Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Very Positive (617) - 88% of the 617 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,773) - 89% of the 3,773 user reviews for this game are positive.
Release Date:
Feb 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, so the sooner we can get this game into the hands of the players, the better. This type of game would be extremely difficult to develop in a vacuum, so the players will be an invaluable part of the process. Simply by playing the game and taking part in the development discussion, they will provide us with invaluable assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback.”

Approximately how long will this game be in Early Access?

“We are estimating somewhere between 1 or 2 years development before we are ready to move out of Early Access. It is practically impossible for us to give a reliable estimate at this point, however - we have so many ideas on how to improve and expand upon the game, and more come up all the time.”

How is the full version planned to differ from the Early Access version?

“At first, the Early Access version of the game will focus on the Core Game Loop - getting the basics right. The plan for the full version is to add and expand on things like:

  • More game modes
  • Much more varied cave systems, and actual biomes within them
  • Many more tools, gadgets, and equipment
  • More character classes, each with access to their own unique gear
  • A deep and meaningful Meta game

More, more, more! :D”

What is the current state of the Early Access version?

“We have a fully playable (and fun!) version up and running, which supports from 1 to 4 players. For now, our focus is on the core game experience: Teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. The current level of variation in the caves is somewhat limited as we flesh out the systems, build assets, and come up with better ways to do things, but we have grand plans for it.

By purchasing the Early Access version, you will have access to:
  • Single-player exploration mode
  • Multiplayer exploration mode for 1-4 players
  • 4 highly unique dwarf classes with individual play styles
  • Procedurally generated cavesystems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access, and we plan to gradually raise the price as we implement new content and features.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers, and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback.

Homepage: www.ghostship.dk/
Twitter: www.twitter.com/GhostShip_Games
Facebook: www.facebook.com/ghostshipgames/
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Recent updates View all (50)

July 4

Update 15 Hotfix 1, 2, 3 and 4

Hey Miners

We have a small Hotfix for you!

Edit: Second Hotfix is out now!
Edit #2 (July 6th): Third Hotfix is out now!.

Hotfix 1
Changelist
  • Fix zoom in / zoom out - Text on Scanner
  • Latejoin crash fix when joining someone playing alone
  • Fix server list sometimes does not show joinable servers.
Hotfix 2
Changelist
  • Fix Bosco does not spawn in the tutorial
  • Warnings and Anomalies appear more often on the mission map
  • OOPS! We forgot to add Rich Atmosphere to the patch notes! It is there now!
  • Fix new-missions timer shown on mission select
  • Fix minor server list entry text alignment bug
  • Fix item related crash
  • Fix server list alignment issues
  • Remove Max Reward on Golden Bugs Anomaly
  • Cancel session search if joining an invite
  • Attempt to fix out of sync errors
Hotfix 3
Changelist
  • Make a global cooldown for when grabbers can re-grab you.
  • Remove grouping separator from gatling ammo counter
  • Fix for WideScreenFOV
  • Attempt to reduce Turret light bug on 700-900 series NVidia cards.
  • Mactera projectile speed reduced.
  • Fix perks are not always activated for clients (edited)
  • Try to fix overbrightness for stasis grenade^
  • Fix Grabber screaming too much
Hotfix 4
Changelist
  • Fixed Engineer Turret Placement, where it could get in a state where you couldn't build it unless you recall it back first.
  • Fixed Quick Join, so it is working again
79 comments Read more

July 3

Update 15: Mutation Warning!



Hello Miners!
Before we head out for a couple of weeks of sorely needed summer vacation, we have cooked up a lovely little mutation to the game for you all!

Also, Steam Summer Sale is still active for a few more days, so remind your friends that now is the chance to get onboard!

MUTATOR SYSTEM
----------------------------
From now on, all missions have a chance to appear with Mutators attached to them. They come in two variants: Warnings and Anomalies. Anomalies are neutral or even positive, while Warnings will severely increase the danger you’ll face. Missions with Warnings on them also add a substantial Hazard Bonus to the final score. Look on the mission map for the new Warning and Anomaly icons!

The following Warnings and Anomalies are already implemented, and we expect to add lots more in future patches.

WARNINGS:
  • EXPLODER INFESTATION: Whatever mutation affects the Glyphid Exploders, this is likely one of the epicenters! Hordes of ‘roided-up, rabid Glyphid Exploders will do their best to turn you into a fine red mist.
  • SHIELD DISRUPTION: The cave is heavily electrostatically charged. And wouldn’t you know it, it makes your shield generators short out. So...no shields!
  • MACTERA PLAGUE: Macteras of all kinds have completely taken over this cave! Flying horror descends from the sky! You could say it’s going to be... Macterrible!
  • CAVE LEECH CLUSTERS: If you have a phobia of Cave Leeches, this cave will either cure you or confirm your worst fears...
ANOMALIES:
  • GOLD RUSH: This cave has extraordinarily rich deposits of gold; huge veins of it just waiting for the sweet caress of your pickaxe!
  • MINERAL MANIA: Crafting Minerals galore! It is the reason to go to Hoxxes after all.
  • TRIPLE XP: 10 credits says you can’t guess what it does...
  • LOW GRAVITY: Jump vast chasms! Scale nearly vertical walls! Just keep in mind... fall damage is still a thing, so don’t get TOO cocky...
  • CRITICAL WEAKNESS: Multikill! Aim for the weak spots for severely increased damage!
  • GOLDEN BUGS: Each kill earns gold for the team!
  • RICH ATMOSPHERE: You feel energized and can move more easily around. Your beautiful voice may appear slightly altered by the rich atmosphere, Chipmunk!

TERRAIN SCANNER - NOW IN 3D!
------------------------------------------------
The ol’ flat Terrain Scanner has had an overhaul! The camera is now fully rotatable and zoomable, and you’ll have a much easier time finding where you need to go. Terrain Scanner has been mapped to both [TAB] and [M] by default. Go try it out!

VANITY UPDATES
--------------------------
DYE YOUR HAIR OR DIE DYEING!
For Update 14, we experimented briefly with locking hair colors to classes, to make them stand out more. It turns out the players didn’t enjoy that too much... in fact, we practically feared being strung up like elves! Rejoice, however! Custom hair colors are back, and are even a bit more advanced now!

MORE HEADWEAR ADDED
A couple of new hairdos have been added (The Franklin and The Gamekeeper), as well as a bunch of much-requested variations to some of the hats and helmets!

TAKE YOUR DWARF FOR A SPIN!
Ever wondered what your dwarf looks like from behind? Well, you can now rotate your dwarf in all the relevant menus!

Note: For those who wondered where all your armor went after Update 14, it was down to a massive reworking of the system we use for all the Vanity items. All those affected should have gotten all the credits and minerals you spent on them back.

BOSCO UPDATES
--------------------------
AN EVEN BETTER BOSCO
Bosco has had a brain upgrade and should now be much better at doing what he’s told and dishing out damage. He is so good that we had to tweak down his damage from 8 to 6 per bullet. His burst fire has also been adjusted to be a bit slower.

RETURN OF THE DRONE
When starting a multiplayer game solo, Bosco joins you until another player joins. If that player drops out again, Bosco will reappear!

SERVER IMPROVEMENTS
--------------------------------------
EASY FRIEND INVITE
Invite your friends directly into your game! And you don’t even have to have set up a mission yet!

JOIN FRIENDS UNINVITED
You can always join your friend’s game - unless they already have a full team that is!

SEE FULL SERVERS
The Server List didn’t show full servers before - it does now!

MISC.
---------
REGENERATING HEALTH
Health will regenerate to a specific minimum after taking massive damage. No more running around with 1 hit point!

MINIGUN UPDATE
The Minigun has had a massive overhaul, with a snazzy new model, improved animations, and new particles. After firing the Minigun, the accuracy is reduced at a slower rate.

LOOK WHO’S TALKING NOW
An icon is shown next to a player’s icon when using voice chat.

HUD IT LIKE YOU WANT
Some aspects of the HUD can now be hidden through the Options. For now, Enemy Health Bars, the Compass, your depth, Player Name, Class, and Class Icon.

SALVAGE OPERATION TWEAKS
  • Uplink and Fuels Cells have gotten new models and animations.
  • Escape Pod powering up time reduced from 120 seconds to 90 seconds.
PERKS, BUFFS, AND NERFS
  • Increased the sprint speed bonus of the Weekend Athlete perk.
  • Rank 3 Field Medic Perk will send nearby Glyphids fleeing when you finish reviving a teammate.
  • Rank 5 Resupplier Perk will auto-reload all your weapons when you resupply.
  • Fixed grammar and typos on several Perks and Milestones.
  • Red Sugar Rocks: Max rank will give you a 20% speed boost for ten secs.

Changelist from Experimental Builds
-----------------------------------------------

If you also want to see more details of what we changed when the update was in the experimental builds please check the different links:

Our Steam Game Developer Page

As you may have seen, Steam has launched a beta of Game Dev and Publisher pages here on Steam. We have also created a page, where you can see which products we have available. Also, there is a link to our social media pages. We would love to expand our followers there as well, so if you want to, please follow the link below and follow our Steam Game Developer page :)

https://store.steampowered.com/developer/ghostshipgames/

Community Streaming

It is possible to let streamers stream to our store page, and we have seen that Shibby - https://www.twitch.tv/shibby11891 - had quite a success on our store page. So if you are a Streamer, and want to restream to our store page, please contact the community manager in our Discord Server - discord.gg/drg :)

Summer Vacation Time

Summer is upon us, and that means we are also going on summer vacation. So we will be a bit less active in our different forums, social media etc.
Also, we are moving to new offices in August, due to we have grown in team size. We need more SPAAAAAAAAAAAAAAACE!
We will slowly be more active in August, and at full speed in September!

Until then there is only one thing to say:

ROCK AND STONE!
132 comments Read more
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Reviews

“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”
Polygon

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”
PCGamesN

“The team at Ghost Ship already put together an amazing and satisfying experience that stands shoulder to shoulder with the best co-op titles out there.”
GameWatcher

About This Game

4-PLAYER CO-OP

Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!

4 UNIQUE CLASSES

Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


FULLY DESTRUCTIBLE ENVIRONMENTS

Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!

PROCEDURALLY GENERATED CAVE NETWORK

Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


HIGH-TECH GADGETS AND WEAPONS

Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.

LIGHT YOUR PATH

The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.


System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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