When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Very Positive (58) - 87% of the 58 user reviews for this game are positive.
Release Date:
Jun 1, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our aim is to create a compelling narrative driven first-person adventure game that takes the player on a one-of-a-kind journey and a heart-felt ending.

Through Early Access we aim to grow a community around the game. Feedback and bug reports are incredibly valuable so that we can do our best to isolate issues and iron them out before full release with a strong fanbase.

Our current plan is to finish the final chapter. Once the final chapter is released, the main story is concluded. We will then head into the final polishing phase. While in this phase the plan is to add one more optional section to the game which will add more back ground info regarding the ship's crew and a few secrets (A secret area and the ability to unlock a secret mission). Keep in mind that plans may change. The main priority right now is to get to the main story's ending. Eveything else after that may change.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“STARDROP has been a little over year in Early Access and we estimate that it will be completed within the next two to three months. However, we still maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have its main story line concluded. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions after the full release with full narrative implementation but these are subject to change.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards at certain points in development or on release.”

What is the current state of the Early Access version?

“Around 80% completed. This includes the first three chapters which are fully playable, the first part of the final fourth chapter and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over approx four hours long.

Most of the options are now implemented including keybinding but it's still "work in progress" and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted during Early Access according to its content and quality as well as upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests (Due to time we haven't been able to update the board as much) and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community, such as a Discord channel.

We will always announce whatever we do at the very least. We try to offer other venues of keeping the community up to date but the closer we get to release the more of our energy goes into development.”
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Recent updates View all (50)

December 26, 2018

STARDROP - Happy Holidays !!! (End Of Year Update)

Hi Everyone
Man what a year this has been. So much has happened I can't even remember all of it. Okay so, first things first. Merry Christmas and Happy Holidays! I've been laying low for a bit this month, recharging my spirit for the last hurrah.



In this update I'll go over some important topics. I found out about an issue not even ten minutes ago and am busy working on an update. I also have set a date for the game's final release. Here goes!

STARDROP - Sequence Breaking Issue
I can't say this is a bug because it's more or less out of my own stupidity. I have no clue how long this problem is in the game and how or when it sneaked itself in here. My guess it's because of me testing stuff out and then I forgot about it.

The Issue:
Anyone is able to skip an entire chunk of the game when they enter and explore Delta Labs for the first time. There's a door near the security office that is supposed to be closed until you reach chapter 4. This is the door that leads to the elevator which in turn leads to Delta Labs.

I forgot to connect a boolean to a branch node inside the level blueprint and its currently set to ALWAYS be true. This means the door will always open. Obviously this is a really big problem because the game is meant to have a tight narrative and people being able to skip so much of it is not something I am happy about.

So anyone who has just Bought the game, or has not yet played through chapter 3 and/or 4, please wait a little bit so I can release an update. My apologies for this really not-so-smart mistake and it should be fixed very soon. (Edit: A new update has been released and should be fixed)



STARDROP - Leaving Early Access
STARDROP will leave Early Access on February 1st. While I could go on with working on this game forever I just cannot stay in Early Access for much longer. The game (excusing the current issue I mentioned above) is incredibly polished and completely playable. I am also working on ironing out other smaller details and doing what I can to further polish existing content.

I need STARDROP to be fully released for my own mental sanctuary. I hope that everyone who's been here for a while understands that even when the game's released, I will continue to work on it where it makes sense and if any issues do pop up, I'll do my best to fix them.

I also am planning some future DLC and I have at least two stories in mind that I think would be pretty interesting. This does depend on how successful the game is overall and I am planning other smaller projects as well. This will add some variety in my life as a developer, which I really would like to have at this point but STARDROP is also something I really love to write stories for. But the most important factor is simply releasing the game and hoping others will also enjoy it for what it is.

Merry Christmas And A Happy New Year
I hope everyone has had a good time this year and I also hope that 2018 will be one hell of a good year for all of us. I would also like to thank so many of you who've taken the time to show support, notifying me about bugs or other issues and for taking the time to write a review. Positive and negative, I value the fact that I am able to gain a broader aspect of how the game is being received on your end.



So yeah, that wraps up this update and as you might have guessed I have added a bit of Christmas flavor to some of the levels in the game in the form of decorations. Most notable is Aryn and John's ship and Aryn's apartment. I just couldn't resist adding it in. The Christmas content will return every year just like the Halloween content automatically. I may add an option to turn that off in the future but for now I hope you'll like it.



As always, please take care and I'll see you again next year.
Joure & Team V
3 comments Read more

November 23, 2018

STARDROP - Souvenirs Update


Today will mark the release of a new feature, an improvement on an existing feature and Aryn's apartment complete re-make !!! All of these tie together and below I will explain why and how.

Inspection System Refined
The inspection feature has been tweaked to make rotating objects a lot more natural. Objects can now be rotated properly along the Z and X axis, meaning you'll be able to take a proper look at them and not rotate in an odd manner.


While a significant improvement, it's not the most interesting of today's updates.

Souvenirs (Collectibles)
The inspection system has been under-utilized when I implemented it. After I realized just how much I added a bunch of documents across the game and I also increased the number of objects you could inspect but it still didn't feel it added as much to the game as I wanted.


So I have tweaked the inspection system which now allows Aryn (the player) to collect certain objects as souvenirs. You might find a figurine of one of those androids, or a miniaturized version of one of the ships in the game.

You can inspect these items as usual but a notification sound effectwill play and the HUD will display that you are able to collect it. Once you do, that item can then be viewed in Aryn's apartment.

I've added a whole bunch of objects and I am sure to add some more before the full release. This should spice up the exploration aspect and offer more rewards for doing so on top of the narrative background expositions.


Currently there are 22 items that can be collected but I plan to raise that number to around 25 or more. I have not yet fully test all the collectibles yet, though I have tested the majority of them and I will keep checking and will refine any issues.



Aryn's New Apartment
I'll admit, I never could find a sweet-spot for how I designed Aryn's apartment. It underwent numerous lighting changes and redefined the existing apartment many times and while I felt they were improvements I never felt satisfied enough.


So I did what I've done before and re-created her apartment from scratch. This time I really do feel so much better about it. It feels homey, less sci-fi which always felt a bit forced and more like a real place.


I took this opportunity to design it with the new souvenirs feature in mind. I also added the ability to revisit Aryn's apartment after you finished the main game. You'll be able to view all the collected souvenirs as they are proudly displayed around her apartment.





Lastly
I hope you guys will enjoy the new feature as well as the new re-made apartment. I also fixed a few bugs regarding the chapter selection and I had to release a hot-fix because I forgot to implement the new android override mechanics correctly in some of the existing levels, which should now all be fixed.

I slightly increased the zoom level when you use the DataPad too. Thank you all for reporting bugs and stuff like that. I will now continue to finish polishing the game and continue listening to you guys as well.




Now go and bring back some awesome swag out there in space. ;)
Joure & Team V
9 comments Read more
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Reviews

“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”
GameGrin

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

STARDROP Official Play Guide


The STARDROP Official Play Guide was created to help you with understanding the game's mechanics and other topics. It explains how things work and also provides a whole bunch of tips to avoid getting stuck!
https://steamcommunity.com/sharedfiles/filedetails/?id=928579725

About This Game


STARDROP is a single-player first-person video game where you take on the role of a Salvage & Rescue Operative named Aryn Vance. With her partner, John Kindley, at her side, the two embark on a truly unique journey. STARDROP offers suspense, mystery and a bunch of laughs.

When an unidentified vessel is discovered, Aryn and John set out on a mission to try and recover it. Yet, the more they explore it, the more questions they find hidden within. The player has to interact with objects and solve light puzzles sprinkled with a pinch of stealth.

STARDROP plays with expectations and will keep you guessing what may come next every step of the way. When it offers answers it raises more questions and in the end all that's left, all that matters, is a genuine heart-felt story about a long lost starship, its crew and one individual in particular.




TRY IT BEFORE YOU BUY IT: We have a demo of the game available right here on our storepage. Be sure to give it a try before you buy it. We want you to enjoy the game but only if you're sure that STARDROP is your kind of game. Also be sure to read up on our Early Access Guide:http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

  • Four full fledged chapters that concludes the main game's narrative.
  • One playable SRO side missions.
  • Fully voiced dialogues by professional voice actors.
  • A rich options menu with lots of graphical settings, gameplay options and keybinding.
  • Retron One: a fun little arena minigame.



STARDROP presents its narrative through traditional cut scenes and in-game cinematic story telling as you play. The main campaign is where the heart of the game's narrative lies but you will also be able to experience the universe of STARDROP through its side missions.



Exploration lies at the game's core but so does accessibility. While the game offers puzzles and asks the player to figure out what to do or where to go next, the flow of information within the game will always guide you. Objectives are always made clear and designed with logic in mind. However, those who venture off the beaten path will find that there are more than enough secrets to be discovered.



Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.



Your All-Purpose-Design (APD) space suit is equipped with a set of tools that you will need in order to succeed. The suit comes with a built-in flashlight. The object scanner enables you to identify objects of interest that you can interact with. The vision scanner uses echo location technology so that you will be able to see when your ordinary flashlight is not sufficient. Your suit also is capable of zero gravity mobility under certain circumstances.



The DataPad is an essential tool. It enables you to view your current objective, read audio and text logs that you've collected and it also comes with a built-in mini-map.



Our main focus will always be on the game's story but we strife to deliver breathtaking visuals where possible. Our efforts have lead us to win Best 3D Graphics in the Intel Level Up Contest of 2017. We will continue to uphold these standards if not lifting them up even higher.


We will continue to release new chapters through episodic installments until the full story is told. We will also release patches, tweaks and polished content in between these installments. More SRO side missions are planned upon release and post release and we will also keep listening to out community as we always have and we will do our very best to make STARDROP a unique and amazing experience.


  • A strong engaging story breaking from the usual darker Sci-Fi setting.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage & rescue operative.
  • Professional voice acting to drive an unusual story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of stealth.
  • Exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce 1080)
    • DirectX: Version 12
    • Storage: 15 GB available space

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