Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Overwhelmingly Positive (841) - 95% of the 841 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,473) - 93% of the 8,473 user reviews for this game are positive.
Release Date:
Feb 28, 2018

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Curator Review

By Just Good PC Games March 2, 2018

“A fantastic co-op shooter that is fun to play with friends, or with strangers. Features 4 unique classes, various underground environments, crazy horde combat, with much more to come!”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, and to do that we wanted to get the game into the hand of players as soon as possible. This type of game would be extremely difficult to develop in a vacuum, and our players are an invaluable part of our process. Simply by playing the game and taking part in the development discussion, they will provide us with assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback”

Approximately how long will this game be in Early Access?

“When we launched in Early Access in February 2018, we estimated that we would stay in early access somewhere between 1 to 2 years. We feel like the game is shaping up nicely, thanks to the feedback and support from our community, and we’re aiming at having the 1.0 version of the game released during 2019.”

How is the full version planned to differ from the Early Access version?

“Since we launched in Early Access, we’ve added a TON of features and content based on player feedback, including

  • New and redesigned game modes
  • New and improved biomes and environmental hazards
  • Weapon and upgrade redesign including 8 all-new weapons, and an overhaul of weapon models and animations
  • Added a campaign and promotions system
  • Added 4 all-new enemies
  • Added a perk system, mission mutators, and a temperature system
  • Added LOTS of quality-of-life features based on community feedback
  • Opened a bar and introduced beers
  • PLUS: new voice lines, tweaks, buffs, animations and fixes

We still want to add more enemies, a system of daily adventures, customization of Bosco, more levels of difficulty, exploration mode, the lore terminal, a redesign our Space Rig and more before the game is ready for 1.0.”

What is the current state of the Early Access version?

“Most of the game’s systems have been fleshed out around the core of Deep Rock Galactic experience: teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. Some systems, like exploration mode and the lore terminal, are still missing, but even without those, the current version is a rich experience.

By purchasing the Early Access version, you will have access to
  • Multiplayer co-op for 2-4 players
  • 4 highly unique dwarf character classes with individual play styles and weapon builds
  • Single-player with the aid of the drone Bosco
  • Procedurally generated cave systems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset, it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback

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Recent updates View all (76)

March 25

Update 23 - Hotfix 1

Hello Hard Tried Miners,
We got Hotfix 1 for update 23 ready for you! We have been monitoring the game over the weekend and we have noticed that the game got more difficult with Update 23 and that you have had to work harder to get your paycheck. Some of this is intentional like the buff to Elimination and Point Extraction missions, and some are not.

Overall we have now increased rarity of some of the new special enemies and they have been both bug-fixed and tweaked. Glyphid Grunt Slashers and Guards were appearing way too often compared to what we intended and they have been reduced in numbers as well. The Nayaka Trawler has also gotten some much-needed love.

We now expect your chances of survival to have increased, but please keep in mind that Hoxxes still is a very dangerous place to work, even for a dwarf!

Best Wishes,
-The Ghost Ship Crew-


  • More granular scaling of Dreadnought's difficulty across hazard levels
  • Fix for enemies in attack stance sometimes ignoring shield (and other blockers)
  • Fixed: Naedocyte Shockers leave an empty health bar upon death
  • Tweaks to enemy types distribution
  • Nayaka Trawler impact+supply pod sound distance fixed
  • Nayaka Trawler no longer infinity grabs the player
  • Fix crash when joining a game in progress while someone is grabbed by Mactera Grabber
  • Tweaks to reduce Nayaka Trawler's speed
  • Nayaka Trawler's damage reduced
  • Nayaka Trawler is now scaling health based on player count
  • Hooked up sound for Trawler so it does not use the supply drop pod impact sound for bumping into players :-)
  • Better distribution of grunt Slashers and Guards + Glyphid Warden and Trawler is rarer
  • Fixed Caveleech biting sounds being heard over big distances.
  • Lowered chance of Slasher and Guard spawns
Weapons and Tools
  • Fixed the flare duration upgrades for the regular flares.
  • IFG particles on enemies made more intense
  • Fixed SMG Electrocution Bonus was showing 1 when it should show +20%
  • Fix crash when joining a game related to Line Cutter
  • Fixed a bug that caused clients to not be able to see the upgraded damage radius on the Satchel Charge
  • Fixed shield generator icon not always being removed after cool down
  • Fixed an issue that caused the player to turn when reopening the terrain scanner after closing the terrain scanner during a turn to face operation
  • Fixed a bug that caused you to get stuck in the terrain scanner camera mode if you swapped guns while using the terrain scanner
  • Fixed a problem that caused the ammo for Satchel Charge and carried sentry gun ammo to display incorrectly on clients if they were upgraded
  • Made it easier for Bosco to hit the cave leech
  • Bosco's digging animation now stops if you send him from one dig operation to another
  • Bosco now looks for a place that has line of sight to his target before firing his rocket
  • Bosco ability los checking now actually works... oops
  • Added Resource Pouch that is dropped by players when they leave the game so the resources they carry are not lost. It has to be brought to molly.
  • Improve how resource veins are generated in rooms. Mostly affects point extraction where they should be distributed further out into the room
  • Change Weapon Assignment Milestone to 1,3,5 so that you can actually complete the last one.
  • Making mixer dreadnought a bit less dangerous
53 comments Read more

March 21


Hello, Miners!

What a party! Thank you so much for all that participated, sent in fantastic contest entries, and got down to some right ol’ dirty cavedelvin’ with us during the celebrations. Now, though, we’re all out of Dark Morkite, there’s no more confetti in our hair, and we’ve gotten right back to work. That’s right, it’s Update Time, and we think we got a good one for you! First things first though:

As we mentioned during the One Year celebrations, we’ll be raising the price of the game to $29.99/€27.99€/£24.99 on March 28th! And as we said, if you got friends looking for a sign on whether or not to join up, now’s a really good time to make that plunge. To delve into the darkness. To dig deep into their pockets, you get the idea.

With Update 23: Horrors of Hoxxes, we chose to focus on one of the most often requested improvements for the game (ourselves included): More aliens! Well, more aliens you shall have - alongside a ton of other stuff, we’ve got a bunch of new Hoxxes natives for you to pump full of lead, as well as some much-needed facelifts for some of our old friends.

Have a gander at the list at the end of this post for the full notes or dive in as un-spoilered as you please! Either way, we’re pretty proud of this one.

Checkmark on 23: Check! Onwards to 24! We still have some design ahead of us before we can fully commit to the headlines on this one (some key members of the team are out of town, attending conferences), but 24 will likely be a less feature-oriented Update, and more focused on polish and improvement of current stuff while we put work into more long-term stuff in the background. So far it looks like Update 24 will bring things like yet more Mods to unlock, at least one new enemy type, and a bunch of UI improvements such as revamped Mission Load and Mission Complete screens, but we’ll have something concrete to share with you soon.

That’s pretty much it for now. All that’s left is to wish you all some lovely trips down into the dark to meet all your new...friends… :>

Until then,
- The Ghost Ship Crew

Update 23 Trailer


    • This distant cousin of the Glyphid Acidspitter is both smarter, faster, and more aggressive. It’ll burrow into the ground between firing off devastating volleys of corrosive goo, making for a high-priority target when spotted.
    • This mysterious Glyphid sends out regenerative waves of spores to its nearby kin, reinvigorating and buffing them. Better take it out quick.
    • A sickening horror of the deep. It’s Bulky and it Detonates. You’ll know it when you see it - and then you’ll likely die. You have been warned.
    • The first species encountered of this awful breed of Hoxxes wildlife. The Trawler has been observed in the Sandblasted Corridor Region and it burrows through sand at high speeds, aiming to catch prey in its’ extended maws as it passes. Don’t stand in front of it.
    • A more durable and fast version of its weaker cousin, the Grunt. Plus...its long-bladed legs deal thrice the damage. Nasty buggers!
    • Another variation of the Glyphid Grunt. This one is heavily armored and has twice the health but is a bit slower than a normal Grunt.
    • In the Radioactive Zone, Praetorians have mutated and now do radiation damage! Better keep your distance.
    • Exploding with radiation! ‘Nough said!
    • They glow in the dark and are radioactive - they’re small enough that the radiation they emit isn’t enough to affect a healthy dwarf, however.
    • New behavior: If the players are hidden in a small hole, the Dreadnought will now destroy the terrain until it gets to them. Can’t stop me now!
    • New attack: Swarmer Egg. Besides the fireball, the Dreadnaught will shoot a projectile full of swarmers. If hits the players, it will also cover them with pheromones, turning them into the target of new enemy swarmer spawns.
    • Regenerating armor. Make sure to attack it while it’s vulnerable. Health values have been modified to conform to this new system.
    • An all-new Boss Health Bar lets you know when you are facing a serious challenge. For the moment it’s only for the new and improved Dreadnought, but it’s almost like we have plans to use it for more things in the future, isn’t it? :>
    • Fixed the bug that would allow you to trap the Dreadnought using the Gunner’s shield
    • All its attacks and behaviors have been tweaked. The Dreadnaught is now more aggressive, more responsive, and more dangerous. Management wishes you luck.
    • More Nitra is spawning in elimination missions since you will need more ammo to take down a Dreadnought.
    • Fix so 2 Dreadnoughts can’t spawn in Point Extraction at the same time
    • Supply Pods won’t instakill a Dreadnought anymore - it still deals a good chunk of damage though.
    • Dreadnought's fireball damage reduced
    • Tweaks to Dreadnought's behavior for solo play
    • Rolling periods are now shorter so it will open up more often to shoot (which almost means more chances for players to shoot it).
    • Armor resistance and base health reduced.
    • It can only be found in Salt Pits now. Radioactive Exclusive Zone didn’t feel like a healthy place to settle down.
    • Received a much-needed model and animation overhaul. Now grabbier than ever!
    • All new model and animations.
    • BET-C’s grenades have proper models and improved shaders
    • BET-C now moves away if there are players too close to her for a few seconds
    • BET-C no longer turns into an unkillable murder machine if the parasites die too quickly
    • Enemies now only use melee attacks that are in range to actually do damage
    • Grabber only screams if its target is valid
    • Chance of getting a generic scripted wave increased compared to special scripted waves
    • Tweaked all the Glyphids blood particles. They are now much more visible
    • Glyphids have received several new attack animations
    • Glyphid Warriors have been renamed to Glyphid Grunt, because that’s what everyone kept calling them. Also, it fits. :>
    • Difficulty reduced a bit on 2-3 player games on Hazard Level 3-5
    • The location of the cocoons will no longer be displayed using an icon, now they appear on the terrain scanner
    • Cocoons are more evenly distributed throughout the map
    • New debris has been added in the vicinity of the Cocoons, in case you had trouble spotting the 15 ton, pulsating, gurgling, alien egg
    • Defense Zones have been increased a bit in size
    • Reduced Egg Collection goals depending on Cave Complexity from 5, 8, 10 to 4, 6, 8
    • Slightly increased spawn rates
    • Wave music added to the announced waves
  • The glowing bits around embedded crystals like, Aquarq, Jadiz etc. now only glow when said item is close. No more returning to already mined spots!
We are still in the process of adding mods to all the gear and we are slowly getting there. After this update, only the Pick Axe and the Grenades are left to do.
    • Number of turrets, target prioritization, build speed, scan angle. You are a special snowflake and now your automated killing machine can be too.
    • Have you ever thrown down a Satchel Charge only to regret it immediately? Well, now you can install a kill switch for safe disarming and retrieval. Plus many other mods like carve size and fear effects.
    • More flares? Longer burn time? Auto-reload? Illuminate the situation with these and other mods.
    • Customize the size, duration and recharge time of your happy place.
Please note: You have been refunded credits and minerals invested in previous upgrades!

Enemies’ health bars now display status effects such as being electrocuted, etc. They also show temperature variations so players can now know how far from bursting into flames or freezing they are.

    • Management has approved the introduction of an all-new set of armor for the most experienced employees to procure - the mighty Mark 5!
    • All first-person animations now display the correct armor!
    • By popular request, the Supporter Upgrade Armor and Weapons have gotten a material overhaul - now more goldier than ever!
  • It will now try to position himself below cave leeches, and not above them
  • It will be less glued to the floor when fighting except versus cave leeches
  • It will not fire if something other than enemies is blocking his line of sight
  • Doubled the frequency of Bosco checking if he should get out of the way
  • New Mallet model for all your building and repair needs
  • New Beacons for Supply Pods
  • New third person animations make it easier to see if a teammate is currently checking the Terrain Scanner
  • Attempt to fix light bug on Stasis Grenade
  • Fix crash related to people joining and being immediately grabbed
  • Added a third-person animation to players looking at the Terrain Scanner
  • Fix spelling error in Mini-gun upgrade
  • Fix DisableMasterEQ setting to work correctly
  • Work on reducing server list backend load
  • The Cryo Cannon’s feedback sounds have been made louder and easier to hear
  • The One Year Celebration is over! If you missed getting the One Year Celebration hat while it was available, tough beans!
  • Also, Management has returned beer prices to normal. Drink responsibly (because it’s expensive!).
  • Sand and Ice geysers should no longer blow you out of the Drop Pod
  • Fixed Mixer Praetorians not working properly
  • Fixed Mixer spawning 4 times the amount of enemies it was intended
  • Fixed Mixer viewer name not properly working
  • Introducing new enemies to Mixer integration: Mactera Spawn, Mactera Grabber, Mactera Bomber, Acid Spitter, Web Spitter, and Shellback
  • Introducing new assists to Mixer integration: Resupply of ammo
  • Introducing mixer integration in the Space Rig: Buy the streamer beers, explode confetti
  • Exploders’ footsteps sound volume increased
  • Reduced the spawn amount of radioactive crystals
  • Better attenuation for the jukebox
  • Scout Grenade IFG FX tweaked
  • Chatbox: System Messages now green and bold, general line height slightly lowered.
  • Mission success music reactivated
  • Fix Linecutter performance
  • Fixed a bug that caused players with Ironwill to not show as downed in their player portraits after dying
  • Fixed trader terminal assignment showing that you completed it one mission too early
  • Tweaked sounds for shield
  • Fixed the cave leech sense bug that caused the sensing UI to get stuck on a players screen
Change lists from Experimental Builds
186 comments Read more
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“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”

“Deep Rock Galactic Is A Cooperative Blast”
Game Informer

Living Roadmap

About This Game

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.


Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!


Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!


Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.


The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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