Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.
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Julkaisupäivä:
10.1.2017
Kehittäjä:
Julkaisija:

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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.

Update: The Adventure mode has been released on March 31, 2018. The basic sandbox adventure framework is completed. Next we will continue to enrich the game content and start the development of the main story line.”

Miten kauan Early Access -vaihe suunnilleen kestää?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

// Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.

After more than a year of development, we realized that the early estimated time for the final release was too optimistic. It now appears that the improving of adventure/story mode and more game content will take several years to complete.

Of course, before the final release, we will continue to update the game content to ensure that our players always have new content to play. This is how the Steam Early Access mode works.”

Miten täysi versio eroaa Early Access -versiosta?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

Millainen on Early Access -version nykyinen tila?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.

The Adventure mode has been released, too. Next we will continue to enrich the game content and start the development of the main story line.”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“To thank players for growing up with the game and their long-term supporting, we started the Early Access stage at a lower price. As the development of more game content goes on, we'll increase the game price gradually until the final release.”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Osta Low Magic Age

 

Uusimmat päivitykset Katso kaikki: (62)

5.toukokuu

Adventure mode has been merged into the Default branch

The Adventure mode has been tested for more than one month on the Beta branch, and we have basically concluded that the new code modules are harmless to the original arena and the core combat system, etc. So now we have updated the adventure mode to the Default branch and continue the regular EA stage development.

Now all players can update to the latest version v0.90.04 which contains the Adventure mode. Beta test players now can switch back to the Default branch. Thanks again for your testing and valuable suggestions! :trulycheers: :youtakemyheart:
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31.maaliskuu

v0.90.04

Adventure mode has been merged into the Default branch - 5/06/2018

The Adventure mode has been tested for more than one month on the Beta branch, and we have basically concluded that the new code modules are harmless to the original arena and the core combat system, etc. So now we have updated the adventure mode to the Default branch and continue the regular EA stage development.

Now all players can update to the latest version which contains the Adventure mode. Beta test players now can switch back to the Default branch. Thanks again for your testing and valuable suggestions! :trulycheers: :youtakemyheart:


v0.90.04 Patch Notes - 5/03/2018

New Adventure Settings:
---- Game Difficulties:
-------- Explorer Mode
-------- Classic Mode
-------- Hardcore Mode
-------- Rogue-like Mode
---- Level Up Speed
---- Initial party customization

---- World randomn seed:
-------- Adventure start point
-------- Town data
-------- Dungeon structure
-------- Trade goods distribution and prices

---- Wandering monsters density
---- Town refresh cycle
---- Dungeon refresh cycle

---- Hirable Adventurers:
-------- Custom character rate
-------- Reserved XP

Added adventure saves manager
Increased refresh rates of dungeons
Decreased weight of supply: 20 lb. -> 10 lb.
Fixed undeletable arena saves bug on some computers
Fixed map edge scrolling bug
Fixed a suspected crash bug
Optimized some UI


v0.90.03 Patch Notes - 4/17/2018

Redesigned most dialog boxes
New option: UI scaling - for higher or lower resolutions (4K, 640x480...)
Auto UI scaling for low resolutions to avoid UI display problems
More optional low resolutions for windowed mode

Record and display original buying price of trading goods
New option: On/off adventure tutorials

Replaced old Input Method (IME) module with native module of operation systems to solve related crash issues of Chinese versions
Fixed no town name bug in Traditional Chinese version


v0.90.02 Patch Notes - 4/09/2018

Improved dungeon exploration
Changed most of dungeon exploration operations from automatic to manual
Added detailed dungeon exploration tips
Added skill progress animations
Added a series of dedicated options of dungeon scene
Changed prompt of treasures/traps that cannot be found due to low search skill from completely invisible to "suspicious place"
Note: after updating, there'll be some logical problems in explored dungeons of old saves. But it's not a big problem, you can continue the adventure.

Added quest indicators on both world map and mini map
Added a series of dedicated options of world scene

Adjusted level difference of player and monsters of current default game difficulty
Adjusted appearance levels of monsters

Added manual save (F5)
Returning to main menu no longer save game automatically

Fixed crash bug caused by quest expiration
Fixed sell bug when overloaded
Fixed confirmation message bug when the town is short of gold
Fixed same wandering monsters bug when new game multiple times
Fixed unreachable Forest Gnomes' Crypt
Fixed log problems when reload game


Note: after updating, there'll be some logical problems in explored dungeons of old saves. But it's not a big problem, you can continue the adventure.


v0.90.01 Patch Notes - 4/02/2018

Added mini map for world scene
Added Discard/Fast Sell feature in Inventory
Adjusted increment of the maximum carrying capacity of supplies & spell materials
Optimized distribution and favored classes of races of adventurers in towns
Adjusted sale of potions in cities
Fixed bug of cast Heal without materials
Optimized frame rate
New option: Load last adventure automatically on startup
Ammunitions auto-reload works for adventure mode too
Added some debug commands in adventure mode (similar to arena mode)


P.S. Recently, it's very difficult to access the Steam forum from our country, so please post your bug reports and suggestions in this announcement directly as comments.

If you encountered a crash bug and you know how to reproduce it. Please zip and email your save (...Steam\SteamApps\common\LowMagicAge\saves\profile_1) with the reproduction method to us at support@lowmagicage.com. It'll be very useful. Thanks again for your help!



v0.90.00 Patch Notes - 3/31/2018

First of all, thank you again for your long-term support and patience! The first beta version of the adventure mode is finally available now.

However, it's still too hasty even for a beta version. Actually, we just released it for those eager and hungry players ;)

At present, only the basic sandbox framework has been completed to show the core game mode. There is no main story line, no world events, and only some of town quests completed. Most descriptions, tips and UI are either still under refining.

So when you play the beta, you may feel that the game content is empty and repetitive. We will continue to improve gameplay, details, and add more interesting new contents!


How to update the beta version?



1. Select Low Magic Age in your library, right-click it and hit "Properties".
2. In the dialog that pops up click the "BETAS" tab.
3. Select "beta - Public beta test" in the dropdown menu. No access code is necessary.

Once confirmed, the update will start automatically.


Completed contents for now:

World Map:
A big explorable continent with various landforms and adventure elements.

Cities and Villages:
Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

Town Quests:
Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns accomplish these tasks is an important way to improve reputation and relationship with locals.

Trade Goods and Specialties:
A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.

Dungeons:
Numerous explorable multi-layer dungeons, such as caves and ancient ruins, will be generated when starting a new game.


Other updates:

Adjusted the evolutionary curve of monsters' level
Fixed the problem of Guardian's feats
Dismiss is free now
Increased text brightness of description
Show HP mask on portraits
Fixed some texture bugs


P.S. Recently, it's very difficult to access the Steam forum from our country, so please post your bug reports and suggestions in this announcement directly as comments.

If you encountered a crash bug and you know how to reproduce it. Please zip and email your save (...Steam\SteamApps\common\LowMagicAge\saves\profile_1) with the reproduction method to us at support@lowmagicage.com. It'll be very useful. Thanks again for your help!
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Tietoja pelistä

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.


As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.

Features:

  • Adventure mode:

    Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.

    Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

    Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).

    Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.

    Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.

  • Arena mode: Fast-paced combat, looting, and character developing experience.

  • Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows XP SP3/7/8/10
    • Prosessori: 1 GHz
    • Muisti: 512 MB RAM
    • Grafiikka: Intel HD Graphics or better
    • DirectX: Versio 9.0c
    • Tallennus: 200 MB kiintolevytilaa
    • Äänikortti: Any
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