away since this will jam up the NavMesh generator on server startup.
Thanks again for your input on the Discord and Social Media. More updates soon as we march towards a 1.0 release.

Repair and Rearm Update Patch Notes
  • Added usable beds to restore energy and stop other stat loss
  • Usable MG and Grenade Launcher turrets at Military base
  • Vehicles now show health and ammo status in HUD
  • Vehicles with weapons now have limited ammunition
  • Added RepairZone and RearmZone objects to World Builder
  • Auto Shop on default map will repair vehicles
  • Tank spawn in military base will rearm tanks
  • Don’t allow restrained players to drive vehicles
  • New ForceGizmo option in World Builder to find misplaced objects
  • Optimized rendering in World Builder
  • General World Builder cleanup and optimizations
  • Focusing on icon-only objects now frames objects correctly
  • Separated Car Lift prop from the Auto Shop
  • Fixed Shed props to be correct scale
  • Added new road tunnel object
  • Updated to latest Networking, SteamWorks, and VOIP libraries
  • Don’t show reload animation if no spare ammo
  • Actually fixed sprint animation stuck sometimes in vehicles
  • Fixed animations that cannot be interrupted
  • Fixed frozen Phone animation
  • Fixed rifle grip and reload animations
  • Changed pistol grip sprint animations
  • Server verification of player inputs
  • Better server-client synced ammo counts
  • Tweaked and optimized player physics to work with mobile
  • Removed unused assets to reduce game size
  • translations.txt moved to StreamingAssets for mobile compatibility
  • Some UI scaling adjustments
  • Removed character limits in the Settings menu
  • Fixed broken Look camera (Mouse 2) in World Builder
  • Fixed syncing emergency sirens across network
  • Update to latest Unity Engine patch
  • Fixed blood splat often set active at world origin
  • Updated Equip audio again
  • Added Autosaving message to World Builder
  • Support for interior-interior and exterior-exterior doors
  • Editor Entraces and Exits are simplified and interchangable now
  • Storm drains have a steam effect now
  • Smoother auto-center force in vehicles
  • Reduced PKM recoil
  • Tweaks to head position and adjusted riot shield to match
  • Fixed potential crash if AI cannot reach target
  • Fixed AI disconnect messages with navigation problems
  • Fixed SteamWorkshop Exception messages
  • Stopped increased stats depletion when sprinting in vehicles
  • Fixed missing action menu when looking at furniture objects
  • Fixed rocket and shell trail coloring

Regards
@nongbenz
8 comments Read more

March 18

Interpol Update – Releasing Today


The Interpol Update – another Broke Protocol update is releasing today on Steam. This time with a focus on adding more polish and International support in the game. Now you can find language options within the Settings menu. Finally, players around the world can understand the text-heavy portions of the game, Though this first release only translates action menus for items, it will be expanded upon each update. If you’re interested in helping translation, find a link the Official BP Discord from our main page at https://brokeprotocol.com/.

New City Props
A whole set of new city objects have been added to the map editor, and interspersed around the Default map. These include new bins, public phones, usable ATMs and soda machines, and much more. Some older props we’re also optimized and fixed up in preparation for the mobile release. These new additions should add more variety to custom maps, though you can look forward to a ton of apocalypse themed buildings and props later on.

You’ll see some other small changes with the Interpol Update. Lighting has been revamped for darker and moodier nights. But if you want to light up part of your custom map, no worries, some new Lighting objects have been added to the World Builder under the Basic folder. The AI have also received some optimizations. And they can now climb ladders to give chase!

Some equipment changes have also been added. Players actually reach for their next item when switching and aim down sights without glitching. Animation bugs have been fixed and a new switch animation added. Also the sound is less grating – no more weapon cocking when you’re picking up a frying pan.

You’ll also be rewarded for some new Steam trading cards and badges this update. Receive one out of ten cards for each hour of play… exchange these for badges or sell on the Community Market. Packs of profile backgrounds and BP themed emoticons have also been added, but it’s up to you to discover these.

Too many other fixes and upgrades have made it into v0.94. Apartment glitches, wonky sensitivity, and locked framerates have all been looked into so hope you’ll find a stable release with this update. Now, more effort can be put into expanding content.
Details below, and thanks to Evan and KatoSoto for pics.

Interpol Update Patch Notes
  • New city props added from signs, bins, phone booths, and more
  • Added language options in Settings (EN, PL, RU, ES, BR, TR, FR, DE)
  • Darker nights and slight lighting changes
  • Added new Light objects to editor for map lighting
  • Better weapon ironsight handling
  • Added weapon change animation
  • Changed equip sound
  • Fixed defibrillator use animation
  • Fixed missing apartment items after being invited
  • Fixed falling down breaking a weapon switch
  • AI able to navigate ladders now
  • Tweaked AI navmesh parameters for better water navigation
  • Updated to latest Unity Patch (fixes broken frame/refresh rates)
  • Fixed international support for different decimal separators
  • AI will only pull over for police cars with drivers
  • Floating point variables are better handler for cross-regional formats
  • Added simple player animation for repairing and processing drugs
  • Added trading card and game badges
  • Added error handling for failed hostName binding
  • AI will only restock if not restrained nor knocked out
  • Raised colliders on Sportscar for fewer ground collisions

Regards
@nongbenz
8 comments Read more
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About This Game

Become the Most Successful (or Most Wanted) man in the city.


Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.

You can roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. You start with nothing and have to build your wealth, while managing your hunger, thirst, stamina, and addiction levels.

Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, or law enforcer. You write your own story in Broke Protocol.

Features

  • Supports over 100 online players per server
  • Wide open and continuously expanding city with suburbs, market, prison, marina, military base, and airport
  • Full-fledged and easy to use World Builder with no limits and thousands of prefabs for use
  • Hundreds of AI citizens, police, firefighters, paramedics, and criminals roaming the city streets
  • 3D Positional VOIP to talk with other players near you
  • Take on any job yourself to bring order and justice to the streets
  • Access interiors with staff, guards, and shopping areas
  • Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and restraints
  • Ownable apartments and gangs/territory system
  • Usable cars, trucks, aircraft, boats, and armored vehicles
Made with Synty Studios World Models and custom assets.

System Requirements

    Minimum:
    • OS: Windows 7 32/64-bit
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Support Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space

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