The endless Gigakhrushchevka. A Soviet enlistment office and you are here to pass the primary selection for liquidators of the Samosbor aftermath. Stay alert. Spotted an anomaly? Turn back or make it disappear. One mistake and it all starts over. The watchman awaits you on the eighth floor.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is playable from start to ending, but we want to tune the anomalies and the ending together with players: how noticeable the changes are and what feels fair only shows in real runs.”

Approximately how long will this game be in Early Access?

“About six months.”

How is the full version planned to differ from the Early Access version?

“We plan more anomalies, a finished ending and fixes based on feedback; plans may change.”

What is the current state of the Early Access version?

“A full run to the ending, 25 anomalies, English and Russian, gamepad support.”

Will the game be priced differently during and after Early Access?

“The price may increase when the full version launches.”

How are you planning on involving the Community in your development process?

“Steam discussions, reviews and run recordings; update news is posted as events on the store page.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The Enlistment Office of the Gigakhrushchevka

They say the Gigakhrushchevka has no end. Floor after floor of anomalies, deviations and the Samosbor. A violet fog that leaves behind things that have no place here.

The Primary Selection

A liquidator of the Samosbor aftermath is the one who first notices a deviation from the norm.

  • Every pass is the same corridor, only one floor higher.
  • Spotted an anomaly? Turn back or make it disappear.
  • If nothing has changed, keep walking.
  • Pass the selection, survive and reach the eighth floor.

The Universe

Voenkomat 8 expands the universe of the Gigakhrushchevka and answers many questions about the nature of the Samosbor. I am now working on a script and a story that will become the basis of my next game.

Add the game to your wishlist. The project and the studio really need your support.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some content was made with the help of AI tools during development and then edited by hand: several character animations (NVIDIA Kimodo motion generation), several sound effects (Stable Audio) and source images for carpet patterns, the city view outside the windows and poster backgrounds (FLUX). Poster text is set in fonts by hand. No content is generated while you play.

Mature Content Description

The developers describe the content like this:

Psychological horror with disturbing imagery: blood pouring from elevators, body horror (a mutated woman with a tentacle, a figure with fangs and bulging eyes), jump scares and chases in which the player can die; no graphic injuries are shown. Contains flashing lights and rapid light flicker that may affect photosensitive players.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Additional Notes: SSD recommended. Hardware ray tracing is not required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10600K / AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Additional Notes: SSD. Ray tracing capable GPU recommended for the MEDIUM and HIGH lighting.
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