Them’s Fightin’ Herds is an indie 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!
Recent Reviews:
Very Positive (17) - 94% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (864) - 92% of the 864 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel that the core combat experience is ready for players to enjoy, and we wish to widen the sphere of feedback as we move forward with finishing Story Mode and the Pixel Lobby's "Salt Mines" feature, a PvP/PvE online multiplayer minigame that lets you unlock cosmetic items for your overworld avatar.

The Story Mode and Salt Mines features are a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”

Approximately how long will this game be in Early Access?

“Our current estimate for the 1.0 release is Summer of 2019.”

How is the full version planned to differ from the Early Access version?

“1.0 launches with the first chapter of story mode. We will release future installments as free updates in the months following the 1.0 release.

Other improvements include a finished pixel lobby experience and numerous refinements to UI/UX, animation, special effects, and gameplay balance.”

What is the current state of the Early Access version?

“The Early Access version contains the full core combat experience, with both local play and online matchmaking options available. We also have an early draft of Salt Mines, as well as a single player Arcade Mode and Target Challenge Mode.”

Will the game be priced differently during and after Early Access?

“The pricing will not differ between Early Access and 1.0.

If your main interest lies in the game's Story Mode, you can safely wait for the full release without worrying about a price increase. If your desire is to dive into the combat, Early Access already provides all these modes and features.”

How are you planning on involving the Community in your development process?

“We will be taking any and all feedback regarding the game's features in order to improve them, but we're especially keen on hearing the playerbase's thoughts on Salt Mines and Story Mode as we proceed in development.”
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Recent updates View all (29)

May 17

Early Access Patch #15 (05/17/19)



Our 05/17/19 update is now live on Steam. If you haven't yet, restart your games to receive it. Verify your files to get the update instantly.

This is the first of what will likely be a series of patches throughout the next few weeks while we make the rounds, showcasing TFH during our first-ever multi-event tour.

Half of our core development team is clustered around the city of Baltimore, so for you Maryland locals, know that Mane6 will be kicking off our tour by paying a visit to Xanadu in Laurel tomorrow during their monthly. Oreo, Nappy, Leedin, and Aaron will be there! If you're in the area, we'd love to see you. Next week is Combobreaker in Chicago, and the week after is Dreamhack in Dallas. Hoo boy. Heavy breathing.

We'll soon be putting the game in front of a large number of (potentially very influential) eyeballs, so we focused on versus mode quality of life and visual upgrades for this update. Patch notes below.


New Features
  • Local Versus now has Sparring Mode, accessible from the infight pause menu. When enabled, the match is put on hold and you enter training mode seamlessly. Disable Sparring Mode to return to your match exactly where you left off.
  • On character select, the Announcer now calls out the names of each character.

Menu Enhancements
  • All characters' command lists have been updated to improve visual clarity and provide more details on how moves and systems function.
  • On character select, there are now arrows to indicate that you can move left and right during palette selection.
  • In the button configuration menu, "Config all" is no longer the first highlighted option, a change intended to prevent cases of players accidentally FUBAR-ing their controls.
  • The "wraparound" option preview at the top and bottoms of various menus has been removed to improve visual clarity.

Pixel Lobby
  • Fixed an issue where arcade scanlines were not applying to certain objects in Arizona's lobby.
  • Flipped a skull to its proper orientation in Arizona's lobby.
  • Slightly lengthened the time it takes to transition from day to night in all pixel lobbies.
  • Known Issue: There is currently an abrupt jump during the day/night transition in Paprika's lobby. We believe it is connected to network traffic and will be fixed as soon as possible in an upcoming hotpatch.

Gameplay

General
  • Afterimages during superflashes have a new look across all characters.
  • Fixed an issue that caused Tianhuo's Master 04 combo trial to stop working.

Arizona
  • Fixed an issue where after a low lasso, Velvet specifically would land much closer to Arizona than intended.
  • Her magic moves now have an afterimage effect.

Velvet
  • Now has an ice shield effect on all blocks and pushblocks.
  • Both her standing and air throws now have actual ice effects.
  • Fixed an eye zone color error in her trip and low standing gethit animations.

Oleander
  • Fixed an issue where her line layer had inconsistent colors across various animations.
  • Fixed eye zone color errors across various animations.
  • Fixed issues of missing eyebrows across various animations and her combat portrait.
  • "Fel Spark" and "Dark Spark" have been renamed to "Shadow Spark" and "Shadow Blast" on her command list.

Paprika
  • There is now a magic button (D) indicator over her picnic basket when you are in range to use it for Free Gifts.
  • Smother has a new animation on whiff/block.
  • All characters now have proper animations when they are constricted by Paprika's throws.

Tianhuo
  • Ran Shao Feng now has a new effect during the install portion.

Known Issues
  • If you have an attack that is disjointed enough, you can still do weird things to Arizona's Trample from afar with proper timing.
5 comments Read more

May 10

Announcement: We're going to Dreamhack Dallas!



More exciting news!

Them's Fightin' Herds is showcasing at Dreamhack Dallas on May 31st - June 2nd!

Three Mane6 staff members will be going:
  • Nappy, Combat & Animation Director​
  • Oreo, QA Analyst​
  • Aaron, Production Manager​

If you're in the area please come and say hello at our booth in the Indie Playground section - We're really excited to be able to display our game at the event!

https://dreamhack.com/dallas/expo/indie-playground-thems-fightin-herds/
2 comments Read more
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Special Offer



Owners of Blazblue Centralfiction on Steam automatically unlock exclusive Jin and Ragna Cosplay cosmetics for all characters in Pixel Lobby.



Owners of Skullgirls Second Encore on Steam automatically unlock exclusive cosmetic items for the Pixel Lobby: Cerebella's Hat Vice Versa, And Peacock's Hat and Bomb minion George.



Owners of GUILTY GEAR Xrd REV 2 on Steam will automatically unlock exclusive cosmetic items in the Lobby: Sol Badguy's Outfit/Hairstyle, and Ky Kiske's Outfit/Hairstyle, for all characters.

About This Game

Overview

Them’s Fightin’ Herds is an indie 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!

Combat Features

  • 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
  • Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
  • Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
  • Dynamic Music System - Rockin’ character themes that adapt in the heat of the battle make every fight a treat to players AND spectators.
  • GGPO-Powered Online Matchmaking - For smooth, efficient fightin'!

Game Modes

  • Local and Online Versus - Play at home or fight worthy opponents on-demand.
  • Tutorial and Training Modes - Learn the ropes with guided tutorials, then practice on your own with a fully-featured, data-rich training room.
  • Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
  • Pixel Lobby - An online multiplayer lobby system that allows players to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
  • Salt Mines (currently in development) - An "abyss" style multiplayer mode that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
  • Story Mode (currently in development) - Travel with each champion across the land of Fœnum in their quest to recover a magical key that will save their world from vicious predators. Chapter One will be available when version 1.0 launches in Summer of 2019. Subsequent chapters will be released in the months following, free of charge.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 3 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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