*EARLY ACCESS GAME* Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.
Nya recensioner:
Blandade (1,035) - 68% av de 1,035 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Mestadels positiva (20,333) - 75% av 20,333 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
22 feb, 2018
Utvecklare:
Utgivare:

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“We love the tension of survival games and match-based shooters, but had some ideas about how we could combine our favorite elements of both into something new. Basically, our goal is to make the game we’ve always dreamed of playing.
We also want Hunt: Showdown’s development to be community-driven, and an Early Access release allows us to base further development work on community feedback as we test and refine new features, equipment, cast, and settings. The dialogue between the Hunt community and Hunt developers will be crucial in creating a fun experience—so you can help us define what Hunt: Showdown, ultimately, is going to be.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We are planning to have Hunt: Showdown in Early Access for at least 12 months, but that timeline could lengthen (or shorten!) depending on how community feedback shapes our own wish list for the game. Initially, we will spend a couple of months collecting player feedback and in-game data, and then we should be able to share a more detailed development roadmap.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We have a vision of what the game could look like after Early Access, and throughout Early Access we will be adding more gear, more monsters, more (and more diverse) Hunters, more game modes, more traits, crafting, and more map variations. As we get a better understanding of how our community engages with Hunt: Showdown, we will continue to expand the content and add features, and this process will define the full version of the game.”

Hur är det nuvarande läget i versionen med Early Access?

“Hunt is a work in progress at the moment, and while it is absolutely ready to play, it will see a lot of changes and improvements as we move through Early Access. For example, outside of the planned additions we mentioned in the last question, we want to continue to tweak the gameplay balance, performance, the visuals, and game readability.
As it stands, Hunt contains a 1km² map packed with hand-crafted locations for you to explore, hoards of gruesome monsters for you to fight on your way to even more savage bosses, and more than 40 weapons, tools, and other equipment. Each player will also have a Bloodline, which is a pool of Hunter characters and is also where experience from Hunters that are killed will be saved.

The hardware requirements specified on the store page reflect our current work-in-progress minimum and recommended specifications. We are currently testing against these requirements and optimizing the experience over time. Our long-term goal is to make sure Hunt is accessible to a wide range of available hardware and to continue to adjust our suggested required specs as the game evolves.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. We will have one set price throughout Early Access and most likely a higher price when the game fully launches.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will be collecting all of the feedback we get from the community on both existing and upcoming features, as well as tracking game data from every play session, and we will take all of that information into account as we steer our development plans. We want to be transparent about that process, the timeline for additions, and the reasoning behind the decisions we make. You can submit your feedback and ideas to us on the Hunt: Showdown Steam Community Hub and on all of our social media channels.”
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Köp Hunt: Showdown & Ryse: Son of Rome Bundle SAMLING (?)

Innehåller 2 artiklar: Ryse: Son of Rome, Hunt: Showdown

 

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15 januari

Update 4.1 - Patch #2



Version: v0.518
SteambuildID: 3455280
Client patch size: ~60MB



  • We added some matchmaking-specific logs to our back end to investigate matchmaking issues we cannot reproduce internally.



  • Removed the brightness and contrast sliders that were added by mistake and were not functional yet.



  • Sometimes using your medkit or vitality shot doesn't actually heal you even though the animation plays.
  • Users playing on the South American server region may receive an error message with the following text: "The connection to the game server failed. Error Code 0x20005"
    We are currently investigating this issue.
  • Users may get stuck on the 'match found' screen, this error should trigger a matchmaking failure message after 1 minute.
  • Inviting a partner while they are in a game, queuing for matchmaking or on the contract screen will result in a 0x107d2 error message
  • The cursor may get stuck in previous client window dimensions after changing the resolution.
  • Mouse cursor may become invisible when using Alt-Tab while loading into the game
  • Closing doors right next to AI can cause them to get stuck.
  • Some assets might appear as low resolution / low poly , even on high settings.
  • Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
  • Hunter's coat sometimes clips through Hunter's front after revival.
  • Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
  • Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
  • Quickplay : Players might start empty handed in Quickplay, pressing 1 or 2 on the keyboard resolves the issue
  • With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
  • Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
  • Memory consumption may increase after each mission played
  • Some text is without localization for other languages than English
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15 januari

Server going down in 30 min (4PM CET) to deploy a patch.

Hunters,

The servers will go down in 30 minutes (4PM CET) to deploy a small patch. Make sure to extract before that time to avoid losing your hunter.

Cheers,
the Hunt team
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Om detta spel

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

HIGH RISK, HIGH REWARD, HIGH TENSION

Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, depending on whether you have chosen team play or solo play, up to five teams of two or ten solo players set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything.

PROGRESSION

Even in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience.

DARK SIGHT

Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Detta spel kan innehålla material som inte är lämpligt för alla åldrar eller för visning på jobbet: Mycket våld eller blod, Allmänt vuxet innehåll

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 7 64bit
    • Processor: Intel i5 @ 2,7GHz and 4 cores (6th Generation, Core i5 6400) or AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 20 GB ledigt utrymme
    • Ljudkort: DirectX compatible audio card
    • Ytterligare anmärkningar: Best experienced with headphones
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64 bit
    • Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
    • Minne: 12 GB RAM
    • Grafik: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 20 GB ledigt utrymme
    • Ljudkort: DirectX compatible audio card
    • Ytterligare anmärkningar: Best experienced with headphones

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