A wordless hidden-object puzzle game set inside living medieval paintings. Find what the villagers need, carry it across the scene and set their troubles right, and each one you mend brings the picture into full colour. No timers, no way to fail, and the Fool to help or sometimes get in your way.

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Planned Release Date: November 2026

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About This Game

Step inside

Every painting is awake. Skaters glide over the ice, a cook stirs her pot, children chase a hoop down the street. Look closely and you will spot the ones who need help, and something close by that could set things right.

No words needed

Nobody explains anything, and nothing is written down. You notice a problem, look around for something that could help, and try it. Some fixes take a few steps across the whole painting. There is no rush and no way to fail, and when you are lost, the Fool is there to point you the right way.

From scene to scene

Walk out of one painting and into the next: a crowded square, a barn full of wedding guests, a hill above the snow. Each one is a little world of its own, and every corner has something to discover.

A nod to the old masters

Follyvale takes its cue from the village scenes of the 1500s, painted by Pieter Bruegel the Elder and the Flemish painters around him. They were among the first to put ordinary people at the centre of a picture: farmers at harvest, children at play, villagers at a wedding or out in the snow. Their crowded scenes are full of small stories and jokes, and centuries later they still feel alive.

  • 10+ medieval painting scenes brought to life, with 100+ puzzles to solve

  • No words, no timers, no way to fail

  • Skies, weather and birds that change while you play

  • Medieval music and the everyday sounds of the village

  • A Fool who points the way, and dozes off if you leave him alone

  • Achievements from easy to really hard

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Follyvale is a solo indie game, made with help from generative AI tools. The developer used AI throughout production for the artwork, music and sound, code, prototyping, translations and marketing assets.

Every AI-assisted piece was curated, edited and put together by the developer to fit the game's painterly, Bruegel-inspired look and the way it's meant to play. AI helped make the game faster, but the creative direction, the design decisions, the quality checks and the final say all stay with the developer.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: 64-bit dual-core with SSE4.2, such as Intel Core i3 (4th generation) or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 or Direct3D 12 capable GPU with 2 GB VRAM, such as NVIDIA GeForce GTX 750 Ti, AMD Radeon R7 260X or Intel UHD Graphics 620
    • Storage: 8 GB available space
    • Additional Notes: Mouse, trackpad or controller.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Quad-core, such as Intel Core i5 or AMD Ryzen 5
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 570 with 4 GB VRAM
    • DirectX: Version 12
    • Storage: 8 GB available space
    • Additional Notes: Mouse, trackpad or controller.
    Minimum:
    • OS: macOS 13 Ventura on Apple Silicon, macOS 11 Big Sur on Intel
    • Processor: Apple M1, or a 64-bit Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU, or a Metal-capable Intel or AMD GPU
    • Storage: 8 GB available space
    • Additional Notes: Mouse, trackpad or controller.
    Recommended:
    • OS: macOS 14 Sonoma or later
    • Processor: Apple M1 or later
    • Memory: 16 GB RAM
    • Graphics: Apple Silicon GPU
    • Storage: 8 GB available space
    • Additional Notes: Mouse, trackpad or controller.