Become the Most Successful (or Most Wanted) man in the city. Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.
Recent Reviews:
Very Positive (21) - 80% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (477) - 71% of the 477 user reviews for this game are positive.
Release Date:
Aug 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Broke Protocol is a huge undertaking. In terms of scope, size, content - the final vision is something that is just massive in scale. And the best way to ensure cohesion in such a large game is to get feedback from the community as we make incremental progress.

Early Access provides the best opportunity for the community to have a hand in directing development. We will listen closely to player suggestions to give out users what they want. In this way, we can provide the best city life role-playing experience on the market.”

Approximately how long will this game be in Early Access?

“Approximately 2 years, with the full release planned for August 2019 along with Mac, Linux, and perhaps console versions as well.”

How is the full version planned to differ from the Early Access version?

“We have a stable game foundation in our Early Access Release, but the full version will bring a level of polish and TONS of new features for users to have fun with:
  • Much larger map with desert, farmland, forest, and military base
  • Expanded city with enter-able casinos, sports arenas, club, bar, cinema, and clothing shops.
  • Government system with elected officials, vote system, custom city laws, and emergency responder controls
  • Random city events from riots, storms, fires, races, airdrops, etc.
  • Promotions within careers paths and gangs depending on performance - DONE
  • Different levels of AI response, from Street Cops, to SWAT teams, and Army soldiers - DONE
  • World editor for building custom cities - DONE

What is the current state of the Early Access version?

“The Early Access version of the game should be fully playable with some experimental features (like Offline mode). There's already a full city map with vehicles, aircraft, voice chat, jobs, weapons, items, apartments, dynamic weather, and more.

Early Access gives users a substantial discount before the full release, allows a sneak peak at incoming features, and enables community input for steering the future development. Feature upgrades are to be expected weekly throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“The price will be raised before the full release of the game as new features and content is added.”

How are you planning on involving the Community in your development process?

“I'm making this game for the community. I have no investors, backers, or publishers - it's all for you. There is a roadmap on the official website, discussion forums, and Discord server for real-time feedback.

The userbase is the backbone of any role-playing game, and my goal is to server the players' interests in the best way possible. With your help, we can build an amazing city sandbox for the best role-playing on Steam.”
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Recent updates View all (23)

December 8

Workshop Update Releasing – Creators Wanted

Steam Workshop support is finally here! Build all new worlds and share with the community for both online play and single-player. All item creation, sharing, and even following community content can now be done in-game.

Click the Plus icon to immediately subscribe to and download community maps. You'll find your new maps listed in the updated Offline Play menu. No more annoying config file editing. Just a couple of easy steps to play around with custom content.

In the workshop, you can find works-in-progress, training maps, testing scenarios, or full cities to explore. Soon you'll see additional custom content support for adding new weapons and skins as well.

This update also introduces a new vehicle, the largest one yet actually. The Semi-truck can be found driven by AI or parked in industrial areas. It's got enough mass to blow through blockades and deal destruction. However, it's slow to hit top speed so try to keep your momentum going.

In addition, a ton of new Industrial and Train Objects have been added to the world builder. You'll find tracks, tunnels, warehouses, containers, and dozens of more placeable objects. Broke Protocol will continue to see more objects additions to give creators the toolset they need to make really diverse content.

Also, and a brand new weapon made the cut into v0.89. A black-market Soviet PKM. This light-machine gun is absolutely devastating. Think the firepower of the AK, with the continuous firing capability of a machine gun. Though a bit slower and heavier than the SAW, this 7.62 packs a punch that makes it a literal meatgrinder. Use with caution.

You'll find this at the default gun merchant for a cool $2000. Better stock up on ammunition and armor because the slow-movement speed can make you easier to track down. But that's ok, since this weapon excels in a target-rich environment.

Also you've find various tweaks from menu and mesh changes, to driving tweaks. Here's the rest of the change log. Looking forward to trying out your custom maps soon.
Linux Server and Tools
Workshop Update Patch Notes
Added Steam Workshop Browser
Added in-game Workshop Uploader
Added drivable Semi-Trucks
Added PKM light machine gun
Added dozens of train/industry map objects
Added map selection to Offline mode
Offline mode larger map support
Fixed some building mesh errors
Tweaked shop textures
Fixed some city object texture transparency
Bullethole and blood meshes have backfaces now
Optimized preview generation in World Builder
Map format has newlines for cleaner version control
Editor can edit inventory lengths without losing items
Fixed apartment door particle effects location
Couple new vehicle sound updates
Vehicle steering lock tweaks
Minor inventory icon changes

5 comments Read more

November 11

Downtown Update Out on Steam Today

The Downtown Update is ready for release today! Your game will automatically update with all new objects, features, fixes, and a new weapon. The main highlight of this update is a whole set of new city objects, buildings, landmarks, and props to help your custom map stand out.

Add famous landmarks or a large business district to your custom server. The default map has been updated with some objects but will see a fully-realized downtown area in the future. For now, support your community servers and map makers on our Discord here. Workshop integration is coming so prepare content and post on our #worldbuilder channel for a chance to get featured.

You'll also find a brand new can opener at the gun shop. By can opener, I mean the world-famous SPAS-12 Special Purpose Automatic Shotgun. It has similar stats to the basic shotgun but sports a semi-automatic firing mode. This beast will leave a mark so make sure to use in areas where collateral damage is not an issue, or if you just don't give a fuck what gets destroyed in the process.

The new automatic shotgun kicks like mule and has spread like no other. So you want to get in close to make sure every hit counts. You'll find it sold at the gunshop only, though there is a shelf item available if you want to 'borrow' it for a while. Use with caution.

Finally, I wanted to thank the content creators and admins for their amazing contributions. Community servers like Project Gaming, BPRP, Suran.PL, and the Chile server have built awesome communities. Moderating an RP server is no small task, so thank admins for their hard work. And make sure you support their efforts into things like Server tools and custom maps. Workshop integration will hopefully give creators more recognition in our community.

For now, here's the rest of the giant change log. Can't wait to see what else the you can come up with.
Linux Server and Tools
Downtown Update Patch Notes
Added farm props, objects, and items
New weapon added (SPAS-12)
Updated gunshop and merchant with new weapon
New city objects, buildings, landmarks, and props
New netcode powered by ENET (faster and more robust)
Fixed player orientation and hit registration problems
Increased server tick-rate by 60% for more accurate player syncing
Optimized graphics system for multi-threaded performance
Hide un-selected interiors in editor
Fixed'X' Button to nullify objects in editor
Fixed casting exceptions in the editor
Fixed AI getting stuck often due to new player physics
Correctly reset AI after they've been knocked out
Some new buildings added to Default map
Slight Default map waypoint tweaks to prevent stuck AI
Spawned AI without nearby waypoints/navmesh will be destroyed
Added map warnings for missing waypoint/door/inventory references
Fixed ocean animation and correctly sync across client/server
Updated VOIP library to latest release
More accurate server player count reporting
Slight flood chance increase
Reduced rain audio volume a bit
Fixed client map loading stuck after joining different servers
Improved server data throttling during initial map transfer
Clean up memory after map is loaded
Don't need to sync some server-side objects with client
Fixed duplicate items in furniture menu
Reduced boat/plane/helo stabilizer forces
Many road and prop mesh fixes and cleanup
Fixed police lights stuck not rotating
Fixed connection error handling
Tweaked packet throttling settings (crazy lag)
Fixed off-by-one error in apartment index calculation
Asynchronous client-side game loading
Added Exit button during loading
Update to latest Unity Engine release

5 comments Read more
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About This Game

Become the Most Successful (or Most Wanted) man in the city.

Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.

You can roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. You start with nothing and have to build your wealth, while managing your hunger, thirst, stamina, and addiction levels.

Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, or law enforcer. You write your own story in Broke Protocol.


  • Supports over 100 online players per server
  • Wide open and continuously expanding city with suburbs, market, prison, marina, military base, and airport
  • Full-fledged and easy to use World Builder with no limits and thousands of prefabs for use
  • Hundreds of AI citizens, police, firefighters, paramedics, and criminals roaming the city streets
  • 3D Positional VOIP to talk with other players near you
  • Take on any job yourself to bring order and justice to the streets
  • Access interiors with staff, guards, and shopping areas
  • Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and restraints
  • Ownable apartments and gangs/territory system
  • Usable cars, trucks, aircraft, boats, and armored vehicles
Made with Synty Studios World Models and custom assets.

System Requirements

    • OS: Windows 7 32/64-bit
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Support Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space

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