Hide from your friends in the dark. Find the parts, feed the terminal and get out, while one or two of them hunt you by sound as one of nine killers. No markers, no waypoints: only your torch, your phone and what you hear.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RATS is made for groups of 2 to 8 players, and I make it on my own, so I cannot test it the way real groups play it. The core game is working: four maps, nine killers and a full round from the first part to the escape. I would rather keep building it in the open, with players telling me what is fun, what is unfair and what breaks. Balance and some of the rough edges are things only many different groups will show me.”

Approximately how long will this game be in Early Access?

“I don't have a date for the full release yet. I expect Early Access to last several months, but it depends on what players report and on how the updates go, so it may be shorter or longer.”

How is the full version planned to differ from the Early Access version?

“I plan to build on what is here rather than change what the game is. My ideas for the full version include more variety in how a round plays out, such as exits that sometimes need something found first, like a keycard or a code; and better tools for playing with strangers, such as a way to report players, a vote-kick for public games and a way to find games nearer to you (you can already mute anyone, and hosts can remove players). I also plan to keep polishing the animation and sound. This is a list of intentions, not promises, and I plan to let player feedback set the order. I plan to keep the HUD minimal, with information coming from sound and the world rather than markers on screen.”

What is the current state of the Early Access version?

“The Early Access version (Windows only) plays a full round, from the first part to the escape or the last hider caught.

- 2 to 8 players online, with one or two killers. Games start private, joined with a code or a Steam invite, and the host can open them to anyone. Quick play and Find games join public games.
- Four maps: the Office, Mount Minaj, the Woods and the Hotel.
- Nine killers, each with its own power.
- Proximity voice chat (the microphone is always open, with no push-to-talk), phones with calls, texts, a part scanner and security cameras, and sound that travels the way you would walk: round corners and under doors, muffled by closed doors.
- In the lobby you can mute any player, and the host can remove a player.
- Solo Practice mode to learn a map and the way out, or to try a killer's powers. Nothing is counted.
- Menus and interface text in English, French, German, Italian, Spanish, Brazilian Portuguese, Russian and Simplified Chinese. The translations are new, so corrections are welcome. Killer names, map names and signs stay in English.
- Steam achievements and leaderboards for the best hiders and killers.

What is not there yet: there is no AI killer and there are no AI hiders, so a real round needs at least two players. If the host leaves, the round ends for everyone and you go back to the menu. Quick play and Find games, which match you with strangers, are new and have not yet been tested between players on different networks, so expect lobbies to be quiet at times and some things to break. Balance between the killers and the maps is still being tuned, and some animation and character detail is rougher than I want. I plan to keep a list of known problems in a pinned thread in the Steam Community hub.”

Will the game be priced differently during and after Early Access?

“I am not planning on changing the price when the game leaves Early Access. If my plans change, I plan to announce it in the Steam Community hub before the price changes.”

How are you planning on involving the Community in your development process?

“I plan to read the Steam Community hub and discussions closely, and to use reviews and bug reports to decide what gets fixed first. I am the only developer and I read what you write, though I may not be able to reply to every post. To report a bug, post in the Steam Community discussions and say what happened. Settings > Report a problem saves the game's logs to your desktop as one zip, which helps me find the cause. I plan to post update notes that say what changed, what is still broken and what I am working on next. I also plan to test larger updates with a small group on a Steam beta branch before they reach everyone.”
Read more
This game is not yet available on Steam

Planned Release Date: Dec 8, 2026

This game plans to unlock in approximately 3 weeks

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

ONE OF YOUR FRIENDS IS THE KILLER.

RATS is online hide-and-seek horror for 2 to 8 players. Most of you are hiders, ordinary people shut in somewhere dark at night. One or two of you hunt them. Nobody knows who until the lights go down.

FIND THE PARTS. FEED THE TERMINAL. GET OUT.

The parts that open the way out turn up somewhere new every round. Carry them to the terminal one at a time, while the others watch the cameras, keep a lookout or lead the killer away. When the last part goes in, everyone hears the way open. The killer too.

NOTHING ON SCREEN POINTS THE WAY. YOU HAVE A TORCH, A PHONE AND YOUR EARS.

Nothing on screen tells you where anyone is. Every footstep, door and whisper carries down the halls and round the corners, and closed doors muffle it. Call and text the others on your phone, watch the security cameras on it, and talk in proximity voice chat heard from where you stand. The killer hears all of it too.

NINE KILLERS. EVERY ONE HUNTS DIFFERENTLY.

  • The Grim Reaper leaves graves. Step on one and a bell tolls, and the Reaper rises out of the floor.
  • The Werewolf wears the body of one of the living to walk among you.
  • The Dark breathes out smoke no torch can cut, and sees through it.
  • Ratty sniffs the air, and its rats run the way to the nearest hider.
  • The Walk puts out every light, and sees the living glow with heat.
  • The Scarecrow stands straw men wherever it looks, still as scarecrows, until someone finds them out.
  • The Doll winds the key in her back. Her nursery rhyme drowns every other sound, and copies of her stand about the halls, playing it too.
  • The Lady in White goes up the wall and crawls along the ceiling over your head, without a footstep.
  • The Grand Spider spins webs across doorways and halls, and feels the tug when you walk into one.

FOUR PLACES TO DIE IN.

  • The Office: hallways, cubicles, crawl-through vents and a security room with live cameras.
  • Mount Minaj: a sea cliff at night in a thunderstorm, its caves lit only by torches.
  • The Woods: a pine forest in fog and drizzle, with a sawmill, old storm drains to crawl through and a truck to escape in.
  • The Hotel: a grand hotel shut for years, played in black and white. Ballroom, guest rooms, a boiler room and a chained front door.

DIE, AND YOU STILL GET TO WATCH.

The dead watch the rest of the round over the shoulders of whoever is left, and hear them, but only the dead can hear each other. A dead hider's phone still calls under their name.

KEY FEATURES

  • Online hide-and-seek horror for 2 to 8 players: private games by code or Steam invite, or open to anyone
  • One or two killers, picked at random or by the host
  • 9 killers, each with a power of its own
  • 4 maps: the Office, Mount Minaj, the Woods and the Hotel
  • Proximity voice chat: you are heard from where you stand
  • Sound travels through the building: doors muffle it, distance swallows it
  • No markers or waypoints: a torch, a phone with calls, texts and the security cameras, and your ears
  • Hide in lockers, crawl through vents, peek round corners, and stun the killer with the one taser, or see in the dark with night-vision goggles
  • Play as realistic people, not cartoons, and hunt as hand-made monsters
  • Steam achievements and leaderboards
  • In English, French, German, Italian, Spanish, Brazilian Portuguese, Russian and Simplified Chinese

CREDITS

Created by A.G. Studios.

  • Music: "Horror Atmosphere" by Juhani Junkala (SubspaceAudio, , CC0.
  • "Footsteps on different surfaces" by congusbongus , CC BY 3.0, from recordings by swuing and ceberation .
  • "Fluorescent Lamp 090324.wav" by LG , CC BY 4.0.
  • Pencil skirt, shirt and tie by Elvaerwyn; lace-up blouse by punkduck (MakeHuman community assets), CC BY.
  • Motion capture: the CMU Graphics Lab Motion Capture Database (mocap.cs.cmu.edu), created with funding from NSF EIA-0196217.
  • Fonts: Special Elite by Astigmatic, Apache License 2.0; Nosifer by Typomondo (also the logo) and Barlow by Jeremy Tribby, SIL Open Font License.
  • Software: Steam Audio by Valve, Apache License 2.0; by Riley Labrecque, MIT License; voice chat by Vivox; made with Unity. The licences in full come with the game (THIRD-PARTY-NOTICES.txt).
  • Also used, with thanks, though their licences ask for nothing: Kenney (kenney.nl), BigSoundBank , Freesound CC0 recordings, Poly Haven , Quaternius and MakeHuman .

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's text (menus, help screens, achievement names), its translations and this store page's text were written with the help of an AI assistant and reviewed by the developer. Some visuals and sound effects are made by code written with the help of an AI assistant. The game does not generate any AI content while it runs.

Mature Content Description

The developers describe the content like this:

RATS is a multiplayer horror game. One or two players are killers who hunt and kill the other players' characters, who are realistic adult people. A kill is a single blow: blood sprays, a pool of blood spreads under the body, the body stays on the floor until the round ends, and killers can leave bloody footprints. There is no dismemberment or torture. Expect intense fear, jump scares and being chased in the dark. Voice chat is open proximity chat with other players, including strangers, and is not moderated; you can mute any player in the lobby.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4 cores: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Any; headphones recommended for 3D sound
    • Additional Notes: 1080p at Medium settings, aiming for 60 fps. A microphone is needed to talk in proximity voice chat.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6 cores: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Headphones for 3D sound
    • Additional Notes: 1080p at High settings, aiming for 120 fps (or 1440p High at 60). SSD recommended. HDR10 on HDR displays.