ONE OF US. ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game. You feel obsession setting in. Thankfully, it’s just a game. You can just stop.
Recent Reviews:
Very Positive (12) - 91% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (187) - 90% of the 187 user reviews for this game are positive.
Release Date:
Dec 7, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The single most important aspect of the development of the original SUPERHOT was the amazing involvement of tens of thousands of creative Kickstarter backers, alpha and beta testers. It helped shape and balance the game and drove us to accept no compromises in design.

We took that approach with us when sketching the roadmap for a deeper, longer, rogue-like SUPERHOT expansion. That roadmap and story for MIND CONTROL DELETE ended up way more ambitious than we originally anticipated. After a whole bunch of prototyping and ironing out design, we made the choice to make the expansion a fully standalone game - giving us the flexibility to rewrite and reimagine all of the original SUPERHOT's major gameplay systems.

We're now over a year into the development of MIND CONTROL DELETE and we’re ready to invite you to join us on this adventure together again. The primary gameplay systems are here. A plan for the upcoming updates is in place. We can't wait to start working with you to guide the development and balance all of our radically cool new gameplay features.

Jump in. Co-create the game with us. Talk to us, work with us, and let’s build the biggest SUPERHOT yet together.

(or wait until it's finished if you'd rather not deal with rough edges just yet - that's totally cool too <3)”

Approximately how long will this game be in Early Access?

“We've got a very very long list of new stuff that we'll need your help to balance and polish, and we're even more excited to see what more comes up you get involved. The current roadmap for MIND CONTROL DELETE stretches into autumn-ish 2018.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access build of MIND CONTROL DELETE is the very first time we’re inviting you to check out a few of the brand new gameplay systems that are going to the new rogue-like format of the game:
  • First 2 playable MINDS, each with it’s own unique ability and gameplay modifiers
  • A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges
  • New animation and AI systems to drive new weapons, abilities, and enemy types
  • Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you
  • Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplay

Here be dragons though! The initial release will be quite a bit awkward and unbalanced. It won't give you any new enemy types to beat up and features only vanilla powerups until we get the base game balance just right. In the complete, fully released game you can expect:
  • A long, deep story to expand the SUPERHOT universe and reveal a few of the secrets hidden by the system
  • Multiple new enemy types, smarter and more powerful to keep you on your toes despite all of the new awesome abilities and powers that you control in MIND CONTROL DELETE
  • Heaps of powerups and gameplay modifiers to make each procedurally generated run unique and push you into different playstyles
  • Many more unlockable MINDs, each with their own skills and gameplay mechanics

What is the current state of the Early Access version?

“This is an extremely early, bleeding-edge version of most of our new gameplay systems. The limitations for this early access build are not for the faint of heart:
  • No story whatsoever - we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features
  • No advanced power-ups or new enemy types enabled yet - we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates
  • No replay or point system - easy bragging about your insane skills will need to wait
If you’re not looking for an incomplete game that’s in constant flux and relies on your feedback and creativity to expand, or if you’d rather just play a finished experience that’s guaranteed to challenge and satisfy you and your deepest power fantasies, then we totally recommend you should wait until MIND CONTROL DELETE is out of early access.

However, If you’re super brave and want to help guide the development in its earliest stages, then go ahead - join us, and get your name in the credits!”

Will the game be priced differently during and after Early Access?

“If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished and released. Just apply a healthy dose of patience.

However if you can’t wait that long, if you want to work with us, and you feel like bravely facing rough edges shaping the game as it develops, then we’ll be thrilled to have you sign your name to a piece of SUPERHOT history and join us in Early Access right now.

Once MIND CONTROL DELETE releases in earnest, the price will go up a bit and it will be priced same the other SUPERHOT games for everyone who’s still new to the franchise.”

How are you planning on involving the Community in your development process?

“You'll join us to chat on Discord and to discuss designs, concepts, and plans on Steam Community and on Reddit. Every content update will be launched in a livestream with the development team. You'll see how the game's built behind the scenes and you'll influence the progress every step of the way.

Also, the system will track your progress through the game. Your performance will be measured, your usefulness evaluated. Prove yourself. Show your dedication.”
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Buy SUPERHOT : MIND CONTROL DELETE

 

Recent updates View all (25)

December 7

MCD Friday DevLog#16-CHANGE

“The only way to make sense out of change is to plunge into it, move with it, and join the dance.”

Alan Watts



Hey you.

I will drop a rather lengthy one on you so grab your jasmine green tea, sit down and let’s chat.

I postponed writing devlogs until I have something substantial to show but keeping you in the dark for so long is unfair so let’s not do that anymore.
SUPERHOT MIND CONTROL DELETE hasn’t been updated for like hmm...forever.
It’s something like a half a year already. I wrote in few other places what were the reasons but it is worth repeating.
  • We managed to do regular updates with new features but didn't have time to fight bugs and do a streamlined gameplay.
  • MCD was getting new content but there was no time to think whether it's good content.
  • We were fixated on hitting regular deadlines and didn't look if people actually "get" the game. If they enjoy it at all. Or if there is a game at all.
So there came this moment when we tested MCD with less dedicated players than you lot. Folks that haven’t touched SUPERHOT or MCD.
Then we cried blood when we looked how they played.

The game was confusing for them, had quite a few annoying bugs and cluttered UI.
We had to make a really hard decision to stop working for updates sake and start working for the game itself.
That was brutal since it IS Early Access.
But we really don't want to release unpolished shit.
We want our shit to be shiny and sexy or not have it at all.


Barefoot Build Testing.

Right now SUPERHOT: MIND CONTROL DELETE is far better though.
I will try to give you a fast run through the changes so far so that you can get a general sense of current development direction.

Sense of Progression

Up to this point SUPERHOT: MIND CONTROL DELETE was a set of runs nicely packed within ASCII pyramid with growing difficulty curve. But something was lacking. It felt like a gameplay without an actual game. You unlocked some parts within the pyramid, completed runs but you still had a small void during your playthroughs.
What we lacked was the mythical sense of progression. This sexy feeling that you get when you unlock a stage, see something new, explore the game and it rewards you with new content. It is a very elusive feeling but once you tap into it, whole game improves.
We decided that we need an introduction in MCD. A beginning that will be partially a tutorial but also an intriguing plot hook for the player to keep on playing and exploring.


Tom and his sexy sweater working hard on assets.

Without spoiling much, we came back to designing levels in a more linear approach so that we can have more control on events within the game. Now those early MCD levels are more SUPERHOT-like in a sense that there is a beginning and an end. It gives us more freedom to manipulate what we show you and when you see it. The “core” gameplay levels stay the same. They are still designed like an arena with small procedural touches.

Speaking of Levels at this moment we've reached over 30. I think we overdid it a bit but hopefully you won’t mind ;).
The level of detail has been stepped up a notch. Since we have stopped regular updates, our 3d artists gained some breathing room. Now they have enough time to go crazy with assets. Trust me it was worth it. SUPERHOT levels look pretty basic now compared to MCD.


Konrad making levels pretty. Not watching Mtg matches.


Hotcoins.

While they gave some gratification for the player they created even more confusion. They had to be explained, needed additional UI solutions and constantly were redesigned.
We tried out some builds without them and to our painful surprise nothing was really missing from actual gameplay.
If you can remove parts of the game and it works fine, why should it be there in the first place?


Pyramid UI

UI for runs was all fine and dandy lore-wise. It was a nice wink towards previous SUPERHOT players but sometimes a problem to work with. We were either running out of space or ideas how to fill it with content. Forcing design process around something that just looks nice is never a good idea. Right now we are testing a few others solutions.
Trimmed down to basic choices current UI starts to look like a simplified branch or root. It works far better, there is no confusion but it’s not a pyramid. This one I will actually miss but I completely agree with the decision.


Internet.exe

We’ve ditched the whole approach towards plot in MCD. Story previously could be explored through the main Norton Commander inspired GUI. It has been hidden somewhere in between obscure messages and snippets of information. Almost completely separated from the gameplay and optional, story felt like a second thought rather than an integral part of the game.


Matthias doing...erm something with code.

In current builds player takes part in the story by simply playing the game. It’s an element of the game not an option as it was previously.
Obviously you can ignore all the weirdness around you and just keep on killing red dudes. That’s all up to you.
We are not planning on giving you an exact explanation of what is going on. We've always prefered to leave some room left for interpretation. No one wants to give you a definite meaning of events in MCD.
What is happening in your head is always far more interesting from whatever we might think of.

Release date

“Part of the journey is the end.” Right?
Obviously we won't be able to do a release this year.
We are gunning for Q1 2019.
Trust me we really don’t want to move it any further.

Thank you for being patient with all of this.



Change socks daily.
Szymon from SUPERHOT Team


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About This Game

MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In its well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat that has enthralled MINDs all over the world.

The game will force you through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges. Each of them will make you more powerful and bring you closer to deciphering the secrets hidden from you by the system. As you unlock powerful abilities and gain access to new playable characters, so will your enemies grow stronger, smarter and more desperate to stop you.

Come and join the fray. Play in Early Access. Let the system learn from you.

SUPERHOT rogue-like expansion early access hype! What to expect now?


We’re still a good 9-12 months away from a full release, so please don’t forget that this is still quite far from a complete, satisfying experience. The current build of MIND CONTROL DELETE is an opportunity for us to invite you to check out the brand new gameplay systems that are going to be the core of the game:
  • First 3 playable MINDS, each with it’s own unique ability and gameplay modifiers.
  • A kaleidoscope of the first dozen new gameplay levels that mix with the first few dozen combat challenges.
  • New animation and AI systems to drive new weapons, abilities, and enemy types.
  • Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you.
  • New enemies so that they can strain you quite a bit before you utterly crush them with your unearthly destructive potential.
  • Procedural rogue-like runs' generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons of satisfying skill-based gameplay.

Though MIND CONTROL DELETE is already packed with new mechanics, the limitations for this early access build are not for the faint of heart:
  • Not much story as of yet – we don’t want to spoil too much too quickly so the next few updates will be all about polishing gameplay.
  • No replay or point system – easy bragging about your insane skills will need to wait.
  • Absolutely no hidden menu minigames yet – we have so many new cool ones coming out super soon tho <3

If you’re not looking for an incomplete game that’s in constant flux and relies on your feedback and creativity to expand, or if you’d rather just play a finished experience that’s guaranteed to challenge and satisfy your deepest power fantasies, then we totally recommend you should wait until MIND CONTROL DELETE is out of early access.

However, if you’re super brave and want to help guide the development in its earliest stages, then go ahead – join us, and get your name in the credits!

Why are you putting MIND CONTROL DELETE in early access in the first place tho?


We released the original SUPERHOT in February 2016 after nearly two years of intense creative crunch. The amazing support during the development from our Kickstarter backers and the exhilarating reaction we got from you once the game has been released was simply mind blowing.

With morale at an all-time high, we immediately jumped into a flurry of prototyping and refining gameplay and story concepts that we weren’t able to fit into the original game. We tested and put a bunch of them to work in virtual reality, and after releasing SUPERHOT VR with even more outstanding support from you guys, we finally had a road map for the first non-VR expansion ironed out in December 2016. In our usual no-compromise approach to design, we made that roadmap way more ambitious than originally anticipated and we decided to make the expansion a fully standalone game, allowing us to rewrite and reimagine all of our major gameplay systems.

The single most important strength of the original SUPERHOT was the amazing involvement of tens of thousands of creative alpha and beta testers that helped us shape and balance the game and drove us to pursue zero compromises in design. Now, while working on MIND CONTROL DELETE, we want to continue this adventure together. We’re inviting you to jump in and co-create the game with us. Talk to us, work with us, and let’s build the biggest SUPERHOT as of yet together.

What’s the price tag on this? Is this that free DLC you were talking about?


Yup! Way bigger than the usual kind of free DLC though, so it'll take a bit longer to release. If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished and released.

However if you can’t wait to work with us, and you feel like bravely facing rough edges and helping shape the game as it develops, then we’ll be thrilled to have you sign your name under a piece of SUPERHOT history and join us in Early Access right now.

Once MIND CONTROL DELETE releases in earnest, it will be priced same as the other SUPERHOT games for everyone who’s still new to the franchise.

FAQ


Should I buy MIND CONTROL DELETE if I haven’t played the original SUPERHOT?
Not right now. The game will be a totally standalone experience in a few updates, but the lack of clear structure and story right now would be confusing for newcomers. Definitely get the original SUPERHOT though. It’s lots of fun.

What’s the update roadmap?
We’re new to Early Access, but we’re hoping to use your feedback and collaboration to drive and guide the development. We have a bunch of large features in the pipeline that we’re dropping on livestream updates every few weeks, including balance and feature updates released on a monthly / bi-monthly schedule.

I really want X in the game, how do I make you want to do X too?
The discussions around the game take place on Steam Community, Discord and Reddit groups. Join us, make yourself heard, and rally up your fellow players. We’ll tap into your creative hivemind. We’ll bring your ideas into force.
Your mind will make the system stronger. You will be ONE OF US.

You used to be different. Lonely.
SUPERHOT made you ONE OF US.

Already addicted? Want it to get even more real?
SUPERHOT VR awaits.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core I5-4440 3,10 GHz
    • Graphics: GeForce GTX 660 (2048 MB Ram)

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