A loud neon-comic stickman shooter. Drop into a 60-player Battle Royale on a destructible island - drive buggies, zip between skyscrapers, slice with a katana - plant the bomb in tactical 5v5 or fight a 10-mission campaign. Real ragdolls, shattering glass, no pay-to-win.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“STICKSHOT already has three complete modes - a 60-player Battle Royale, a tactical 5v5 bomb mode and a 10-mission campaign - plus full building destruction. Early Access lets us put it in players' hands now, balance it with real matches and grow it together with the community instead of guessing behind closed doors.”

Approximately how long will this game be in Early Access?

“About 6 to 12 months, depending on feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to add more maps and places on and beyond STICK ISLAND, more vehicles (police cars, boats), weather and time of day, more weapons and cosmetics, ranked seasons, smarter bots, and to polish performance and balance.”

What is the current state of the Early Access version?

“Fully playable: Battle Royale (Solo, Duo, Squad) with vehicles, ziplines and public matchmaking, 5v5 bomb mode on 12 maps, five FUN MODES, the full campaign, destruction, 17 weapons, fair cosmetics, Steam achievements, an interface in 10 languages. Expect rough edges in balance and bot behaviour.”

Will the game be priced differently during and after Early Access?

“The price may rise slightly for the full release. Early buyers get every update for free.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and the in-game NEWS panel (which shows our Steam announcements), regular patch notes, and by letting player feedback decide which features come next.”
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About This Game

Stick figures. Neon ink. Total chaos.

STICKSHOT: Comic War is a fast first-person shooter drawn like a comic book: bold colours, thick ink lines and stick fighters who fly, tumble and ragdoll when they get hit. Every fight looks like a panel from a comic - and almost everything in it can break.

Battle Royale on STICK ISLAND

  • Up to 60 players in Solo, Duo or Squad - bots fill every empty slot, so matches start fast
  • Jump from the plane and land anywhere on a 1.2 km island: SNIPER TOWERS, a high-rise city with long stairwells, flat sniper roofs, elevators and rooftop ziplines - plus a harbour, a neon market, a prison rock, a wonder park with a ferris wheel, a junkyard, a farm, a gas station and more
  • Drive buggies, pickups and motorbikes - your squad rides along and shoots from the seats, wrecks burn and explode, and you can smash through fences and thin walls
  • Zip down ziplines, take the glass lift to the sky deck, fell trees and hide behind them
  • Loot glows by rarity: weapons, vests, helmets, bandages, medkits, armor plates and shield potions
  • A shrinking zone, supply crates that pop open, death boxes full of your rivals' loot, knocks and revives
  • Ride the S1 ring train around the whole island - hop on, fight in the carriages or watch out at the crossings - and storm the streets, square and bank of BANK TOWN

Tactical 5v5

  • Plant or defuse the bomb on 12 hand-built maps with buy menu, economy, smokes, flashes, frags and molotovs
  • Recoil patterns, headshots, wallbangs - hits land on the stick figure you actually see
  • A kill feed that tells the story: no-scopes, shots through smoke, blind kills, airborne kills, roadkills

FUN MODES

ONLY KNIFE, ONLY UTILITY, ONLY PISTOL, ONLY SNIPER and ONLY BAT - five quick party modes on their own crazy maps, from a glass hive to a dirty neon back alley. Online with its own queue.

Weapons that hit hard

  • 14 guns from pistol to minigun, including an UZI, an M4, a sawed-off double barrel and an auto shotgun
  • Melee: the knife, a katana with a charged super slash and a baseball bat whose home run sends enemies flying into walls
  • Detailed comic weapon models with their own draw, reload and inspect animations - pull the pin, light the molotov

Break everything

  • Shoot out lights, trigger alarms, burst pipes, shatter glass floors and facades
  • Bullets punch holes in thin walls, rockets and grenades blast rooms open - floors, stairs and roofs come down
  • Real ragdolls, wounds and splatter in RED or INK style - blood and gore can be reduced or turned off

Campaign

10 missions from an office tower to a boss fight, plus 3 arenas - against enemies that flank, take cover and call for help.

Fair cosmetics

Earn coins by playing. Spin the LUCKY SPIN or open the weekly crate for weapon skins, costumes, knives and dances. Skins change the look, never the stats. Nothing is sold for real money.

Made for you

Built for 144+ FPS, with graphics presets from LOW to ULTRA. Fully rebindable keyboard and mouse. Full controller settings: aim assist, response curves, dead zones, four button layouts and button prompts for Xbox, PlayStation, Nintendo and Steam Deck. Interface in 10 languages, a TV announcer and voiced team radio (in English). Optional on-screen sound indicators for deaf and hard-of-hearing players in Battle Royale. Online matchmaking on Steam with voice and text chat.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated: the game's code, its procedurally built 3D models, levels and effects, the synthesized in-game music, parts of the UI art, the store artwork and the store texts and translations (including the German interface) were created with the help of AI tools (Anthropic Claude) under the developer's direction and review. The menu music tracks were generated by the developer with Google Gemini. The voices (TV announcer and team radio) were generated with ElevenLabs text-to-speech from scripted lines selected by the developer. Sound effects are edited recordings from Kenney (CC0), Mixkit and the Sonniss GDC Game Audio Bundle. No AI content is generated live while playing.

Mature Content Description

The developers describe the content like this:

Stylized comic violence against stick-figure characters: first-person shooting and explosions with red blood splats (adjustable: off, low or high) and ragdoll bodies. An optional GORE setting (off by default) lets extreme hits knock off limbs or heads. The cosmetic LUCKY SPIN and weekly crate use random rolls, but only with coins earned by playing - nothing is sold for real money. Online matches have text and voice chat between players (team or squad, 5v5 also all chat); chat can be turned off, players can be muted or reported, and text passes the Steam word filter.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4 cores, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1 GPU with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6 cores, 3.5 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT or better, 6 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended.
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