Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Overwhelmingly Positive (1,538) - 97% of the 1,538 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (6,365) - 92% of the 6,365 user reviews for this game are positive.
Release Date:
Feb 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, and to do that we wanted to get the game into the hand of players as soon as possible. This type of game would be extremely difficult to develop in a vacuum, and our players are an invaluable part of our process. Simply by playing the game and taking part in the development discussion, they will provide us with assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback”

Approximately how long will this game be in Early Access?

“When we launched in Early Access in February 2018, we estimated that we would stay in early access somewhere between 1 to 2 years. We feel like the game is shaping up nicely, thanks to the feedback and support from our community, and we’re aiming at having the 1.0 version of the game released during 2019.”

How is the full version planned to differ from the Early Access version?

“Since we launched in Early Access, we’ve added a TON of features and content based on player feedback, including

  • New and redesigned game modes
  • New and improved biomes and environmental hazards
  • Weapon and upgrade redesign including 8 all-new weapons, and an overhaul of weapon models and animations
  • Added a campaign and promotions system
  • Added 4 all-new enemies
  • Added a perk system, mission mutators, and a temperature system
  • Added LOTS of quality-of-life features based on community feedback
  • Opened a bar and introduced beers
  • PLUS: new voice lines, tweaks, buffs, animations and fixes

We still want to add more enemies, a system of daily adventures, customization of Bosco, more levels of difficulty, exploration mode, the lore terminal, a redesign our Space Rig and more before the game is ready for 1.0.”

What is the current state of the Early Access version?

“Most of the game’s systems have been fleshed out around the core of Deep Rock Galactic experience: teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. Some systems, like exploration mode and the lore terminal, are still missing, but even without those, the current version is a rich experience.

By purchasing the Early Access version, you will have access to
  • Multiplayer co-op for 2-4 players
  • 4 highly unique dwarf character classes with individual play styles and weapon builds
  • Single-player with the aid of the drone Bosco
  • Procedurally generated cave systems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset, it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback

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Recent updates View all (65)

December 14

Roadmap Update

Hello, Miners!

Our surveys have told us for a long time that you wanted deeper character progression and a choice of loadout. We didn't anticipate just how much you guys wanted it!

This quickly became clear to us, though - as Update 19 went live, we saw a huge increase in concurrent players, reaching a peak we haven't reached in the last 9 months! That's beyond awesome, and it makes the extra effort we put into Update 19 feel very much worth it. You guys continue to humble and amaze us. :)

While that's all good, it did have some consequences for the roadmap. The wake of Update 19 can still be felt in the office, as we're right now hard at work getting ALL the existing gear and tools to work with the new Upgrade / Mod system, as well as finishing up the graphical overhaul for the remaining old models. So, to allow us to get this properly finished, we've had to push the next updates a bit. The revised Roadmap image above illustrates this, as well as several other additions/tweaks.

"Daily Adventures" needs a special mention here, as we have pushed this feature several times already. This is the last of the big, system-changing features in the currently scheduled roadmap (so not counting the Then-Maybe section) and we want to get it right rather than rushing the release of it. On top of that, the extra time is also extremely valuable to us in that it allows us to gather a lot more data and feedback on the recently added Assignment, Promotion and Weapon Modification systems.

Later today, Experimental Build for Update 20 should go live, and we expect Update 20 to release early next week - hopefully Tuesday the 18th, just in time for the Holidays.

Rock and Stone!
61 comments Read more

November 30

Update 19: Hotfix 1, 2, 3 & 4 + Info on Upgrade Refunds

Thank you all for the feedback on Update 19 and especially for the weapon upgrade/ modifications.

As expected it’s been very hard for us to fully balance Update 19 and make it 100% bugfree. With this hotfix, we’ve fixed most of the upgrades that were broken (Grappling Hook is the only known one still lacking). We’ve also seen some comments on performance issues. We think it could be related to the introduction of videos on the character selection screen and those videos have for now been disabled for when you late-join a game.

We’ve seen some people being confused about the refund given based on the changes we’ve made to the upgrade system. Let me emphasize that you’re being refunded with all the credits and resources you’ve spent on buying weapon upgrades in the old system and that you should be able to re-upgrade the weapons to their previous state after the refund. However, since we’ve greatly expanded on the number of available upgrades (modifications) you cannot just unlock them all with the credits and resources you got refunded.

The new modification system is not just a rework but more an expansion of the previous system. If you had a fully upgraded weapon before, after the refund you should be able to reach a very similar state (perhaps even buy some extra modifications). A fully upgraded weapon from before Update 19 should be quite similar to a weapon in which one modification has been bought in every tier of the new system.

With Weapon Modifications, we aim to create a much deeper system that allows players to make interesting choices while they level up and to customize their loadout to suit their playstyle.

Again thank you all for the feedback, it really helps us make a better game!

Hope it all makes sense :-)

Patch notes:
  • Upgrade UI tweak
  • Fixed issue with yes/no upgrade prompt
  • Overheat particle position tweak
  • Shield generator audio
  • Breach Cutter stats added
  • "Warthog" Auto 210 first tier upgrades fo Clip Size and Fire Rate values increased
  • Fix Pickaxe Damage upgrades
  • Plasma Charger's area effect doesn't cause friendly damage anymore
  • “Warthog" Auto 210 base recoil reduced
  • Fixed ammo widget crash
  • Following spelling/ naming errors have been fixed: M1000 -minus "bolt action" in assignment terminal + Retirement fixed to promote in perk unlock + Patch notes updated
  • Fixed unequip crash
  • Fixed campaign mission stats not counting
  • Video now only shows on terminal
  • Fix for Breach Cutter set deploy time for line
  • Fix late join crash
  • Fix a bunch of upgrades and stats
  • Dynamic Lightning material optimized and consolidated
  • "Lead Storm" Powered Minigun effectivity of the modification Cold As The Grave reduced
  • Remove footstep particles on spacerig
  • Shield generator sounds updated
  • Fixed black screen when completing a level with a downed teammate

UPDATE - Hotfix 2 - 3rd December 2018
  • Fix for completed campaigns not being counted correctly
  • Remove disable optimization
  • Weapon Modifications can now be unequipped
  • Make terrain scanner zoom speed a little higher
  • After the first promotion of a character, all assignments can be taken at any level.
  • Grappling hook stats added
  • Attempt to fix crash when joining when the game is shutting down
  • Autocannon's accuracy modification is now a 30% improvement to the base value
  • Breach Cutter modification Flying Nightmare, damage reduced.
  • Bombers now deal damage with their projectiles again
  • Fixed Plasma Charger overheat particles would never go away
  • Fix flamethrower could not burn spider webs.
  • Tweak Det pack model size
  • Updated weapon images for the assignments board-terminal
  • Added Gunsling and reload first person and third person animations to the Grappling Hook.
  • Foley sounds added to new dance moves
  • Added third person sawed-off shotgun reload
  • Rename Armor Penetration to Armor Break to be more clear
  • Cobweb shader can burn
  • More Croppa is spawning in magma caves
  • Fix Error Cubes being affected by hazard level. You should never be able to get more than 1 from a map.
  • Attempt to fix Dual Pistols being visible at the start of a mission
  • The level requirements in assignment terminal will now be red if they are not met
  • Hide weapon when a dwarf is taken by cave leech
  • Fixed headlights being turned off when approaching escape pod
  • Fix m1000 stays zoomed in if changing weapon while in focus
  • Fix flamethrower particle FX can sometimes break

UPDATE - Hotfix 3 - 4th December 2018
  • Fixed spelling errors
  • Plasma Charger normal shot friendly fire greatly reduced
  • Fix sound issues if you deposited an egg too soon after it was dug out
  • Fixed Minigun and other fast firing weapons could do reduced or no damage at sub 30 fps.
  • Fix burst pistol, burst damage bonus mod. Add missing burst pistol stats
  • Fix crash when latejoining
  • Pickaxe can once again help unfreeze your fellow dwarves
  • Fixed laser pointer couldn’t point at gunners shield and radioactive crystal damage zone
  • Player and character progress updated correctly on all terminals
  • Changed Voice Volume options name to be more clear
  • Assault rifle: Base accuracy improved. Floating Barrel mod accuracy, Increase value increased. Gyro Stabilisation mod description expanded.
  • Fix last grenade warning triggering always for scout and that it did not trigger for other characters
  • Fix inconsistencies with how many minerals are in your stash and cost of items. (Stash would round up, but the check if you could afford would fail because it did not)
  • Fixed Equipment Upgrades, Bought missionstat not counting + savegame fixup
  • Fix Minigun not doing damage when at max stabilization and not having the mod that tweaks that installed
  • Fixed 'Assignment Complete' window not closing when countdown is finished

UPDATE - Hotfix 4 - 5th December 2018
Weapon Modifications repricing
We have repriced most Weapon Modifications to create a more satisfying character progression. The previous implementation was slower than what we intended, especially taking into account that more purchasable modifications for tools and gear will be added in the future.

For those who bought modifications after Update 19, the difference between the old and the new price will be refunded.

  • Revolver: Floating Barrel mod improved
  • BRT7 Burst Fire Gun: Base recoil reduced
78 comments Read more
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“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”

“Deep Rock Galactic Is A Cooperative Blast”
Game Informer

About This Game


Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!


Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!


Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.


The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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