When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Very Positive (93) - 88% of the 93 user reviews for this game are positive.
Release Date:
Feb 14, 2019

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Includes 3 items: STARDROP, Play With Gilbert, STARDROP - OST


Recent updates View all (54)

February 16

Post Release Everything

Oh my...
Hi everyone so the game released and lots of things have been happening since. It seems that there are some bugs popping up that I was unaware of and it feels a bit overwhelming. I am working on fixes, some may take longer than others so I am currently prioritizing everything.

Let me share my thoughts
So, I was pretty darn confident with the state of the game and while it's not as if the game is unplayable in most cases (I went through it a few times before release and I felt it was ready for release) but I'll admit that there are issues I never knew about and issues I did know about but they have different side effects which I could not foresee and I am frantically scrambling myself looking into all these things.

To anyone new here, this is my first game. I know it's a pretty weak excuse but it's the truth and I rather be truthful than rather trying to hide behind lies and such. I'm trying to man up to my ignorance. This game was put together by me. Yes there's a number of people involved with its creation but when it comes down to actually making the game that's all on me and I felt that not saying anything would be worse.

Would it made a difference staying in Early Access longer? No, not really. Because of the influx of people I am now prompted with a larger player base and therefore more people finding bugs and such it wouldn't have mattered much if I waited.

I am currently prioritizing reported issues and will be working incredibly hard to fix them as soon as possible. I never released a game on Steam by myself and I never expected this.

So to those who are experiencing issues, know that I am on it. It might take a little bit before I am able to deal with it all but my goal is still the same. To make STARDROP as bug free as possible. I want to look back on this game and know people can play it without too many issues or any at all. I have therefore halted any new content and will focus on fixing stuff first.

Last Words
So yeah, sorry for this rushed announcement. I expected a way smoother launch and that didn't happen and I am not going to let it ruin the game. Also sorry if I don't respond immediately to every post. I need to start to focus on fixing stuff. I will go over them asap. As I said I am prioritizing my efforts and dividing them between getting stuff done and reading new comments.

Thank you for your understanding and patience and thank you for your support! It's the greatest learning experience I've had in a while.

I am going to list the fixes down below. This list will be greatly expanded so you can look back here if there's a new update to see what has been worked on.
  • New Custom Resolution Option: In the off chance your resolution is not listed, you are able to run the game in your own custom resolution.
  • FPS Mode Added: Choose between 60/90/120 Frames Per Second. (Choosing 90 or 120 disables VSync)
  • Main Menu "Pause Menu" Fixed: You're no longer able to load up the in-game pause menu when you're on the main menu of the game.
  • FOV Fixes: Several tweaks have been made which fixes weird FOV issues. While there still may be a few hickups, you should now always default back to the default FOV after you zoom into anything.
  • Tipped Cabinet Fixed: A weird bug that would glitch out some of the cabinets within the game when inspecting objects has been fixed and should not occur anymore.
  • Chapter Selection Fixed: Chapters you completed will now, once gain, show up.
  • PDA changed to DataPad: A PDA has been changed into an actual DataPad on Deck 1 in Chapter 2. The inspectable object was too obscure and I have changed it into a much more easily detectable DataPad.
  • Tweaks to SD-01 Bridge & Deck 1: Deck 1 and the bridge have also been given a slight visual update for a more visual pleasing look.
  • Password changed: The password regarding the computer terminal that requires players to type in the year this game was released in is now set to 2019.
  • Fullscreen/wondowed fixed: Fullscreen / windowed mode is now working properly.
  • Resolution Dropdown Fixed: The selected resolution is now no longer removed from the list.
  • SD-01 Unlocked and STARDROP Unlocked Fixed: Some saves were not correctly implemented, this has now been fixed and both ships are fully explorable when either of these are selected.
  • Android Service Access Tweaked: A door (which can only be used when controlling an android) in a late-game section has been changed from yellow to red to distinguish it from the other (yellow) doors in order to avoid confusion.
More fixes are inbound!!!

Take care everyone!
Joure & Team V
16 comments Read more

February 14

STARDROP - 1.0 Released

Dear Community
STARDROP has left Early Access. I'm not sure what to say after having worked on it for so long it feels a bit surreal. I'm happy with where the game is at but I still got a few bug reports that I will be looking into and fix in the next few days and I want to make clear that while the game is fully released, I will, as always, continue to patch out bugs and I will keep listening to any new reports.

It's been an insane ride and I'm glad with all the positive response the game has gotten so far. I'll be honest and say that I am incredibly anxious. knowing there are still some bugs in the game that made no sense to me. I've given myself extra time to work on bug fixes and I am confident that overall the game should be stable enough and I understand that some bugs are out of my control and might have outside factors.

Anyway, I'm rambling. One of the things that's been incredibly difficult was doing marketing. I've been trying to spread the word but there's so much competition these days, it feels that STARDROP just isn't perceived as interesting or special enough to be noticed. I will keep doing my best to attract interest though.


Okay, so let's talk about STARDROP 1.0. There's still some content missing which will be added in later. This includes additional story content with new maps and dialog but I'll go over that in a bit.

As I've said before I have done my best to fix as many bugs as possible and was able to do so thanks to your help! I want this game to be as bug free as possible so please, keep the reports coming!

I have added new chapter select options and changed the system a bit. before the chapter selection would offer which chapters are available after you completed them, this is still true but the problem was that if you completed the game and replayed chapter 2, chapter 3 and 4 would be unavailable. This is now fixed. Once you finish the game, you chan replay any chapter regardless but wait, there's more!

I added two new options. You can now select which ship you want to play and they will be, for the most part, completely unlocked. Except for the new areas I am working on you will need to unlock that yourself when the time comes, and one section of the STARDROP (Reactor Core 02) is not available for obvious story related reasons but other than that you will be able to go back and explore parts of the ships to collect missed DataPads or Souvenirs.

I have also added a new achievement, this one is tied to how many DataPads you have collected. You won't be able to unlock it yet, I don't have the required number of DataPads in the game, yet, but you will be able to complete this once the new content I am currently working on is released.

I have therefore added a feature on your DataPad so you can find out how many DataPads you have collected so far. When you hover over the "LOG" button, it will display the total number of logs you currently have picked up. It's a small feature but I felt it was an improvement.

I am also planning to create a proper Walk Through Guide as well which should be fully detailed. It will take me some time ofc but I'll do my best to get it finished asap.

Original Soundtrack

The OST has been released and I am incredibly proud of what Adam has created. I love his work and I would love to keep working with him on future content/games. He deserves the recognition and he's so incredibly chill to work with and always open to feedback.

Let me know what you guys think of the music in the game. I believe that music and sound are arguably half of the experience at least.

Find The OST Within The Game
I was so happy with the new remastered tracks that I felt I wanted to do more than just releasing the OST, so I created a new feature. You'll be able to find the OST within the game but there's a catch.

It's divided into three volumes. One volume contains 4 tracks and you can find them somewhere within the game. I will also be adding bonus volumes in the future as well. The bonus volumes will be added to new areas.

You'll be able to listen to these tracks using a dedicated music player whicg you can find in a few places in the game like the FINIX Operations office and Aryn's apartment.

Post Release Content
Besides ironing out bugs I received from players I have already started work on post release content. I have been going back and forth with how I wanted to add to the overall story and while I'm still working on that, I do have some solid ideas.

Some of you already noticed that the medbay is gated off. One individual managed to get past it but as I haven't included any of the new levels I'm working on, he got stuck and I've been trying to help him be able to continue without having to restart anything.

Having said that I am going to do something a bit bold with whatever I'm cooking up. I'm unsure how people will receive it because I will be breaking tradition of what STARDROP is at its core. I won't go into it right now, it's just too early for me prototyping and still coming up with story ideas for me to be able to put my weight behind my plans yet but I will attempt to put a lot of thought into it.

Odyssey Remake
For those who remember, in the earlier days of STARDROP there were two SRO side missions. Echoes, which is included in the 1,0 release and Odyssey, which at the time was a more challenging mission without any scenes.

I am currently recreating this mission from the ground up. I will also be adding in a story and I am extending the mission quite a bit. This new mission will be available in the next big update. I will not be doing anything too extravagant but it should be at least on-par with Echoes and I believe it will be a worthy addition to the base game.

German Localization
German localization has been updated and most of it is now translated. We'll continue to update it because I have been adding in some new stuff and it takes time to catch up but pretty much all the important stuff is there and the game is playable from start to finish.

Russian Localization
I've also received some help regarding Russian translations. It's still being worked on and will be available asap!

STARDROP Demo Updated
The Demo has also been updated. It reflects the current build of the game for the most part but another update is coming up that will deal with some minor bugs (Which have been fixed in the full version) and will also include some of the newer features!

STARDROP Official Play Guide
Regardless if you just picked the game up or are returning make sure to give the Official Play Guide a look. I've completely overhauled the guide to reflect the game's current state. You can learn all about the added new features or changes to some of the old ones.

1.0 and Beyond
There's a bunch more stuff that I have planned for the future. First I will be extending a portion of the base game in the form of an optional set of levels to explore. These areas are not mandatory and will require a bit of exploring to be able to access and it will unlock a hidden side mission.

I also have thought about a possible sequel in the future. I would love to be able to start a new project from start and avoid a lot of small mistakes I made. This comes more down to the inner workings of how I have set up a lot of systems which makes creating levels a bit finicky at times, I'd be able to avoid a lot of that.

Yet, I am happy with how far I have gotten with STARDROP and as I said there's so much groundwork done for me to use as a frame for new missions I might just probably focus on that for a while and experiment with them.

I might end up creating one or two larger side missions and offer them as DLC. Probably stand alone DLC at that.

Thank You

For those who have supported the game through Early Access, I thank you. It's always a gamble to do so. To spend money on something that isn't finished. Especially if it's a heavy narrative based experience like STARDROP. And yet people have bought it and even enjoyed it. Along with bits and pieces of unpolished yet to be refined aspects.

I truly appreciate that and one of the things I enjoyed the most out of this long and winded road was the interaction I had with so many of you. Even if it was just an odd post or two.

I can only hope now that it was worth it. That the ending was worth the time and money you spent on this game. That the promise of "more to come" will keep you excited for whatever comes down the road in the future. Because I really do want to create more content. I hope that I will be bale to go beyond what I have planned right now.

But that's for another day. Right now I will focus on the release and the immediate content that I am working on for post-release support. Again, thank you, for those who've been here for so long and for those that are new.

Whatever happens from here on out, time will tell. I made a game from the heart. A game that does a lot of things different. My first solo game and I'm grateful that I've come this far. I hope that you guys have/had fun and I got some more stuff coming in the future.

P.S. Oh, and I created a simple spreadsheet image for all of you to decide which version is best for you!

(It's a joke, ofc.)

Take care everyone!
Joure & Team V
13 comments Read more


“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

Find Out More

The STARDROP Official Play Guide was created to help you with understanding the game's mechanics and other topics. It explains how things work and also provides a whole bunch of tips to avoid getting stuck!

About This Game

STARDROP is a single-player first-person video game where you take on the role of a Salvage & Rescue Operative named Aryn Vance. With her partner, John Kindley, at her side, the two embark on a journey full of mystery and suspense with some laughs along the way. STARDROP tells a genuine heart-felt story about a long lost starship, its crew and one individual in particular.

STARDROP presents its narrative through traditional cut scenes and in-game cinematic story telling as you play. The main campaign is where the heart of the game's narrative lies but you will also be able to experience the universe of STARDROP through its side missions.

Exploration lies at the game's core but so does accessibility. While the game offers puzzles and asks the player to figure out what to do or where to go next, the flow of information within the game will always guide you. Objectives are always made clear and designed with logic in mind. However, those who venture off the beaten path will find that there are more than enough secrets to be discovered.

Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security systems as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.

Your All-Purpose-Design (APD) space suit is equipped with a set of tools that you will need in order to succeed. The suit comes with a built-in flashlight. The object scanner enables you to identify objects of interest that you can interact with and it's also capable of zero gravity mobility under certain circumstances.

The DataPad is an essential tool. It enables you to view your current objective, read audio and text logs that you've collected and it also comes with a built-in mini-map.

Our main focus will always be on the game's story but we strife to deliver breathtaking visuals where possible. Our efforts have lead us to win Best 3D Graphics in the Intel Level Up Contest of 2017. We will continue to uphold these standards if not lifting them up even higher.

  • Four full fledged chapters that concludes the main game's narrative.
  • An engaging story enthralled by a captivating mystery.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage & rescue operative.
  • A small but diverse cast of characters brought to life by incredible voice talents.
  • A range of light environmental puzzles and a touch of stealth.
  • Exploration mixed with narrative driven gameplay.
  • SRO side missions

TRY IT BEFORE YOU BUY IT: We have a demo of the game available right here on our storepage. Be sure to give it a try before you buy it. We want you to enjoy the game but only if you're sure that STARDROP is your kind of game. Also be sure to read up on our Early Access Guide:

System Requirements

    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 8 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
    • DirectX: Version 11
    • Storage: 15 GB available space
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 16 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce 1080)
    • DirectX: Version 12
    • Storage: 15 GB available space

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