BattleBit Remastered - Low-poly tactical shooter with hardcore elements. Gameplay emphasised on team play, your actions with your teammates will change the tides of war.
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2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want BattleBit Remastered to be shaped by our players as well as us. Our players' voice matters during the development phase and we want to work with them. Early Access also helps us gain the funds that is required as we develop the game. Unfortunately, we haven't stocked enough coffee due to the funds. Early access will assist us in doing that.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access for, at minimum, a few years.”

How is the full version planned to differ from the Early Access version?

“As of Early Access, the aim of the game is to introduce and expose players who are familiar with more fast-paced and casual shooters to more realistic and hardcore elements by combining the best features of both sides of the spectrum together.

By the time the Full Release happens, aside from added weapons, vehicles, cosmetics, and changes to the sound elements, the game is expected to lean slowly towards hardcore gameplay as the community matures.”

What is the current state of the Early Access version?

“As of Build 100.80, the game is running smoothly on most computers. However, due to the relatively small community we currently possess, the game is running on a weekly basis for our Patreon Backers and staff members.

In the technical aspects, we have added in a minimal yet wide range of weaponry in-game, with persistent level system to unlock most of them. Vehicles, land, aquatic, and air are also available, but their availability depends on the map being played on.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price constant during Early Access. We are discussing raising the price up after Early Access.”

How are you planning on involving the Community in your development process?

“We have set up a Discord server (http://discord.gg/battlebit) as our current main hub of information, with development snapshots shown and occasionally polls to get the community involved.

Members can send in feedbacks and inquiries if needed. Any staff members online should be able to assist you in any game-related matter!”
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Planned Release Date: 2019

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Recent updates View all (5)

December 28, 2018

Build 100.79.99.94[Public]

[Bug Fixes]
•Salhan water bug is fixed.
•Salhan AAS icons are now shown up
•Salhan white minimap bug is fixed.
•Salhan invisible walls are fixed
•Not Able to pick magazine/plant rush objective or defuse while in smoke bug is fixed.
•Players move weapon up when it collides with a smoke area bug fixed.
•Invisible faces on Tree leaf and grass bugs are fixed.
•Tank's Screen Cover does not override the AAS / Rush tickets on User Interface
•Humvees LOD settings are fixed
•AAS is fixed
•Explosions can not damage players that are in the water bug is fixed.
•Buggy player movements (Reflections) are fixed.
•Water LOD has been fixed
•Reload sounds keeps playing after player die bug is fixed.
•In some cases, Chat Input field is not being focused automatically bug fixed
•Voice Chat talking indicator is fixed.
•In AAS, not able to spawn on flags bug is fixed
•Fall damages healt changes does not update on screen[Blood Effect] bug fixed.
•Not able to run after switching weapon while reload bug is fixed
•Game volume Percent to FMOD Volume DB conversation is fixed.
•New Terrian Textures are registered [For FootStep Sounds]
•BTR-90 Seats 5th and 6th positions are fixed
•Destroyed models of vehicles are fixed
•Players do not get hitmarker notification if they hit an ally vehicle with turret
•Glitchy Lean left/right checks are fixed
•Repair Tool Sounds doesnt play bug fixed
•Hiding UI works okay fine now.
•Vehicles are not capable of entering enemy safe zones anymore.
•Player arms up detection was detecting safe zones bug is fixed.

[Changes]
•Flashlights disable automatically when a player gets into a vehicle
•In Minimap the netr flags are now white.
•Vault key is now 'Space'
•The mouse is not being locked while vaulting or climbing.
•Added Able to shoot&aim while vaulting & climbing
•Added Able to shoot while not grounded.
•Added Able to shoot&aim while proned
•Added Able to cancel reload by switching other tools in your loadout
•Added Able to climb while in air.
•Chat Input Field Text Size is increased
•AAS flag icons are changed
•Minimap friendly flag icons color is lighter
•AAS flag capture/lost notifications are changed.
•Tank Turrets 4th Thermal is changed
•Placing a rally point while in/on water is not allowed anymore.
•Vehicles have different repair values now.

[Improvments]
•AAS Flag HUD Icons are sorted by alphabetic order.
•Hit indicators are now being shared with other seats on the vehicle.
•Added Minimap Icon for vehicles
•AAS Flag Capturing HUD is changed
•AAS Added Target Flags on HUD
•CPU usage for players that's in server is optimized
•Players can climb while they are in the air
•Added an attack indicator on flags for dumbs
•Added damage log on kill cam
•Added self damage log on kill cam
•Kill cam UI changed
•Added different transparecy values for target flag / non target flag.
•Added Fully customizable keybindings supports Keyboard & Mouse [Logitech Gaming Mouse 0-6 buttons]
•Vehicles are able to move destroyed vehicles around[Some players were not able to move because of dead model of vehicles]
•Added damage log on screen when hit an enemy vehicle
•Added a repair indicator for when your vehicle is being repair / also indicator shared with other players in vehicle.
•Added 15 seconds wait on base on AAS gamemode start

[Critical Bug Fixes]
•A critical network bug is fixed [Issue was, if a client shutdowns connection while server sends synchronization data, it was causing server listener thread to stop and not allow new players to connect to server]
•Vaulting/Climbing detection has been fixed [Some players were able to vault inside walls] or [Vaulting/climbing wasn't working in some cases]
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About This Game

BattleBit Remastered is the first semi-hardcore low-poly tactical shooter to hit the Steam Marketplace.

Massive Multiplayer Action

Compete in raging skirmishes against players all around the globe in up to 128-player battles for total domination and bragging rights, on maps as big as 64km².

Arms

Wide variety of weaponry, ranging from the M9 that can shoot and tear holes through players, to the L86 LSW for that ‘more dakka’ action, to the M320 and RPG for demolishing buildings and vehicles.

Ground Vehicles

From mobile and high-capacity Humvees, to ferocious Tanks, leaving your base without one can either supply you with an advantage or disadvantage, or combinations thereof, depending on the situation you are placed in.

Air Vehicles

Transport your lads into the massive battlefield quickly with helicopters!

Classes

The available roles in which you will be able to choose depends on the Squad Leader.

Medic - Equipped with all of the essential first-aid supplies, you can either literally save your team, or completely destroys it.

Assault - The backbone of the team, you charge in head-first into the danger.

Support - The main dakka releaser and supplier of those delicious, delicious ammunition, you keep your team firing with the supply boxes and keep your enemies' heads down with your light machine gun.

Scout - The big brother of the battlefield, sniping from across the map. Save your comrades from oncoming fire, or watch them get mowed down horribly should your marksmanship be not up to par.

Engineer - Armed with all sorts of explosives and a wrench to patch up your team's vehicles, you are responsible for levelling all concrete and metal ahead of you.

Communication

Use either the tried-and-true text chat, or go up a notch and utilise our voice chat system. Talk locally, with proximity ranging for added immersion, or chatter on with your comrades in the squad. Nothing's stopping you from exchanging words and taunting your enemies from the building across!

BitLog - Accessible by pressing the 'HOME' button. More informations below! Note that the system is still work-in-progress.

Player Profiles - Display information of players you have recently played with or know from Steam, all of their BattleBit Remastered information is posted here.

Clans - Define the different types of squads that can be created in BattleBit Remastered. Create or join one to simply hang out with your comrades, or go full milsim with it. Clans can be managed by a variety of set leaders with a variety of different customisable roles and permissions.

Server Status - The BitLog has additional features that allow you to see what servers your friends or other players are in, and it also gives you the option to join in on the fun if the server isn’t already full.

Direct Messaging - Send messages directly to other players to either connect later on or just to send them the highly preferred “GGs.”

Remember, your actions with your teammates will change the tides of war.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (x64 - x86)
    • Processor: Intel Core i5-2310
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 450 or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 SP1 (x64 - x86), Windows 8 (x64 - x86), Windows 10 (x64 - x86)
    • Processor: Intel Core i5 4th Generation and above
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 600 Series or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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