Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!
Recent Reviews:
Very Positive (12) - 91% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (842) - 92% of the 842 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel the game is complete enough for players to enjoy, and wish to widen the sphere of feedback as we move forward with finishing story mode and pixel lobby features.

The story mode and cooperative gameplay feature is a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”

Approximately how long will this game be in Early Access?

“Our current estimate for the 1.0 release is Summer of 2019.”

How is the full version planned to differ from the Early Access version?

“1.0 launches with the first chapter of story mode. We will release future installments as free updates.

Other improvements include a finished pixel lobby experience and numerous refinements to UI/UX, animation, special effects, and gameplay balance.”

What is the current state of the Early Access version?

“The Early Access version currently contains local and online multiplayer PvP modes (including matchmaking), an early draft of a cooperative PvE mode (Salt Mines), as well as a single player "arcade" mode and Target challenge mode.

The game is largely feature complete. We are using the time between now and the 1.0 release for polish and the development of story mode.”

Will the game be priced differently during and after Early Access?

“The game includes most of the features we want and intended to ship the full release with, so the pricing will not differ between Early Access and 1.0.

If your main interest lies in the game's story mode, you can safely wait for the full release and not need to worry about price increases; If your desire is more about the multiplayer aspects, Early Access already provides these modes and features.”

How are you planning on involving the Community in your development process?

“We will be taking any and all feedback regarding the game's features in order to improve it, but we're especially keen in hearing the playerbase's thoughts, feedback and ideas regarding the online multiplayer pixel lobby modes (as well as its PvE dungeon mode), and with regards to the closely related story mode's mechanics.”
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Recent updates View all (17)

February 6

Early Access Patch #11.1 (02/06/19)



EA PATCH #11.1

Hotpatch time! CC strikes again! (but can now be struck back)

Restart your games and pixel lobby servers to receive the new update. Verify your files to get the update instantly.


General
  • CC invulnerability timings are now fixed up for real this time, and should therefore be consistently baitable/punishable across all characters.
  • Fixed infinite install timer UI settings affecting all other modes.
  • Dimensional rifts in caves have been repaired.

Arizona
  • Debris created during Trample no longer slides forward during startup, only back.

Velvet
  • Ice Cyclone now has a proper ending animation for both level 1 and 2.

Known Issues
  • If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear.
  • 4D into j.A with tianhuo reads out to be 14 frames of startup before earliest possible hit, but it's actually 18.
  • There are some situations where the damage mitigation of pushblock at low health does not kick in properly.
4 comments Read more

January 30

Mane6 Work Stream #18 is tomorrow!



Sorry we got... tied up... for a moment there.

Work stream #18 was first mentioned about a week ago in Aaron's announcement video, but here is the dedicated post. This is a bit short notice, but don't worry! You can watch the replay on our YouTube channel or catch next month's if you miss this one.

That's right. Devstreams are happening again, every month, until 1.0 and beyond!

January's stream is Tomorrow, Thursday the 31st. Same time (3PM PT), same channel (https://www.twitch.tv/manesix).

Our number-one goal is to show you some spoiler-free story mode tools and content. Keep in mind that everything's still very much a work in progress. Things will be changed between now the final product. There's still many months of work to be done to get it ready for you to play.

Other than that, the rest is up to you! We'll be around for about two hours total to hang out, talk about the latest patch, and answer questions.

See you there.
9 comments Read more
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Special Offer



Owners of Blazblue Centralfiction on Steam automatically unlock exclusive Jin and Ragna Cosplay cosmetics for all characters in Pixel Lobby.



Owners of Skullgirls Second Encore on Steam automatically unlock exclusive cosmetic items for the Pixel Lobby: Cerebella's Hat Vice Versa, And Peacock's Hat and Bomb minion George.



Owners of GUILTY GEAR Xrd REV 2 on Steam will automatically unlock exclusive cosmetic items in the Lobby: Sol Badguy's Outfit/Hairstyle, and Ky Kiske's Outfit/Hairstyle, for all characters.

About This Game

Them’s Fightin’ Herds is a 2D Fighting game featuring a cast of 4-legged combatants! Beneath the cute and cuddly surface designed by acclaimed cartoon producer and developer Lauren Faust, a serious and mechanically deep, GGPO-powered fighter awaits!

The full main story will be delivered (FOR FREE) in regularly released episodes after Full release launch, focusing mostly on one character each, along with many unique unlockables, target mode courses and hidden fight scenarios.

GAME FEATURES

  • Visual Pixel Lobby: Online multiplayer lobby system uses the same style of overworld as Story Mode to allow all players to explore (read: goof around in) locations within the world of Foenum with other players. Customize your avatar with cosmetic items you collect through Story Mode AND Multiplayer PVP/PVE gameplay!
  • Dynamic Music System: Rockin’ character themes that adapt in the heat of the battle makes every fight a treat to the players AND the spectators.
  • GGPO powered netplay for the smoothest possible fighting game experience.
  • More fighters are on the way, introducing more playstyles to the roster! Each fighter DLC release will include additional unlockable cosmetics, modes and character specific story mode expansions.
  • 4-button Fighting: A-Light, B-Medium, C-Heavy, D-Magic.
  • Magic System: Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Juggle Decay: Opponents become gradually heavier during a combo, but ONLY after the juggle decay bar is filled. This manages combo length without imposing a hard limit. In addition, filling the juggle decay bar prevents standing infinites by removing the opponent's ability to remain standing for the rest of that combo.
  • Enhanced Super Attack: Spend an additional meter to add utility to your main super attack with effects that stay true to the characters’ unique personalities and talents!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 3 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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