A brutal dark fantasy RPG where nothing scales to you. A giant sleeps across the bay from your fire, titans walk the wilds and the dead march by night. Arrive with nothing. Raid walled camps, haul captives home in bonds, build a keep worth dying for, and conquer with friends on your own server.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Living Edge is made to be played together, and its numbers (how dangerous the giants are, how fast you grow, what a death costs, how far a realm can push) can only be set by people playing it on real servers. The world, its systems and its servers are in place and playable today. Early Access lets the players who find it shape how it feels while it grows.”

Approximately how long will this game be in Early Access?

“We expect about twelve to eighteen months, depending on what players find and ask for.”

How is the full version planned to differ from the Early Access version?

“We plan more of what the world already has: more regions and their dangers, more apexes and the boons they guard, more disciplines and the crafts where they meet, deeper building and sailing, controller support, more languages, and the balance only real servers can teach. Plans change with what players tell us; buy the game for what it is today.”

What is the current state of the Early Access version?

“Playable from the first fire to the far isles: seeded worlds 8 km across with forest, marsh, coast, open sea and the Underdeep beneath; combat with sword, bow and rune magic; six races in three realms and the war between them; a craft ladder from hand-made stone tools to the forge and the enchanter's table; felling, digging, mining and free building in timber, stone and iron; longships, waterfalls, camps, warrens and war-camps, roaming bands, titans, vampires and the walking dead; found gear in five tiers; dedicated servers for up to 64 players on Windows and Linux, LAN, and Play alone. It is an early build: expect rough edges in its art, its balance and its performance on older PCs. If an update must change or reset worlds, we will say so before it comes.”

Will the game be priced differently during and after Early Access?

“We plan to keep one price, the same during Early Access and at full release. Everyone who buys during Early Access keeps the game and every update to it.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and the community hub: every update's notes say what players' reports changed. Hosts can read the answers their players give to the two questions the game asks when they quit, and we ask hosts to share them with us.”
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About This Game

Nothing in this world waits for you to be ready.

Living Edge is a dark fantasy survival RPG with no level scaling. You arrive with nothing. Spiders and wolves hunt the woods past the first village, and across the bay, in plain sight of your fire, Gorrak the giant sleeps on his rock, far beyond anything you can touch. Wake him and find out. Past the hills, titans twenty metres tall cross the horizon, and on a busy server someone stronger is already trying to bring one down. You can reach all of it. Most of it can kill you.

Every trip out is a gamble: what you find, what finds you, and whether you make it back to your fire with it.

Cunning kills giants

Levels are not the only way up. Every horror has a Bane, and with it in hand, its level stops mattering. Treasure maps point to buried caches. Sealed barrows, stashes behind waterfalls and rune combinations nobody on your server has drawn yet wait for whoever goes looking. A sharp group of low levels can bring down what a lone veteran cannot.

Build it. Then hold it.

Twist reeds into cord, shape a stone knife, harden a spear. Fell trees, mine copper, iron and silver, and beat your own blades and mail. Build anywhere in timber, stone and iron: walls, battlements, iron gates, a keep. Dig into a hill if you dare; shore it up or it comes down on you. And keep it quiet. A working base is loud, and when yours grows loud enough, the camps around you march on it.

Raid them before they raid you

Bandit strongholds behind palisade walls, goblin warrens, orc war-camps, webling nests, the barrows of the dead: every one lived in, every one worth robbing. Hack through the stockade or find its way in, but the lookout on the platform is watching, and when his horn sounds the whole camp comes for you. War-bands walk the roads between, their chiefs carrying something worth killing for.

Take them alive

Beat a bandit, goblin or orc senseless, bind it with cord and carry it home over your shoulder. Yoke it to your mill and it walks the beam until it breaks and swears itself to you by name. Your sworn work your forge, guard your walls while you are away and fight at your side. Each people keeps a named champion in its deadliest camp. Take it alive and it teaches you its masterwork.

The night belongs to them

Vampires hunt after dark and burn at dawn. On black nights the dead walk in procession. At the new moon the Lantern Man rings his bell on the river road, and he sees a lit torch from far off. Keep by the fire, or douse your torch and take your chances.

Your grave is fair game

You fall where you fall. Your pack lies in your grave until you walk back for it, and anyone can get there first: your friend, a stranger, or the player who put you in it. The server's Chronicle remembers who did what first.

Hit hard. Take everything.

Blows chain into finishers that bleed, sunder, cripple or knock a foe out cold, and a killing blow can take a limb or a head. Loot comes in five tiers, from plain to Legendary. Storied pieces hide a trait until you rest by a fire with them, and some traits bite back. Every Legendary bends one rule of the game. Bring down an apex and you carry its boon; when a titan falls, everyone who fought it takes a share.

Three realms. One frontier. Pick a side.

Six races, three realms, one war. Take keeps and towers by killing their lords, ambush war parties on the march, and steal another realm's relics from its shrine, then run them home while the whole server can see where you are. The realm holding the most keeps holds the Great Lift.

Your world. Your server. Your rules.

Play alone, with friends on your own network, or run a dedicated server for up to 64 players on Windows or Linux: a double-click to start, an admin console, bans, backups, and Steam Workshop mods from day one. Nobody else holds your world.

Features

  • Fight in first or third person: finishers, parries, knockouts, a bow drawn by hand, rune magic drawn on the keypad
  • Blend warrior, rogue, mage, cleric, druid and sorcerer, with crafts found only where two meet
  • Hunt Gorrak the Sleeper, the Lantern Man, the Drowned Choir, the Wolf-Mother, the titans and more
  • Explore seeded worlds 8 km across, from forest and marsh to open sea, isles and the Underdeep
  • Build in timber, stone and iron; claim it, lock it and hold it through raid windows
  • Sail longships to far isles and rob the hoards their keepers guard
  • Capture enemies alive and break them into crafters, guards and followers
  • Tame wild beasts with the Wolf-Mother's Beastbond
  • Conquer keeps, towers and relics in the realm war
  • Host your own dedicated server on Windows or Linux, or play on LAN or alone

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Much of Living Edge's program code and its written text (lore, dialogue, item and place descriptions, and this store page) was written with the help of an AI assistant (Anthropic's Claude) and reviewed and edited by the developer. The villagers' few spoken greetings were made with Piper, an open-source text-to-speech model, in voices trained on the LibriTTS recordings (CC BY 4.0). No AI image, sound-effect or music generators were used: the art comes from CC0 libraries (Poly Haven, ambientCG, Kenney, MakeHuman), the game's own procedural code and its own renders; sounds come from CC0 libraries and US National Park Service recordings; the music is synthesized by the game's code. Nothing in the game generates content with AI while it runs.

Mature Content Description

The developers describe the content like this:

Brutal fantasy combat with swords, axes, bows and magic against people, monsters and other players: blows draw blood and leave wounds, and a killing blow can take a limb or a head. Undead, vampires and other frightening creatures, especially at night. Players can fight and kill each other in the realm war and on PvP servers.

Players choose how unclothed bodies are shown: no nudity (the default), partial nudity or full nudity, in single-player and in multiplayer. Every character is an adult. There is no sexual content.

Text chat and voice chat between players are not moderated in advance; hosts can mute and ban, and every player can mute anyone.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4 cores, 3 GHz
    • Memory: 16 GB RAM
    • Graphics: Vulkan-capable, GeForce GTX 1060 6 GB / Radeon RX 580 class
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended. Play alone and LAN need no internet connection.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 64-bit
    • Processor: 6 cores or more
    • Memory: 16 GB RAM
    • Graphics: Vulkan-capable, GeForce RTX 2070 / Radeon RX 6700 class or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: SSD. A dedicated server for up to 64 players runs on Windows or Linux (4 cores, 8 GB RAM).