Become the Most Successful (or Most Wanted) man in the city. Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.
Recent Reviews:
Mixed (90) - 47% of the 90 user reviews in the last 30 days are positive.
All Reviews:
Mixed (575) - 68% of the 575 user reviews for this game are positive.
Release Date:
Aug 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Broke Protocol is a huge undertaking. In terms of scope, size, content - the final vision is something that is just massive in scale. And the best way to ensure cohesion in such a large game is to get feedback from the comminity as we make incremental progress.

Early Access provides the best opportunity for the community to have a hand in directing development. We will listen closely to player suggestions to give out users what they want. In this way, we can provide the best city life roleplaying experience on the market.”

Approximately how long will this game be in Early Access?

“Approximately 1 year, with the full release planned for August 2018 along with Mac, Linux, and perhaps console versions as well.”

How is the full version planned to differ from the Early Access version?

“We have a stable game foundation in our Early Access Release, but the full version will bring a level of polish and TONS of new features for users to have fun with:
  • Much larger map with desert, farmland, forest, and military base
  • Expanded city with enterable casinos, sports arenas, club, bar, cinema, and clothing shops.
  • Government system with elected officials, vote system, custom city laws, and emergency responder controls
  • Random city events from riots, storms, fires, races, airdrops, etc.
  • Promotions within careers paths and gangs depending on performance
  • Different levels of AI response, from Street Cops, to SWAT teams, and Army soldiers
  • World editor for building custom cities

What is the current state of the Early Access version?

“The Early Access version of the game should be fully playable with some experimental features (like Offline mode). There's already a full city map with vehicles, aircraft, voice chat, jobs, weapons, items, apartments, dynamic weather, and more.

Early Access gives users a substantial discount before the full release, allows a sneak peak at incoming features, and enables community input for steering the future development. Feature upgrades are to be expected weekly thoughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“The price will be raised before the full release of the game as new features and content is added.”

How are you planning on involving the Community in your development process?

“I'm making this game for the community. I have no investors, backers, or publishers - it's all for you. There is a roadmap on the official website, discussion forums, and Discord server for real-time feedback.

The userbase is the backbone of any roleplaying game, and my goal is to server the players' interests in the best way possible. With your help, we can build an amazing city sandbox for the best roleplaying on Steam.”
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Recent updates View all (20)

August 15

Broke Protocol Free to Keep (100% Off) for 100 Hours

Broke Protocol Goes Free

Broke Protocol, an online open-world RPG, was released on Steam one year ago. And to celebrate its anniversary, you can get it on Steam for completely free. If you're fast. Starting August 15th 10am PST (5pm UTC) Broke Protocol will be free to keep forever (100% off). No trial, limitations, or strings attached. But act quickly because the offer is only available during this 100-hour promotion. Store Page

Broke Protocol received a lot of attention during its free alpha testing phase. As a game built from the ground up to support roleplaying, the game doesn't have the same limitations of other third-party mods that attempt the genre, such as DarkRP or Arma Life. Broke Protocol can support over a hundred players, in addition to thousands of objects, NPCs, and items. It's server-authoritative to prevent exploits and all heavily optimized, capable of running on your grandma's rig.

While the game was initially a cops and robbers type deal with heavy focus on criminal activities, gunplay, and general mayhem. It was clear the community wanted more. Hopping on a random server can still be chaotic. Especially since many players get into the game with a deathmatching mindset. But this is being addressed with better admin tools and a shift in focus to adding more civilian jobs and enforcer roles to bring more order to the city.

The sandbox element of Broke Protocol does allow for some interesting situations. Getting kidnapped and held hostage, going undercover in an enemy gang, starting a private fight club, or betting on street races are just a few of the possible stories you'll encounter. You set your own goals, and write your own story. And as the game develops, that core concept will be kept in focus.

One of the first additions to the game were private apartments, a hideout for you and friends to stockpile, chill out, or plan your next heist. This will be expanded on with larger purchasable homes (single-owner per-home, per-server) along with garages to store your personal vehicles. Even though some furniture is currently usable for storage and such, you can expect more items to be made functional for a better roleplay experience in the future.

Later on, the game saw more civilian jobs that add activities other than all out combat. Sign up as a paramedic, delivery driver, taxi driver, or firefighter. Most of these ideas came from the community itself and future jobs will likely focus on the civilian side of things. Look out in the future for a merchant job, allowing players to run their own shop and even farming further in development.

When the game first launched, their were little to no admin tools to control the random deathmatching rampant on servers. With the addition of third-party admin tools (BP-Essentials, which almost every server runs), server owners can now admin their games much more effectively. Working together with the admin tools developer, expect future controls and even modding to come into play for Broke Protocol in the future.

Various vehicles including cars, trucks, planes, helicopter, boats, and even armored cars have been added over the course of development. These allow players to attack a problem from many different angles, quite literally. Land, sea, or air. In the future, when a map editor and scripting is added, even more of these tools will be added to the sandbox for custom scenarios and scripting.

After one year on Steam, and over a dozen updates in that time, Broke Protocol is still early in development. Much work is still ahead. but is continuing non-stop. No DLC, no lootboxes, no black-boxed proprietary servers, and no DRM. Not every game has to follow the same formula, and Broke Protocol aims to keep and expand upon the unique interactions available in the game as one of the only native-built roleplay experiences available.


Lead Developer
Cylinder Studios
10 comments Read more

August 13

Shield and More - The Hardware Update Coming Today

The Hardware update is arriving today for Broke Protocol. This brings the game version up to 0.84 and provides a few new items and stability fixes before the Free-to-Keep 100-hour Steam promotion starting August 15th.

The main feature is the new riot shield added for defense against unpredictable criminals and gang members. You can find it for sale at the gun shop and on display at the pawn shop.

The new shield offers significant protection from front-side gunfire. Beware though, the operator is still vulnerable to melee and flank attacks. Also, this isn't Seige and operators will have to put the shield down and equip another primary in order to return fire.

Also, some new military gadgets have been added for testing purposes. These include landmines, satchel charges, and a detonator. Although players will likely use these gadgets to do more harm than good, they were added for testing new equipment for an upcoming gamemode that will be separate from the city RPG action. More news on this soon.

You may find the new hardware in the guarded safe in the military base. These are off-limits, even for licensed personnel, so take them at your own risk.

New items are self-explanatory, they go boom. Mines have an arming time of 2-3 seconds and satchels must be set off with a detonator.

Tons of other fixes has made it into this release. So be sure to check it out and see you in-game!
Linux Server and Tools
Hardware Update Shield Patch Notes
Added functional riot shield sold at gun shop
Added satchels, landmines, and detonators to military safe for testing
Update to Unity Engine 2018.2.3
Progress bars for processing, bombing, repairing, and lockpicking
Hits and splatters against own player shown correctly
Fixed debfib/damage/healing working on dead players
Thrown items cleared on disconnect to prevent exploits
Max active throwables per player set at 20 for stability
Fixed grenade thrown velocity
Added memory optimizations for handling packets
Reduced light flickering while moving
Fixed missing runway lighting
Separated murder message into own function (for modding)
Fixed some fence overlapping causing collisions
Fixed incorrect traffic lights
Fixed admin spawned cars instasploding
Fixed unoccupied vehicles with lights on
Improved ping checks to reduce disconnects under load
Better master connection handling and more accurate playercount reporting
Dictionary lookup optimizations
Removed extra taxi at airport

4 comments Read more
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About This Game

Become the Most Successful (or Most Wanted) man in the city.

Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.

You can roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. You start with nothing and have to build your wealth, while managing your hunger, thirst, stamina, and addiction levels.

Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, or law enforcer. You write your own story in Broke Protocol.


  • Supports over 100 online players per server
  • Wide open and continuously expanding city with suburbs, market, prison, marina, military base, and airport
  • Hundreds of AI citizens, police, firefighters, paramedics, and criminals roaming the city streets
  • 3D Positional VOIP to talk with other players near you
  • Take on any job yourself to bring order and justice to the streets
  • Access interiors with staff, guards, and shopping areas
  • Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and restraints
  • Ownable apartments and gangs/territory system
  • Usable cars, trucks, aircraft, boats, and armored vehicles
Made with Synty Studios World Models and custom assets.

System Requirements

    • OS: Windows 7 32-bit
    • Processor: 1.8 GHz
    • Memory: 3 GB RAM
    • Graphics: Support Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space

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