Guard the door of a roadside inn at the edge of a forest that sends people back wrong. Check papers, bags and faces against the wanted poster, test the polite ones with salt, silver and a mirror, and decide who sleeps under your roof. Your daughter sleeps in room 1.

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About This Game

The door is yours now

Marco kept the door of this inn for eleven years. One Tuesday he left the key on the counter and walked toward the woods. He left behind his guest book, with the last pages torn out. This autumn, whoever goes into Bruma Woods comes back. The same. Only more polite. They cannot cross a threshold unless the keeper of the door lets them in, and an inn is the one door in the valley that opens for anyone who pays.

Every knock is a decision

  • Read the safe-conduct: origin, seal, date. Search the bag for contraband. Hold the lantern up to the face and compare it with the wanted poster pinned beside the door.
  • The poster lies the way faces do: brothers, sisters and look-alikes knock too, sometimes on the same night.
  • New orders arrive every night and old ones fall away, one chapter at a time.
  • Salt, a silver coin and a mirror tell people from the things that wear them. You have only so many.

Not everyone who knocks is human

They do not blink. Their voice sinks. Their skin looks like wax, or they are a little too grateful. Some show nothing at all. Every mistake has a clue you could have seen, and the morning tells you which one you missed.

A house with people in it

  • Six guests come back night after night and remember what you did: a salt merchant, a nun, a tax collector, a blacksmith looking for his brother, the miller's daughter, and the quiet man who paid a month in advance for a room with no window.
  • Regulars return across the campaign. One night one of them comes back from the woods.
  • Your daughter, Rosa, sleeps in room 1. Whatever you let in can climb the stairs.

Marco's torn pages

One page of the old guard's diary turns up at the end of every chapter, and his month starts to look a lot like yours. On the thirtieth night the guest book lies open on the counter, and three people want it.

What it costs

  • The Crown wants order, money and the list of who sleeps in which room.
  • The village wants shelter for people without papers.
  • The ones upstairs pay in advance and never complain. Each of them keeps a room forever.
  • By day, search the rooms, salt a doorstep, hire a helper for the night, buy supplies or build. By night, the clock runs.

Features

  • 36 nights in 6 chapters, about 3 hours for a first campaign
  • 10 endings that change what happens to the valley, to Marco, to Rosa and to every guest
  • Pixel portraits with look-alike families, and a wanted poster you have to read closely
  • A day at the inn: rumours, room searches, a shop and works that change the house
  • Chapter select after your first ending, a harder Winter mode, and an endless mode where the inn stays open until it breaks
  • Saves at any moment, even halfway through a night
  • A colorblind palette, light and high-contrast themes, 3 fonts, 5 interface sizes, a night clock you can stretch up to double or turn off, and remappable keys
  • 10 languages: English, Portuguese, Spanish, French, German, Polish, Russian, Japanese, Korean, Simplified Chinese

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Character portraits were generated with AI image tools and then edited by hand (palette, eyes, marks and the reveal faces). Some story text and the translations into 8 languages were drafted with AI and reviewed by the developer. The game does not generate any content with AI while you play.

Mature Content Description

The developers describe the content like this:

This is a horror game. Some travelers are monsters wearing human faces, and when one is revealed, the face slides off to show what is underneath. People disappear during the night and the story deals with loss and a child in danger. All of it is shown through still portraits and short animations, never as graphic gore. There is no sexual content, no drug use and no self-harm.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Any GPU with DirectX 11 support
    • DirectX: Version 11
    • Storage: 400 MB available space