Become the Most Successful (or Most Wanted) man in the city. Broke Protocol is a low-poly open-world action game with a strong focus on roleplaying features. You define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in Early Access.
Recente recensies:
Erg positief (18) - 83% van de 18 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Verdeeld (575) - 69% van de 575 gebruikersrecensies voor deze game is positief.
Releasedatum:
26 aug 2017
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Broke Protocol is a huge undertaking. In terms of scope, size, content - the final vision is something that is just massive in scale. And the best way to ensure cohesion in such a large game is to get feedback from the community as we make incremental progress.

Early Access provides the best opportunity for the community to have a hand in directing development. We will listen closely to player suggestions to give out users what they want. In this way, we can provide the best city life role-playing experience on the market.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“Approximately 2 years, with the full release planned for August 2019 along with Mac, Linux, and perhaps console versions as well.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“We have a stable game foundation in our Early Access Release, but the full version will bring a level of polish and TONS of new features for users to have fun with:
  • Much larger map with desert, farmland, forest, and military base
  • Expanded city with enter-able casinos, sports arenas, club, bar, cinema, and clothing shops.
  • Government system with elected officials, vote system, custom city laws, and emergency responder controls
  • Random city events from riots, storms, fires, races, airdrops, etc.
  • Promotions within careers paths and gangs depending on performance - DONE
  • Different levels of AI response, from Street Cops, to SWAT teams, and Army soldiers - DONE
  • World editor for building custom cities - DONE

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The Early Access version of the game should be fully playable with some experimental features (like Offline mode). There's already a full city map with vehicles, aircraft, voice chat, jobs, weapons, items, apartments, dynamic weather, and more.

Early Access gives users a substantial discount before the full release, allows a sneak peak at incoming features, and enables community input for steering the future development. Feature upgrades are to be expected weekly throughout the Early Access period.”

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

“The price will be raised before the full release of the game as new features and content is added.”

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

“I'm making this game for the community. I have no investors, backers, or publishers - it's all for you. There is a roadmap on the official website, discussion forums, and Discord server for real-time feedback.

The userbase is the backbone of any role-playing game, and my goal is to server the players' interests in the best way possible. With your help, we can build an amazing city sandbox for the best role-playing on Steam.”
Meer informatie

BROKE PROTOCOL: Online City RPG kopen

 

Recente updates Alles weergeven (29)

23 april

The Heavy Hitter Update – Out Today


Broke Protocol is getting another overhaul with The Heavy Hitter Update coming out on Steam today. This update brings sweeping changes to player damage, hit registration, firing animations, melee blocking, network syncing, and a whole arsenal of new heavy weapons and armor now usable in-game.

A brand new class of vehicles have been added with this update. New physics support for tracked vehicles allowed the addition of several new heavy tanks and APCs. Modeled after real-world armored vehicles, these will add new RP variety for military or post-nuclear themed maps. They mostly won’t be featured on the default city map, but have been added for testing armored combat for future development or spinoffs of Broke Protocol.

You’ll find several new military props as well. SCUD Launchers, static drones, hedgehogs, and usable AT Guns in 3 camo varieties have been added. Focus will be back on civilian assets soon enough, but these new military assets are somewhat of a preview concerning an announcement coming soon about future additions to BP.
New Melee Mechanics and Blocking

More progress has been made on hit registration and firing mechanics. You can now block yourself against other melee weapons with the right mouse button (zoom). Blocking will limit movement speed, but wards off about 70% of incoming damage. AI will now fire and block depending on the situation. Melee weapons have better hit registration as well, so you’ll find everything from landing hits, to healing and reviving players to be easier as well.

Many animations are tweaked and fixed too. New phone animations, firing animations, blocking, and more. You’ll find that animations like sprinting and blocking are now network synced with other players too. This visuals on other player stances is valuable combat information so it’s vital that the server communicates this to everyone. Smoother firing animations have also been added as well as other animation transition fixes.

A bunch of other optimizations and fixes made it into v0.96 including memory leaks fixed, texture and physics fixes, and new ocean rendering system. Expecting bigger waves and a smoother ocean with more correct lighting and physics overall.
More big announcements on the imminent mobile release and the future of Broke Protocol soon!

Heavy Hitter Update Patch Notes
  • Tracked vehicle support
  • 3 new usable tank/APC types
  • 3 new usable AT guns
  • New SCUD Launcher, Drone, Hedgehog military props
  • Blocking ability to reduce damage againt melee
  • Sprinting and blocking animations now network synced
  • AI will now situationally ADS and block in combat
  • AI aiming and ammo conservation adjusted
  • Melee weapons have better hit detection
  • Increased apartment and vehicle invite/embark range
  • Input updates are now reliable packets
  • Optimized gun firing calculations
  • Hospital gurney now usable as furniture
  • New smooth ocean algorithm, physics now match rendering
  • Slight reduction to fall damage
  • Use SSL for server communication
  • Fixed World Builder memory leak
  • Phone animations changed
  • Optimized object action lookups
  • Fixed occasional broken action menu
  • Motorcycles may now produce skid sounds
  • Unlocking owned vehicles fixed
  • Fixed overlapping HUD elements
  • Smoother firing animations
  • Minor animation fixes
  • Different effect when melee against vehicles
  • Fixed black beach textures
  • Shortened Springfield stock to better fit players
  • Fixed occasional 0 drag boat physics

Regards
@nongbenz
6 opmerkingen Meer informatie

3 april

Repair and Rearm Update – Hitting Steam Today


Repair and Rearm in the new Broke Protocol update releasing today on Steam. This update brings a few big changes to vehicles, but first, let’s take a look at some new items. A pretty explosive new addition are the fixed turrets available to SpecOps at the military base. These come in Machine Gun and Grenade Launcher variants.

Hopefully these heavy hitters will allow for better base defense. But it also serves as a first test to projectile bullets instead of hitscan like other player weapons in-game. Map makers might also find them useful for setting up checkpoints, armed camps, or post-apocalyptic scenarios.

Armed vehicles including Apaches and Armored Cars will finally have limited ammunition. No more complete server dominance. The military vehicles can re-arm back at their spawn positions at the military base. Fixed turrets will slowly re-arm themselves over-time so tame that trigger finger, soldier.

Repair Your Vehicle

Entering vehicles now shows some special new information, including remaining vehicle hit points, and ammo count (if available). Vehicles can now also be repaired in special areas. Head to the Auto Shop on the Default map, or any other special areas designated by map designers. You know you’re within the repair/rearm zones because your health/ammo displays will highlight in green.

As game development progresses, more furniture and placeable items will have special functions. This update brings new usable beds in the game. These beds will recharge your energy level during use, as well as halting other stats like hunger and thirst from declining. They’re excellent options to boost your energy, or go AFK a bit without disconnecting or dying from hunger.

Tons of other fixes have made it into v0.95. You’ll see changes from UI and animations, to weapon stats and particle effects. Also note to Map makers. If you find your map isn’t loading on the server, even without errors, it’s probably due to a misplaced object. Use the new ForceGizmo rendering option to find objects accidentally place far away since this will jam up the NavMesh generator on server startup.
Thanks again for your input on the Discord and Social Media. More updates soon as we march towards a 1.0 release.

Repair and Rearm Update Patch Notes
  • Added usable beds to restore energy and stop other stat loss
  • Usable MG and Grenade Launcher turrets at Military base
  • Vehicles now show health and ammo status in HUD
  • Vehicles with weapons now have limited ammunition
  • Added RepairZone and RearmZone objects to World Builder
  • Auto Shop on default map will repair vehicles
  • Tank spawn in military base will rearm tanks
  • Don’t allow restrained players to drive vehicles
  • New ForceGizmo option in World Builder to find misplaced objects
  • Optimized rendering in World Builder
  • General World Builder cleanup and optimizations
  • Focusing on icon-only objects now frames objects correctly
  • Separated Car Lift prop from the Auto Shop
  • Fixed Shed props to be correct scale
  • Added new road tunnel object
  • Updated to latest Networking, SteamWorks, and VOIP libraries
  • Don’t show reload animation if no spare ammo
  • Actually fixed sprint animation stuck sometimes in vehicles
  • Fixed animations that cannot be interrupted
  • Fixed frozen Phone animation
  • Fixed rifle grip and reload animations
  • Changed pistol grip sprint animations
  • Server verification of player inputs
  • Better server-client synced ammo counts
  • Tweaked and optimized player physics to work with mobile
  • Removed unused assets to reduce game size
  • translations.txt moved to StreamingAssets for mobile compatibility
  • Some UI scaling adjustments
  • Removed character limits in the Settings menu
  • Fixed broken Look camera (Mouse 2) in World Builder
  • Fixed syncing emergency sirens across network
  • Update to latest Unity Engine patch
  • Fixed blood splat often set active at world origin
  • Updated Equip audio again
  • Added Autosaving message to World Builder
  • Support for interior-interior and exterior-exterior doors
  • Editor Entraces and Exits are simplified and interchangable now
  • Storm drains have a steam effect now
  • Smoother auto-center force in vehicles
  • Reduced PKM recoil
  • Tweaks to head position and adjusted riot shield to match
  • Fixed potential crash if AI cannot reach target
  • Fixed AI disconnect messages with navigation problems
  • Fixed SteamWorkshop Exception messages
  • Stopped increased stats depletion when sprinting in vehicles
  • Fixed missing action menu when looking at furniture objects
  • Fixed rocket and shell trail coloring

Regards
@nongbenz
8 opmerkingen Meer informatie
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Over dit spel

Become the Most Successful or Most Wanted man in the city.


Broke Protocol is an open-world action game like GTA but with a strong focus on city roleplaying. You set your own goal and identity in a massive cube criminal multiplayer sandbox. Currently in Early Access.

Roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. Start with nothing and build your wealth, while managing your hunger, thirst, stamina, and addiction levels.

Steal cars, process drugs, trade with citizens, heal the injured, or enforce the law. Anything goes and the ways you can play are endless. Be warned, every player has a criminal record - and crimes like Grand Theft Auto, or Armed Assault will surely land your character in prison.

Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, law enforcer and more. You write your own story in Broke Protocol.

Features

  • Supports over 100 online players per server
  • Wide open and continuously expanding city with suburbs, market, prison, marina, military base, and airport
  • Full-fledged and easy to use World Builder with no limits and thousands of prefabs for use
  • Hundreds of AI NPCs: citizen, police, firefighters, paramedics, and criminals roaming the city streets
  • 3D Positional VOIP to chat with other players near you
  • Take on any job yourself to bring order and justice to the streets
  • Access interiors with staff, guards, and shopping areas
  • Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and restraints
  • Ownable apartments and gangs/territory system
  • Usable cars, trucks, aircraft, boats, and armored vehicles
Made with Synty Studios World Models and custom assets.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7 32/64-bit
    • Processor: 1.8 GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: Support Shader Model 3.0
    • DirectX: Versie 9.0c
    • Opslagruimte: 300 MB beschikbare ruimte

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