In Battlestar Galactica Deadlock™ you’ll take command of the Colonial Fleet in defense of the Twelve Colonies during the First Cylon War. Lead many different types of ships in this 3D tactical game. Every decision counts, your strategy will be vital – can you ensure mankind’s survival?
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Ημερομηνία κυκλοφορίας:
31 Αυγ 2017
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25 Σεπτεμβρίου

Dev Diary #11 - 'New Frontiers'




“I’d feel a lot better if you were over here, ‘Lena. I don’t like you out there on that dinky tub.”
Helena smiled, and held the old radio closer. “Then next time hire a competent quartermaster, and I won’t have to ride your supply ship.” The little jab felt good. Working with Sam like this, on something this important, was better. Even if it meant being cooped up in the radio control room of some research ship, while her big sister headed the CIC of an Artemis battlestar.
For all of their years in service, this was the first time the Agathon sisters had worked together.
Sam had always been traveling somewhere, doing classified operations for some organisation or other. And since Cain had transferred to Daidalos, Helena hadn’t had a chance to go planetside back home, let alone visit her nephew on Tauron. She wondered how little Zach was doing.
“Sam?” she called out over the wireless. “You... you didn’t go back home, did you? Between Marathon and this?”
There was a long silence.
“His father is looking after him,” Sam replied eventually. Short. Flat.
The connection between them broke up. Helena sighed. That feeling of belonging quickly, quietly flitted away. She looked up at the low dirty ceiling of the Celestra’s radio room, and wondered how long before the next contact.



Attention, nuggets! In today’s Developer Diary, we’re going to have a deeper look into the Environment Generator, the entity that is responsible for the procedural map generation in Battlestar Galactica Deadlock!


Mapping New Frontiers

In the singleplayer campaign of Deadlock, there are two instances where your environments are procedurally generated; during a resource mission, and a roaming battle with a Cylon fleet. Previously the generator only had asteroids and inert dust clouds to play with. With the new environmental hazards coming in the next update (see Developer Diary #10 - Hostile Environments), there’s a whole lot more for the generator to use and create interesting environments with.





A number of factors are used by the generator to determine what is used to create an environment, and how it gets shaped. First, the generator looks at the location where the battle is located.

If the battle is taking place over a settled colony, the environment will reflect a calmer, more civilised space, with inert dust clouds and network satellites. The further out from civilised space, the more dangerous the environment becomes with ionised nebulas and asteroid clouds. Over some colonies you may even find forgotten Imperial War era minefields!

Additionally, the location determines the type of skybox used to surround the environment. Each of the four star systems, as well as Helena’s starlane coordinates, have their own distinct sky to differentiate where you’re currently battling.




Daidalos in an environment from v1.0.41, and Daidalos in a new environment.


Once the generator knows what to make the environment out of, it takes great pains to construct shapes and bodies that provide interesting gameplay choices, while providing a sense of scale to the battling fleets. The generator has been balanced to avoid blanketing an environment with hostile terrain, and provide both the player and the Cylon AI with new and interesting tactical choices to make.





We’re also taking care to make sure that even with all of these updates to the mechanics and visuals, the game remains performant for our minimum spec players.
And with that insight into our updated Environment Generator, we wrap up another Developer Diary. Stay tuned, as we’ll have news about this update and more in the coming weeks.

In the meantime, keep toasters at bay and the colonies safe. So say we all!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
2 σχόλια Περισσότερα

5 Σεπτεμβρίου

Dev Diary #10 - 'Hostile Environments'



“I can’t do that, Lucinda. You understand why I need you here.”
Arthur McKennelly was sincere, soft, and perhaps the only person in the Admiralty Lucinda Cain could foster a kind thought for. He strolled the hallways of Daidalos like a kindly uncle, sharing smiles and half salutes to the personnel they passed. Even the overbearing presence of Ragnar’s storm clouds couldn’t shake his good nature. Cain wanted nothing more right now than to knock him to the floor. One right hook ought to do it.
“Tell me where Sarkis is,”she said.
“We don’t know.”
“And Lampros?”
“He…he is not getting better, no.”
“What does this pin on my uniform mean, if not that I’m the most qualified person to be in Picon right now.”
Arthur at least had the decency to look embarrassed. “We need this Jupiter Project online if we want to keep the Quorum onside.”
“Babysitting mechanics in the back end of nowhere, just so we can hand the frakking ships over to a bunch farmers and politicians! Some of them don’t even think the Cylons are a real threat!”
The outburst sent a couple of deck crew scurrying out of the hallway. McKennelly wandered aside into a shadowy alcove. “I get it, Lucinda. I do. Just give me time to get the transition plan in order.”
Cain did not follow him into the dark corner. “Get me off this spinning coffin, Arthur.”
“I will, I will. HQ isn’t going anywhere, I promise.”



We are well into development of the next update for Battlestar Galactica Deadlock, and have some great new additions coming to the game. Today we want to share some information about one of the new additions - environmental hazards.

As the game is now, the locations where battles take place have a limited impact on the result. There are asteroids and gas clouds, but they are mostly cosmetic, and unless your ships collide with an asteroid, the environment has little bearing on who wins the battle.

With the next update, that will change. We will be introducing a number of environment elements that will open up new strategic possibilities when engaging the enemy.


Dust Nebula

Dust nebula interfere with guidance systems on missiles, and targeting systems of capital ships. A capital ship that enters a dust nebula can’t be targeted with guided munitions, and might be harder to hit with guns. However whilst inside the Nebula that same ship can’t target enemies and has reduced accuracy firing with its own weapons.


Asteroid Clouds

Asteroid clouds are clusters of tiny rocks that aren’t big or dense enough to affect capital ships, but will impede squadrons and missiles. Squadron speed and evasion is reduced, and missiles can potentially detonate prematurely.




Ionized Nebula

Somewhat similar to the storm clouds of Ragnar, ionized nebula crackle with lightning and ionised gas. A more dangerous version of the dust nebula, ionized nebula will damage subsystems on capitals, and cause hull damage to squadrons.




Satellites

In more colonised locations, operational satellites networks may still be present. A networked satellite can be captured to give a subsystem boost to ship that secures it, but be aware; the Cylons are just as capable of securing the satellites themselves, and can use the network to coordinate their reinforcements sooner.


These new environmental elements will be present in the random encounters and resource missions, as well as in single-player and multiplayer skirmishes.

Making the environment (space) a more active element adds another dimension to the battles of Battlestar Galactica Deadlock. They will add to the dynamism of even the simplest encounters, and throw new opportunities and threats into the mix. There will be a lot more for commanders to take into account when slugging it out against the Cylons in the coming update. Until next time.

So say we all!
10 σχόλια Περισσότερα

Κριτικές

“Here’s the epic Battlestar Galactica strategy game you always wanted”
Polygon

“We Finally Got A Good Battlestar Galactica Game”
Kotaku

“There wasn’t a single engagement in Deadlock that didn’t put me on edge. Each scrap I was lucky enough to emerge from in one piece left me battered, bruised, and usually having lost expensive ships I’d spent my very limited resources building. But in precisely that way, it’s a successful adaptation of the BSG universe.”
PC Gamer

Σχετικά με αυτό το παιχνίδι

The Cylons have rebelled!


Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved.

The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain.

The secret, cunning plan she has conceived could turn the tide of the war forever…

The Game


BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Command the Colonial Fleet


Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.

Legendary Names


Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar Galactica™ experience awaits.

WEGO 3D Tactical Battles


Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful environments.

War Room Politics


From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.

The Cylon Threat


Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.

Join Forces


Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

Review Your Battles


Review your battles from a cinematic point of view with the AutoCam replay, and then export them to YouTube with our in-game tool!

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Window 7, 8, 8.1 or 10
    • Επεξεργαστής: 2.0GHz or higher
    • Μνήμη: 4 GB RAM
    • Γραφικά: 1GB NVIDIA Geforce 460/ATI Radeon HD 5770 or better
    • DirectX: Έκδοση 11
    • Αποθήκευση: 8739 MB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX Compatible Sound Card
    • Επιπλέον σημειώσεις: Broadband Internet connection for multiplayer required for Multiplayer
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Window 7, 8, 8.1 or 10
    • Επεξεργαστής: 2.5GHz or higher
    • Μνήμη: 8 GB RAM
    • Γραφικά: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • DirectX: Έκδοση 11
    • Αποθήκευση: 8739 MB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX Compatible Sound Card
    • Επιπλέον σημειώσεις: Broadband Internet connection for multiplayer required for Multiplayer

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