Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you.
Recent Reviews:
Very Positive (21) - 95% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (321) - 91% of the 321 user reviews for this game are positive.
Release Date:
Mar 1, 2017

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Buy Spooky's Jump Scare Mansion: HD Renovation


Recent updates View all (20)

October 31

Happy Halloween Update!

I know it's been quite some time but here's some patch notes to go along with your Halloween Update! Make sure to load the game so you can see Spooky in her awesome Halloween costume, do you know what her costume is?


Added invincibility frames when you get hit - you're invincible for the duration of the red screen effect (approximately 0.3s). This means that the 50/50 locked door room isn't an instant run killer with three specimen in endless.

Fixed fog getting stuck after exiting or finishing a mansion, which would make the main menu look odd after Karimari Hospital.

Spruced up the main menu background - it's now at least 75% more ambiant.

Fixed the UI scaling/sizes to be consistent (everything will look a bit smaller, but more computer-appropriate). This doesn't really affect you at all but it means font sizes are consistent.

Added a selection indicator to the main menu & to mansion selection since the scaling wasn't super obvious. You might recognize it from the original game.

Added discord integration. If you let discord show what game you're playing, it'll show the wall texture of where you are, what mansion you're in, and display the room number you're at.

Fixed potential for look & movement to get locked while opening a note. This was a weird race condition.

Fixed notes spawning during specimen chases. The note counter only goes up when you read a note though - so if you missed one in the past you didn't really ever miss it.

Base Mansion

Specimen 12 had a bunch of work done:
- Spamming use on hiding spots won't glitch them anymore
- A bunch of audio polish
- Some new animations
- You can shimmy around in the hiding spots again

Specimen 2 has new animations. He's extra goopy now.

Specimen 4 has new animations. OooOOOoooOOOo.

Specimen 8's minion deer have 3d models and animations. It's Moose's first time doing any kind of real animations so hopefully they're not too bad.

Endless Mode

Enough changes were made that it's not fair to compare the new scores to the old scores - so writes have been disabled to the old leaderboard and now there's a new Halloween 2018 leaderboard that you will have to start a new Endless save to get on the boards again! All the old scores are preserved for posterity, so everyone can remember SeriousSean's 10,420 room run.

Spooper (Unknown Specimen 3) cannot cause you to vomit while there are other specimen chasing you. This is the most asked for feature by everyone who played endless mode.

EM Monster 2 can't hover over pits anymore. This was an oversight on its pathfinding settings. Oops.

EM Monster 4 also can't hover over pits anymore. Same as above.

Fixed Tirsiak's (Unknown Specimen 4) kill screen so it's not black fog anymore. Oops.

What's Next?

Akuma Kira finished work on Lost in Vivo recently, so more work towards the final DLC will happen soon, hopefully.

We're doing some exploratory work for BYOM, but that won't have results for a while.

In between other contract work we will continue to poke at Spooky's here and there, so expect more trickle-updates in the future with bits of renovations here and there.

As always post your bug reports in the forums in this thread

We also have a Discord server if you'd like to join open discussions about Spooky's!
26 comments Read more

About This Game

Spooky and her mansion of creepy cuties are back in Spooky’s Jump Scare Mansion: HD Renovation! Can you survive 1000 rooms of adorable terror? Or will you break once the cute facade dissolves, and you find yourself running for your life from the unspeakable, hideous creatures that dwell and write in the bowels of this house? They wait for you. They wait, and they hunger for your encounter. . .

Spooky’s has been recreated in the Unity engine, featuring HD graphics, 3D models, and some new twists and turns along the way. Now with full controller support, Steam trading cards and backgrounds, new specimens, the ability to toggle between the old and new specimen visuals, and Oculus Rift and Vive support. This new version of Spooky’s will also have Endless Mode and all DLC bundled together. This new game will also have a “Build Your Own Mansion” feature integrating with Steam Workshop. There will be both tools in the game to edit rooms and a development SDK that allows players to create new specimen, mechanics, and whatever they desire and share them on the Workshop!


As you might know the original Spooky's Jump Scare Mansion was written in GameMaker 8 - which only has the most rudimentary of 3D support. In order to add features like 3D specimens, VR, Mac & Linux ports, and to fix a lot of the nagging issues (like getting stuck on corners) and other much-requested features it has to be rewritten from the ground up! We're taking this opportunity to add all that and more in Unity - which is a modern fully featured natively 3D engine that is a lot easier to work with for this kind of game than old GameMaker.

System Requirements

Mac OS X
    • OS: Windows 7, 8, and 10
    • Processor: Dual Core Processor > 2GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics w/ 1GB VRAM or higher
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • Sound Card: Yes
    • OS: MacOS 10.12
    • Processor: Dual Core Processor > 2GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card w/ 1GB VRAM or higher
    • Storage: 400 MB available space
    • Sound Card: Yes

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