Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
Recent Reviews:
Very Positive (48) - 83% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (245) - 79% of the 245 user reviews for this game are positive.
Release Date:
Oct 24, 2018

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Recent updates View all (8)

January 22

V1.2.1.1 - Leaderboards, Map Editor Beta and more!

Hi everyone,

After a short break we're back with some updates!

Added best times leaderboards for campaign economy missions - optimise your colonies and compete for the fastest times.
Brand new robot model and animations for Forestry bot, Blast Furnace and Blacksmith bots and Baker bot.
Updated system for calculating how buildings are connected to road posts and other buildings. Each connection is now listed in a new building panel and can be visualised within the world. This refactoring also fixes some lags and freezing issues.
Forestries can now plant all types of tree available in the game with varying growth times and terrain requirements.
Updated Wheat Farm production stats and added animations for Wheat Farmer bot.
Fixed bug with Lumberbots and Minebots passing through rocks and potentially getting stuck on slopes.
Increased reputation gained per dollar transaction in the Sandbox Market.
Small improvements to tutorials in Mission 1 and 2.
[V1.2.1.1] Fixed loading old savegames which had other AI players
[V1.2.1.1] Fixed issue where building connections could get confused when removing roads
[V1.2.1.1] Fixed being able to sculpt a tile with a path on

Map Editor Beta
In order to get lots more playable maps available for everyone I've been focusing on developing a Map Editor which will allow you to create, share and rate your own maps and scenarios. The first beta version has recently been made available on our development branch so if you'd like to check it out early and provide feedback and suggestions whilst it's refined please head over to our Discord for the full details.

Transport Update
We're also progressing on the next Transport Update which is going to include improvements to the boat and train systems as well as bridges! Look out for more news on this very soon.

Help And Bug Reporting:




11 comments Read more

December 2, 2018

V1.2.0.1 - Endless Sandbox Mode and Charcoal Burner

Hi everyone,

Some new features, improvements and bug fixes have just gone live, here's a quick breakdown:

[NEW] Endless Sandbox Mode - Buy and sell resources at the Space Port building, increase your Trader Reputation and create ongoing colonies in Sandbox Mode
[NEW] Charcoal Burner - Convert Logs into Fuel as an alternative to Coal for all Coal-fired buildings
[NEW] Additional landscaping tools which allow you to tweak the terrain to your own aesthetics
[NEW] Custom Colour - In Sandbox Mode you can choose a custom colour for your colony
Removed slope restrictions for building placement
Construction and Research processes now consume resources by their delivery date resulting in more balanced resource demands
Fixed Export building not being removed when it's destroyed
Fixed Road Layer bot getting stuck sometimes
Fixed landscaping bug when removing Harbour
Fixed natural resources sometimes appearing dark
Fixed not being able to set individual storage rule to 'any'
Fixed a couple of incorrect L3 road/path junction tiles
Improved notification UI
Improved storage rule icon UI
[V1.2.0.1] Fixed loading a sandbox market-enabled game not showing Space Port as in the construction options
[V1.2.0.1] Fixed not being able to re-order Fuel building priorities
[V1.2.0.1] Fixed being able to navigate expedition boat before expedition resources had been fully loaded, leading to incomplete harbours
[V1.2.0.1] Fixed destroying a harbour with a single unconnected road post not resetting tile properly which could lead to future issues with building roads
[V1.2.0.1] Fixed Cow Farm production rates (now maxes correctly at 6/day) and fixed location of initial field when flipped

Up next I'm going to be looking at improvements to ports and train stations among other features and we're also in the final stages of a Mac version. If you'd like to check these out as they're being developed please drop into the development branch of the game and let me know your feedback on Discord!

Help And Bug Reporting:

Feature Vote/Roadmap:


9 comments Read more


“'The Colonists' is a cute, rewarding, and dystopian space exploration game”

About This Game

The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.

You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.

You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.

Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.

With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.

Explore, research, manage, tweak and refine to your heart's content!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64 bit Windows
    • Processor: Multicore with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: 1GB DX9 (shader model 3.0)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM

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