MMO Guild Manager is a simulation game set in a fictional MMORPG, where your guild fights 5v5 match after match. Take a newly formed underdog guild to the top. Every loss has a reason. Figure it out, rebuild your team, and take down your rival.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The core loop is complete: you can start a guild, play full seasons, scout, prepare and climb the leagues. What the game needs now is players. The whole design rests on one question: when you lose, can you tell why, and does your preparation visibly work in the rematch? Only people playing it can answer that, and I want to tune the battle, the reports and the league around what they find.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“About 12 months. It may be shorter or longer depending on what players report.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Planned for the full release:
  • A deeper match analysis mode that lets you review a whole match with per-player stats
  • More unique items with their own special effects (in Early Access, apart from three unique items that each grant immunity to two status effects, unique items use stronger stats and existing effects instead)
  • More quests, equipment and events across the season
  • A final rule for relegation and league balance, tuned from player data
  • Reviewed translations (see below)
The plan will change with feedback. Changes will be listed in the patch notes.”

Bagaimanakah keadaan semasa versi Akses Awal?

“You can play a full career: create your guild master and guild, recruit, play seasons of quests and matches, and climb all four leagues. There is a tutorial for the first weeks.

English and Japanese are the original text, checked by the developer. All other languages are machine translations made with an AI model and may read awkwardly; corrections are welcome.

Saves may not carry over between major updates during Early Access. If a save has to be reset, the patch notes will say so in advance.

The game is released for Windows, macOS and Linux. It has been started on real Windows and macOS machines, but not yet on Linux or Steam Deck hardware. The game has no controller support yet (on Steam Deck, play with the touchscreen or trackpads). The macOS version is not notarized by Apple. How to open it the first time is in a pinned post on the discussion board.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price may rise for the full release, as the game grows. Anyone who buys in Early Access gets the full version at no extra cost.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Through the Steam discussion boards. The most useful feedback is a short note after a loss: why you think you lost, and what you plan to change. I compare these notes with what actually happened in the match. When they do not match, the game failed to explain itself, and that is what I fix first.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 16 Nov, 2026

Permainan ini dijadualkan untuk dibuka dalam kira-kira 5 minggu

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Tentang Permainan Ini

About our use of AI

The title logo and the store banner art were made with AI image generation.
The majority of the code is written by AI.
The design was also carried out by AI coding agents (Claude and Codex) under the developer's direction and review. Some of the English and Japanese text and the English and Japanese store description were drafted by AI and edited by the developer; every language other than English and Japanese is machine-translated by AI (not yet checked by native speakers).
The character, gear, map and effect art, the music, the sound effects and the fonts are mostly purchased or licensed assets. The exceptions are 8 equipment icons, the slash and healing effects, the spectators in the stands, the crowd cheers and the app icon, which were drawn or synthesized by programs written by AI (not output from an image or audio generation model). The cutting out, combining, recoloring and touching up of the purchased assets, and the shapes and light effects the game draws on screen during matches, are also done by programs written by AI. No AI runs while the game is running.

About the game

Lead a newly formed underdog guild in a fictional MMORPG and climb to the top of the league in this guild management sim. Choose your members and your plan, and the match plays out as a 5v5 auto-battle.

You train the people behind the characters

Every player in your guild has their own skill and quirks. The same class plays differently depending on who is at the controls. Characters eventually retire, but players stay with your guild.

A team that moves on calls

During a match, players shout calls to each other: "We're up, push!" "Fall back! Regroup!" Who calls first, and who answers right away? Seven call traits shape how your team fights.

What you do after a loss

Look back on a lost match with the post-match report and the replay. Read how your opponent won, rework your lineup, skill loadouts, gear and tactics, and challenge the same rival again.

Study the team that beat you. Then beat them back.

Features

  • 5v5 auto-battles with ultimate cut-ins, hit stops and a cheering crowd
  • 6 roles, 40 classes and class advancement
  • 7 call traits and individual player skill
  • 20 quests (including training and certifications) and unique gear in limited supply
  • A season system that takes you up through 4 leagues
  • Offline single-player. No gacha, no in-game purchases

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

The title logo was generated with an AI image tool and then cropped and resized by the developer.
The store capsule artwork (the key art behind the logo) was generated with an AI image tool from text prompts only, then cropped and resized by the developer.
The in-game text in every language except English and Japanese is machine-translated with an AI language model from the developer's English and Japanese text, and has not yet been reviewed by native speakers.
Some English and Japanese interface text and the English and Japanese store description were drafted with an AI writing assistant and then reviewed and edited by the developer. The store description in the other languages is translated with an AI language model.
The majority of the code and the design was written by AI coding agents (Claude and Codex) under the developer's direction and review.
The in-game characters, items, maps, effects, music, sound effects and fonts are mostly purchased or licensed assets. The exceptions are 8 equipment icons, the slash and healing effects, the spectators in the stands, the crowd cheers and the app icon, which were drawn or synthesized by programs written by AI coding agents (no image or audio generation model was used). The cutting out, combining, recoloring and touching up of the purchased assets, and the shapes and light effects the game draws on screen during matches, are also done by programs written by AI.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: 2 GHz dual core (64-bit)
    • Memori: 2 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU
    • Storan: 300 MB ruang tersedia
    • Nota Tambahan: Requires a 64-bit processor and operating system. No internet connection required.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
    • Pemproses: 2.5 GHz quad core (64-bit)
    • Memori: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU with 1 GB VRAM
    • Storan: 300 MB ruang tersedia
    Minimum:
    • OS: macOS 11 Big Sur
    • Pemproses: Apple Silicon or Intel 64-bit
    • Memori: 2 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU
    • Storan: 300 MB ruang tersedia
    • Nota Tambahan: The macOS version is not notarized by Apple. If macOS blocks the first launch, choose Open Anyway in System Settings > Privacy & Security (macOS 15 and later). On older macOS, use Manage > Browse local files in Steam, then Control-click the app and choose Open.
    Dicadangkan:
    • OS: macOS 13 Ventura or later
    • Pemproses: Apple Silicon
    • Memori: 4 GB RAM
    • Storan: 300 MB ruang tersedia
    Minimum:
    • OS: 64-bit Linux with glibc 2.28 or later (Ubuntu 20.04, SteamOS 3)
    • Pemproses: 2 GHz dual core (x86_64)
    • Memori: 2 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU
    • Storan: 300 MB ruang tersedia
    • Nota Tambahan: Not yet tested on real Linux or Steam Deck hardware. No controller support yet; on Steam Deck, play with the touchscreen or trackpads. No internet connection required.
    Dicadangkan:
    • OS: Ubuntu 22.04 64-bit or SteamOS 3
    • Pemproses: 2.5 GHz quad core (x86_64)
    • Memori: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU with 1 GB VRAM
    • Storan: 300 MB ruang tersedia
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