In Battlestar Galactica Deadlock™ you’ll take command of the Colonial Fleet in defense of the Twelve Colonies during the First Cylon War. Lead many different types of ships in this 3D tactical game. Every decision counts, your strategy will be vital – can you ensure mankind’s survival?
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2017 年 8 月 31 日
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8 月 13 日

Dev Diary #9 - 'Evasive Action'



It’s quieter than you’d think. Even in the middle of the worst furball.
“Open racks and engage.”
No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death.
“Thrusters nominal. RCS is green. I'm good to go.”
Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin.
“Turkey right four lower three. I'm committing.”
In our world, one stray slug is all it takes.
“Tin can on my tail, take it down take it down!”
The difference between hearing your name whispered one more time, or never again.
“Krypter, krypter, krypter! I’m winged! Krypter, krypt--“



Amongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock.

Looking at the Defend Command

The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals; however, it is used almost exclusively for anti-missile defence. The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending.

When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions:

- If you want to target a capital ship with a squadron, you’ll use the Select Target command. Squadrons are not considered the default anti-capital weapon, at least not until the board is clean of other squadrons. We can infer that if given the option, a player would prioritise automated targeting against a munition or squadron, over a capital ship.
- You will not be happy for your squadron to idly circle it’s defend target while it is being attacked by AI squadrons. Squadrons are designed to fight other squadrons. Therefore, the player would expect a patrolling squadron to enter a dogfight when their defend target is attacked by AI squadrons. The command already achieves this, but it’s important to keep it in mind while changing other aspects of the ability.
- You would prefer your fighter squadron to defend against high priority targets like Heavy Raiders and Wardrivers. It’s frustrating when Heavy Raiders are allowed to board your battlestar unchallenged by defending squadrons.
- If the squadron is otherwise unengaged, it would not sit and watch missiles fly by to hit another friendly unit. This has been noted to cause some confusion for new players, who feel the single-mindedness of a squadron defending their single target is unintuitive.





As such, we will be implementing changes to the Defend command in the following ways:

1. Don’t engage capital ships. When a squadron is following a Defend command, it will not disengage from it’s defend patrol path to intercept a capital ship. When you need to target a capital ship, you can use the Select Target command.
2. Prioritise high value targets. Utilities (such as Wardrivers and Heavy Raiders) are arguably more of a threat than Raiders, so these will be given a higher priority when they attack your Defend target.
3. Intercept any hostile munition in range. Rather than only intercept missiles that are intended for the Defend target, defenders will go after any missiles that come within their Defend range. This will reduce some of the skill ceiling required to use the ability, so we will need to balance the defend range so that squadrons don’t become the primary anti-munition defence.

So that’s just a little bit of insight into some of our design process at Black Lab Games, and a look at just one of the many updates you can expect coming to Battlestar Galactica Deadlock.
In the meantime, you can join our Discord channel at https://discordapp.com/invite/ZCQvdJp to discuss tactics, BSG, and find multiplayer opponents to test your skills against. So say we all!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
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7 月 25 日

Dev Diary #8 - 'Not Done Yet'



“You shouldn’t be going out there!”
“Who else will?” Sam turned on her sister. She needed to re-cage this anger, and made a conscious effort to unclench her bloodied fist. “Tell me who else can go out and do what I do.”
Helena didn’t meet her sister’s glare. “Who else will go back to Tauron and look after Zach?”
“That’s low, Helena.”
“Whatever it takes to stop you from running this frakking suicide mission. No one else believes the Cylons can even go out that far.”
“Do you trust your own data?” Helena looked up with an expression as if she’d been slapped. “You can’t put this on me.”
Sam slammed her hands once again on the table. “Look me in the eye and tell me you got it wrong. Do the Cylons have a staging ground out there? Do you trust your data?”
“Yes.” Helena replied quietly. That was all the evidence the Praetor needed. Sam turned and left, smashed glass crunching underfoot. Words wouldn’t do either of them any good now.



Welcome!


It’s been a while since the launch of The Broken Alliance and the Endurance update, and we wanted to stay a huge thanks to everyone who has bought and played the game recently. Seeing an influx of new players is very motivating to us as developers, and we are really excited to be able to continue to working on improvements and new features for the game.
After each update, we always look at the feedback and requests, and use that information to inform what changes and improvements to work on next. We are already hard at work on a new update.
The theme for the next update is increasing replayability. Battlestar Galactica Deadlock is a game of space battles at its core, and we’ll never move away from that as a focal point. We are looking at ways to make the random encounters, resource missions and skirmish modes more varied and interesting. Our aim is to make each battle be have a unique twist, so that no two battles are ever quite the same.

We’ll share more details about how we will do this as we progress through development.



AI

We are also making some improvements to the tactics used by the AI. From talking with players and checking some of the autocam footage that has been posted online, we’ve seen a number of tactics develop. We hope that creating possible counters for the AI will increase the challenge and interest for veteran players. The Cylons will evolve. They have a plan. Until next time, keep your Vipers in the air, and the Cylons out of your kill slot!


https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/
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評論

“Here’s the epic Battlestar Galactica strategy game you always wanted”
Polygon

“We Finally Got A Good Battlestar Galactica Game”
Kotaku

“There wasn’t a single engagement in Deadlock that didn’t put me on edge. Each scrap I was lucky enough to emerge from in one piece left me battered, bruised, and usually having lost expensive ships I’d spent my very limited resources building. But in precisely that way, it’s a successful adaptation of the BSG universe.”
PC Gamer

關於此遊戲

The Cylons have rebelled!


Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved.

The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain.

The secret, cunning plan she has conceived could turn the tide of the war forever…

The Game


BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Command the Colonial Fleet


Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.

Legendary Names


Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar Galactica™ experience awaits.

WEGO 3D Tactical Battles


Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful environments.

War Room Politics


From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.

The Cylon Threat


Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.

Join Forces


Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

Review Your Battles


Review your battles from a cinematic point of view with the AutoCam replay, and then export them to YouTube with our in-game tool!

系統需求

    最低配備:
    • 作業系統: Window 7, 8, 8.1 or 10
    • 處理器: 2.0GHz or higher
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 1GB NVIDIA Geforce 460/ATI Radeon HD 5770 or better
    • DirectX: 版本:11
    • 儲存空間: 8739 MB 可用空間
    • 音效卡: DirectX Compatible Sound Card
    • 備註: Broadband Internet connection for multiplayer required for Multiplayer
    建議配備:
    • 作業系統: Window 7, 8, 8.1 or 10
    • 處理器: 2.5GHz or higher
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • DirectX: 版本:11
    • 儲存空間: 8739 MB 可用空間
    • 音效卡: DirectX Compatible Sound Card
    • 備註: Broadband Internet connection for multiplayer required for Multiplayer

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