When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Very Positive (52) - 86% of the 52 user reviews for this game are positive.
Release Date:
Jun 1, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our aim is to create a compelling narrative driven first-person adventure game that takes the player on a one-of-a-kind journey and a heart-felt ending.

Through Early Access we aim to grow a community around the game. Feedback and bug reports are incredibly valuable so that we can do our best to isolate issues and iron them out before full release with a strong fanbase.

Our current plan is to finish the final chapter. Once the final chapter is released, the main story is concluded. We will then head into the final polishing phase. While in this phase the plan is to add one more optional section to the game which will add more back ground info regarding the ship's crew and a few secrets (A secret area and the ability to unlock a secret mission). Keep in mind that plans may change. The main priority right now is to get to the main story's ending. Eveything else after that may change.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“STARDROP has been a little over year in Early Access and we estimate that it will be completed within the next two to three months. However, we still maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have its main story line concluded. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions after the full release with full narrative implementation but these are subject to change.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards at certain points in development or on release.”

What is the current state of the Early Access version?

“Around 80% completed. This includes the first three chapters which are fully playable, the first part of the final fourth chapter and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over approx four hours long.

Most of the options are now implemented including keybinding but it's still "work in progress" and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted during Early Access according to its content and quality as well as upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests (Due to time we haven't been able to update the board as much) and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community, such as a Discord channel.

We will always announce whatever we do at the very least. We try to offer other venues of keeping the community up to date but the closer we get to release the more of our energy goes into development.”
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Recent updates View all (47)

November 14

STARDROP - Final Chapter Released + More


Hey Everyone.
Today is a very important personal milestone. The base narrative is finished and the game can be experienced from start to finish. Now, before I go onto the meat of this news update, I have to stress the fact that while the story is pretty much done, development is not. Not just yet at least.

IMPORTANT: German localization is not yet implemented and will be added in a few days.

There's a lot that I want to say in this post, since it's the second most important update till date. I don't finish a game's narrative every day, surely not when it's been in development for so long. But, there's a bit more that I want to talk about, so, I will now go into the details of this update. Hold on to your butts.



Chapter 4 - Released
A little over three years ago I set out to create a game. I had a basic story-line in my head and an idea of what I wanted the game to be, I set out and started prototyping. From that initial premise STARDROP was born.


Today, anyone who bought the game in Early Access will now finally be able to finish the main story! It's kind of a scary thing for me to conclude a narrative that I have been working on for so long, hoping it will do justice to everyone who has been with the game's development for so long.


I have done my very best to keep the ending true to what I set out and what I envisioned. I do believe that its true to what STARDROP has been about in its core. I can only hope that you guys will enjoy it as well.

Echoes

Echoes is back. For those who have been around for quite some time already know about Echoes. It's one of the SRO side missions that becomes available when completing the game. It used to be part of the demo and also of the main game but it was simply outdated and had some bugs. I have done my best to bring it back.


I am not completely finished yet, a few dialog overlaps happen so I'll need to tidy all that up some more. But the overall experience is there. I might also tweak some more visuals here and there as well and try to optimize it a bit more where able.

New Trailer
I also wanted to showcase the new trailer I made. It's based heavily o nthe old one but with all new and current footage. I think it's pretty solid I hope you'll like it. :)
https://www.youtube.com/watch?v=YuATMY1BDS4


Smaller Fixes And Tweaks
I have also yet again fixed a few minor issues. A prominent one was that you could keep running forever if you would hit shift and walk at the start of a level. Acceleration now ramps up and down smoothly as was intended.

For Echoes I tweaked how the player collides with other objects in zero gravity, which was always really odd. Things seem to be fine now. On top of that I have lowered some of the Zero-G sound effects so they're far less intrusive.

I also fixed most issues where the subtitles would disappear. I think there's only one instance left of this happening and I also have to fix some remaining overlapping subtitles, mostly in Echoes.

I tweaked / fixed the Android remote control mechanics. I feel this bit is a bit underused and I'm planning to do more with this but I can't say more about how and where. But the system now works as I intended it.



Steam Is Changing
I usually end with some last words but today I wanted to have a bit of a talk about what's been going on the past few months right here on Steam. I feel that not saying anything would be unfair and I am not really one to keep things quiet when there's stuff to be said.

Steam as a platform for indies has always been something I have been grateful for. Steam's underlying mechanics are robust and very powerful. Updating games on steam is awesome and my general experience with the support from the Valve guys has always been solid.

However, I am pretty sure everyone by now kind of knows that the Steam of 2018 is not the Steam I started development of STARDROP with in 2015. When I launched STARDROP in Early Access on June 2017, things looked bright. I've done a lot on my end to try and promote the game outside of Steam and we even won something.

Recently it seems Valve has tweaked the way the store algorithm decides when/how/what to show on the storefront and it's been a slaughter for not just myself but a lot of other indie devs the past few months, sales wise. None of us are sure what entirely has changed, nor how, nor why. We don't know if these changes and the results of them are desired by Valve or not. What I myself can tell is that Early Access visibility has decreased a lot.

What this means in general is that I don't have the time to sit in Early Access that much longer. I am in a way forced to release the game as soon as possible. Luckily STARDROP has always been in a pretty solid state in general and has never had too many game breaking bugs. I will now go into the polishing phase of the game's development. I will do my best to polish out the most annoying bugs. I will do my best to add in whatever smaller details I have planned.

What I don't know yet is how much of the extra stuff I wanted to add will actually be implemented on release. There are things that will be added prior or after release but I am unsure how much extra I can do on top of that. I always wanted to make a bunch of side missions, and I still do, but I have to look towards the future as well. This game has always been a bit of a niche, simply because this game is not a gameplay centric experience. While the game means a ton to me, I will have to make sure that whatever I do next is able to reach a broader audience.

Looking back at the game's narrative and things like that, I believe there are some really cool opportunities to do something with what I've done in STARDROP on a narrative level and translate that into a more action oriented project.

I will be taking a few steps back with this release and listen to the feedback. I'm going to play around with a new project I started a few days earlier. I will then go right back into finishing up STARDROP as best I can and prepare for its full release.

I can only hope that I have been able to entertain you guys well enough and that you may understand where I'm coming from. Whatever happens my goal still is to release a quality product. I might just not be able to do it to the extend that I would liked. Whatever happens, I am happy I at least made it to the ending, I still am planning to add a few more levels to the main ship to explore optionally with some narrative elements to further deepen the lore.

I'm sorry for this massive Wall-O-Text but I had to share my thoughts and plans.



The Future
So, yeah. As I mentioned before I will now go into polishing the rest of the game. I surely have not rushed production, not skimmed any of the overall quality, it does feel that it's time for me to move on once I feel the game is at a proper level of quality.

I also don't think I will make another game like this any time soon. As much as I loved making it, the sad truth is, for me at least, that games with actual mechanics and more action oriented overall do better. I also don't like to just make the same stuff over and over so there's a very good chance my next game will have more traditional gameplay.

That said, I also LOVE telling stories so I will probably find some way to marry the two. Does this means I will never make a game like STARDROP? Or maybe a sequel? Well, never say never. My time spent with the voice actors and the other team members have been amazing. I will remain in contact with pretty much most of them and if I can ever muster up a proper budget I will most certainly revisit the universe, one way or another.

I also still want to make some more side missions. I'm not sure how many, or how often, but it's a nice way to explore new ideas and new stories.



Thank You
To each and every one of you that plunged into this Early Access title, never sure what to expect, if the game would ever be finished, and all the other uncertainties a title in development may bring, I am so incredibly thankful to have been allowed to make this game.

I'm proud of the Voice Actors, proud of Adam, the composer and I'm also very proud of our QA team who've done all they can to make sure bugs are caught before release or put onto the bug list.

For now I will take a tiny break before I finish the game.
Thank you all!!!

Joure & Team V
14 comments Read more

October 24

STARDROP - Halloween Update


Hi everyone!
So, I wanted to do something fun this year for Halloween. I know it's a bit odd to have seasonal holiday events in a single-player game but I couldn't help it. I like this kind of stuff. So, I had some assets lying around that I used for Play with Gilbert (My other game) and figured I'd reuse some of them for Halloween. I also included a bunch of other stuff in this update, including story related ones, so read on!

It's Halloween In STARDROP!
I made sure that the Halloween stuff is only visible in areas of the game that don't take place within the main story. I won't spoil where exactly but Aryn's own spaceship is one area. The Halloween content will be available every year from Oct 21 until Oct 31. It's an automated feature so I won't have to fiddle with files or updates or anything.



New Scenes
I also added new scenes to the cargo bay aboard the SD-01 explaining in more detail how the network overload system works and just adding more purpose to that section of the game.



Chapter 4 Slightly Expanded
I also added one very important new scene in the game, extending Chapter 4 just a little bit. It's not much but it is the actual ending I wanted to include but I had to rewrite and further polish that part. I also felt this was a nice little gesture during Halloween.



Feed Me Meow!
People have been asking me about if they could interact with the kitten in the game. While not directly being able to interact with it. (Which is probably out of my scope) you're now able to feed him. Yeah, It's a he and his name is Rascal. :) There's also a new achievement added as well.


There You Go
I hope you guys like this update, however small it is. I'm still working on the final chapter, still doing my best to fix smaller bugs before polishing the game before full release.

Again, thank you for all the kind words and I'll see you guys soon in the next update. :)

Joure & Team V

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Reviews

“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”
GameGrin

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

STARDROP Chapter 4 Part: 1 Released


STARDROP's second content update has just been released. Adding the first part of the final chapter. You can read everything about this update here: http://steamcommunity.com/games/stardrop/announcements/detail/1699429118303605406

Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics.

http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

About This Game


STARDROP is a single-player first-person video game where you take on the role of a Salvage & Rescue Operative named Aryn Vance. With her partner, John Kindley, at her side, the two embark on a truly unique journey. STARDROP offers suspense, mystery and a bunch of laughs.

When an unidentified vessel is discovered, Aryn and John set out on a mission to try and recover it. Yet, the more they explore it, the more questions they find hidden within. The player has to interact with objects and solve light puzzles sprinkled with a pinch of stealth.

STARDROP plays with expectations and will keep you guessing what may come next every step of the way. When it offers answers it raises more questions and in the end all that's left, all that matters, is a genuine heart-felt story about a long lost starship, its crew and one individual in particular.




TRY IT BEFORE YOU BUY IT: We have a demo of the game available right here on our storepage. Be sure to give it a try before you buy it. We want you to enjoy the game but only if you're sure that STARDROP is your kind of game. Also be sure to read up on our Early Access Guide:http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

  • Four full fledged chapters that concludes the main game's narrative.
  • One playable SRO side missions.
  • Fully voiced dialogues by professional voice actors.
  • A rich options menu with lots of graphical settings, gameplay options and keybinding.
  • Retron One: a fun little arena minigame.



STARDROP presents its narrative through traditional cut scenes and in-game cinematic story telling as you play. The main campaign is where the heart of the game's narrative lies but you will also be able to experience the universe of STARDROP through its side missions.



Exploration lies at the game's core but so does accessibility. While the game offers puzzles and asks the player to figure out what to do or where to go next, the flow of information within the game will always guide you. Objectives are always made clear and designed with logic in mind. However, those who venture off the beaten path will find that there are more than enough secrets to be discovered.



Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.



Your All-Purpose-Design (APD) space suit is equipped with a set of tools that you will need in order to succeed. The suit comes with a built-in flashlight. The object scanner enables you to identify objects of interest that you can interact with. The vision scanner uses echo location technology so that you will be able to see when your ordinary flashlight is not sufficient. Your suit also is capable of zero gravity mobility under certain circumstances.



The DataPad is an essential tool. It enables you to view your current objective, read audio and text logs that you've collected and it also comes with a built-in mini-map.



Our main focus will always be on the game's story but we strife to deliver breathtaking visuals where possible. Our efforts have lead us to win Best 3D Graphics in the Intel Level Up Contest of 2017. We will continue to uphold these standards if not lifting them up even higher.


We will continue to release new chapters through episodic installments until the full story is told. We will also release patches, tweaks and polished content in between these installments. More SRO side missions are planned upon release and post release and we will also keep listening to out community as we always have and we will do our very best to make STARDROP a unique and amazing experience.


  • A strong engaging story breaking from the usual darker Sci-Fi setting.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage & rescue operative.
  • Professional voice acting to drive an unusual story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of stealth.
  • Exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce 1080)
    • DirectX: Version 12
    • Storage: 15 GB available space

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