1983年。冷战局面日益严峻,世界已经到了毁灭的边缘。无论东方还是西方,没人可以信任,一切都值得怀疑。人类的命运就把握在你的手中,你必须通过《Phantom Doctrine》中的间谍之战拯救世界。
最近评测:
多半好评 (96) - 过去 30 天内的 96 篇用户评测中有 70% 为好评。
全部评测:
多半好评 (1,117) - 1,117 篇用户的游戏评测中有 72% 为好评。
发行日期:
2018年8月14日
开发商:

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10月29日

Patch 1.0.8 | Scare Tactics DLC | Dev Livestream


Greetings, Agents!

Patch 1.0.8 & Scare Tactics DLC go live

We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.

Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
  • New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
  • For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!

Dev Livestream

Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... :steammocking: Hope to see you there!

The stream will be available on Phantom Doctrine's Steam Page:
https://store.steampowered.com/app/559100/Phantom_Doctrine/
Or on Good Shepherd Entertainment's Twitch channel:
https://www.twitch.tv/goodshepherdentertainment

Improvements:
  • A pack of new character customization options has been added: headgear, clothes and accessories
  • Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
  • The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
  • Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
  • Exiting from an active multiplayer game requires confirmation
  • Selected multiplayer maps are now visualized in the lobby
  • Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
  • Items obtainable early in the campaign are now more readily available in late game
  • The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
  • The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
  • The list of aliases used in Secret Files has been significantly expanded
  • Technologies unlocked by campaign progress now have a ‘New’ marker visible
  • Formatting of descriptions for Technologies in the Workshop has been improved
  • The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
  • Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
  • Navigational buttons in the multiplayer session setup screen have been improved
  • The ambient sound in hideout facilities has been adjusted
  • Health bar in action camera view has been repositioned
  • Placement of targets behind high cover during incoming fire has been improved
  • Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
  • Improved wind sway animations for potted plants
  • Improved movement and idle animations for female Operatives
  • Idle animations improved for civilians standing by tables
  • Use animation for Heartbeat Sensor
  • Miscellaneous animation and model improvements for the character customization process
  • Multiple minor localization tweaks and fixes
Bugfixes:
  • Eliminated a potential blocker in chapter 6. of the campaign
  • Solving two secret files at once no longer causes any issues
  • Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
  • Miscelanneous fixes and stability improvement
  • Vancouver’s icon will no longer be obscured by UI text
  • Infirmary can now correctly be fully upgraded
  • Buttons now display correct states on side story pop-ups in the world map
  • Deployment zones can no longer be switched using the pause keyboard shortcut
  • A character’s make-up will now be correctly visible on all screens
  • The game can no longer be saved in the deployment phase
  • Controller inputs will no longer be registered on game loading screens
  • Improved descriptions for “Respiratory” and “Sensory” Operative stats
  • Improved and clarified descriptions for tooltips on the Loading Screen
  • The number of secrets to be found will now correctly decrease when an enemy Agent in vigilant mode starts to clean up
  • Miscellaneous improvements to tooltips, labels and descriptions
  • Clothes will now fit agents of all body types correctly
  • Agent portraits repositioned in the location window to correct a minor issue in English and French versions
  • Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.

Have a spooky Halloween!

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10月3日

Phantom Doctrine Patch 1.0.7 Infiltrates Steam!


Phantom Doctrine Patch 1.0.7

Greetings, Agents!

We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.

Improvements:
  • On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
  • Crafted Support Powers can now be sold
  • In the selection window for crafted items, there's now a count of such items already owned
  • The character panel now shows duration of effects granted by reactive abilities
  • Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
  • Overwatch range is now adjusted to a weapon's maximum range (yay!)
  • Improved visual line of sight for attacks against targets on higher floors
  • Improved pistol animations for characters in half cover
  • Improved the list order of available tech unlocks in the Workshop
  • Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
  • Improvements to the details of body type and face on the character creation & customization screen
  • Increased level of detail for the operatives' clothes on high quality setting
  • Reduced damage dealt by sniper rifles with tranquilizer darts
  • Added audio feedback when attempting to use an unavailable navigation button in strategic screens
Bugfixes:
  • Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
  • Secret Files generated in late stages of the campaigns should now have all their names working as intended
  • The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
  • UI will no longer rebel when a location window and a crafting completed window are open at the same time
  • Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
  • Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
  • A Dispose of Body use which would result in combat no longer blocks the game
  • Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
  • Keyboard shortcuts can no longer resume the game while in the Save/Load screen
  • Civilians at the top of the stairs will appropriately run away from armed persons
  • The UI will no longer freeze when a location window and an event window pop up at the same time
  • Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
  • No more crashes while selling weapons to vendors. Capitalism.
  • Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
  • Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
  • Improved scaling for cinematics on ultrawide monitors
  • A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
  • KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
  • Agent training is now interrupted in the case of a Raid
  • Tutorial pop-ups will no longer appear at the same time as Side-story Events
  • The Tactical Plunder achievement now only counts Secret Containers
  • Exiting the Moving Hideout screen can no longer be done with a hotkey
  • Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
  • The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
  • NPCs will correctly return to their patrol after investigating a Decoy
  • Overwatch won't trigger through closed door
  • Eliminated inconsistencies in discoverable aliases between different language versions
  • The controller prompt for locking the door no longer appears right next to an agent on overwatch
  • Objective text in Chapter 3. fixed
  • Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
  • Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
  • Women's Hippie Glasses color-corrected (yay!)
  • Ambient sounds range on large maps has been increased
  • The annoying MKUltra sound was told to be more on the down low
  • Audio volume settings now affect the Multiplayer Lobby as intended
  • Superfluous animations after moves beginning in half cover removed
  • Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
32 条留言 了解更多

评测

“There is a lot to admire, with a single-player campaign taking about 40 hours to complete, full of varied and interesting mainline missions and procedurally-generated side content.”
9/10 – Gamespot

“Phantom Doctrine is a life-consuming espionage simulator, offering a deeply complex cluster of systems to explore. Its turn-based tactics gameplay is a feat of engineering that will offer players many hours of combat thrills and stealth schemes.”
9.5/10 – TechRaptor

“To say this is essential strategy gaming is an understatement.”
5/5 – Strategy Gamer

数字豪华版


The Phantom Doctrine Deluxe Edition includes the game, a Digital copy of its full Original Soundtrack, and its comprehensive Digital Artbook. The full Phantom Doctrine Original Digital Soundtrack includes all of the riveting tracks composed by celebrated Composer and Sound Designers Marcin Przybyłowicz (The Witcher series, Hard West) and Jan Sanejko. All tracks are provided as High Quality MP3, and FLAC files.

Official Manual Now Available

The Official Phantom Doctrine Manual is now available for everyone. This digital manual breaks down the game's key mechanics, provides more information about its story, and includes useful tips & tricks which can help any agent turn the tide of battle in their favour. It’s available for online viewing or as a PDF download from the following link: https://store.steampowered.com/manual/559100

关于这款游戏

《Phantom Doctrine》是一款惊险的回合制间谍策略游戏,背景设置为冷战高峰时期。游戏受到了各种各样的影响并采用了经典间谍影片中的精密阴谋,将玩家引入一个充满秘密行动、反情报、阴谋和妄想的神秘世界。

你将担任一家秘密组织的首脑,除了组织的名称是“密谋团”以外,外界对其几乎一无所知。你的对手是一群触角遍布全球的阴谋家,他们的野心是将世界上的政治领袖和国家一个接一个地拖入阴谋的深渊。通过完成秘密任务、调查机密文件和审讯敌方特工,一个邪恶的计划逐渐浮出水面。时间紧迫,必须阻止他们,才能将世界从无法想象的命运边缘及时抢救回来。

Game Features


  • 内容丰富的单人故事战役:在超过40小时的单人战役模式中,引人入胜的丰富情节与众多历史事件和角色相互交织,从一个独特的角度重现了冷战时期的严峻现实。
  • 次世代回合制战斗:推出前所未有的移动与行动选择空间,包括各种守卫模式和富有侵略性的闯入技能。
  • 扩大战场:你可以在全世界部署力量,为战斗提供支援。但敌人也可以获得增援,包括重武器甚至空中支援。你必须武装到牙齿。



  • 知识就是力量:派经过伪装的特工潜入任务地点,提升任务成功的几率。敌方特工也会尝试布下天罗地网,一定要想办法领先他们一步。
  • 利用完善的潜行玩法,让黑暗成为你的掩护:使用消音武器、潜行暗杀和顶尖冷战技术来完成秘密行动。
  • 把握重要的反情报行动:你的招募范围涵盖克格勃、中情局、犯罪团伙,甚至可以利用秘密政府试验对象的独特天赋。在全球布置武器、资源和联络人,保证有效的远程指挥。不过,即使情势迫使你亲自动手,相信你也早已做好准备,随时可以开战。



  • 创新的调查面板:调查面板采用了经典图钉板与细绳的外观,是研究案情、地点和个体的中心,在这里可以揭示新的任务、资源与技术。在《Phantom Doctrine》中,调查和情报是通往成功最有效而且不可或缺的元素。
  • 多人游戏战斗:在无情的在线多人游戏比赛中,友谊将走向尽头,剩下的只有新仇和旧恨。在容易上手和富有动作特色的1v1对战中,体验《Phantom Doctrine》的阴谋与危险。
  • 利用无情的技术:你可以从敌人那里窃取新的能力,也可以自行研发,随后运用新能力,无情地展现你的优势。洗脑、审讯、人体改造和化学强化,这些在道德上富有争议的试验性手段全部都将被视为公平竞争的一部分。毕竟,你必须采取一切必要手段,尽可能获取信息。
  • 完善的个性化角色创建:每当特工需要新身份时,你都可以对其进行个性化设置。你可以改变他们的外观、伪造身份文件、训练他们掌握各种致命技术,随后将其送回战场。



  • 精心设计和手工绘制的关卡:结合手工绘制的大型地图与一丝不苟的精巧设计,保证带来卓越的视觉效果和游戏变化。亲临80年代的冷战世界,体验铁幕两边的世界。
  • 具有重玩价值的模块化战役:多种游戏机制保证每次通关都会有不同体验。随机生成的角色姓名与背景、地图分布与改造算法、随机情报片断,保证独特的游戏体验。
  • 从两种不同立场出发的惊险间谍游戏:以前克格勃反情报特工,或是立场松动的中情局杀手特工的身份进行游戏。无论哪种身份,都需要面对全球阴谋家带来的现实与挑战。完成战役后,可以在扩展游戏体验中使用新的主角人物。
  • 任务无大小:无论是潜入忙碌的政府设施刺杀目标,还是对敌方基地发起正面进攻。有丰富的可选目标、可收集额外的战利品和情报,每次任务的深度都由你决定。你的决定将使一切都变得不同。

Mature Content Description

开发者对内容描述如下:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: 频繁出现暴力或血腥, 成人内容

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7 / 8 / 8.1 / 10
    • 处理器: Intel Core i3-2100 / AMD Phenom II X4 965 or equivalent
    • 内存: 6 GB RAM
    • 图形: GeForce GTX 550 Ti / Intel HD 620 / Radeon HD 5770
    • DirectX 版本: 11
    • 存储空间: 需要 35 GB 可用空间
    • 附注事项: Online connection required for Multiplayer
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-4670K / AMD FX-8320 or equivalent
    • 内存: 16 GB RAM
    • 图形: GeForce GTX 960 / Radeon R9 290X
    • 附注事项: Online connection required for Multiplayer

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